Difference between resolutions

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aktuxman13

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#1 aktuxman13
Member since 2004 • 72 Posts

Can someone explain to me the difference between the VGA HD cable resolutions for the 360? Which ones are better? 640x480 or the other ones?

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dmanrevived

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#2 dmanrevived
Member since 2004 • 1595 Posts
640x480 is 640 pixels from left to right and 480 pixels from top to bottom. 1024x768 is 1024 pixels wide and 768 pixels high, and so on and so on. More pixels means more details. If your display has VGA input, it's most likely a fixed resolution display, which means it has a native resolution. Choose the VGA resolution that is matches your native resolution or is the closest to it.
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cspiffo

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#3 cspiffo
Member since 2005 • 2841 Posts
The higher the numbers the better. Most games for the 360 are set to run at 1280X720. The 360 has a scaler that can bump the resolution past that all the way to 1920X1080. What TV make/model are you hooking your 360 up to?
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aktuxman13

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#4 aktuxman13
Member since 2004 • 72 Posts
Okay thanks for the replies. But I have one question now. I was looking at monitors tonite and I saw most of the maximum resolutions for the monitors were 1440x900, but that is not supported by xbox 360. Will this effect performance and graphics or can it be scaled down (monitors were widescreen) and still look and play good?
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cspiffo

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#5 cspiffo
Member since 2005 • 2841 Posts
PC monitors are 16:10 while HDTV's are 16:9. If you hook up the 360 to that monitor you will need to use either 1360X768 or 1920X1080 (if the monitor supports it). These are 16:9 resolution so the display will most likely stretch slightly vertically. Most don't mind this but some do.
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Xloc

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#6 Xloc
Member since 2002 • 49 Posts

That was the problem I had. I originally had my Xbox 360 hooked up to a 16:10 Widescreen LCD (BenQ FP202w) via the VGA Cable. The native resolution of it was 1680x1050. The same aspect ratio as 1440x900. Unfortunately right now the 360 doesn't support either and I'm beginning to think it never will. The vertical stretching bothered me a bit so I have since changed to a native 16:9 DLP Projector (Mitsubishi HD1000) that runs at 720p. I still use the VGA Cable since I feel it gives a better picture than component. The resolution is 1280x720.

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aktuxman13

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#7 aktuxman13
Member since 2004 • 72 Posts
Okay but is there no way to fix the vertical stretching? Will all widescreen monitors have the same aspect ratio as 16:10? Reason i ask is becuase i was deciding between Acer and some other wierd brand that started with an H, and they both had 1440x900, but the Acer seemed to be a good monitor with a low response time.
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#8 Xloc
Member since 2002 • 49 Posts

There is no way to fix the vertical stretching until Microsoft puts out an update. The main problem is that lcd's intended for computer use are mostly 16:10 resolutions while the Xbox 360 puts out standard 16:9 resolutions that you find in home theatre lcd's. Check out a place like newegg.com and look at the lcd's they offer for computer use. Most are 1440x900 or 1680x1050. Neither resolution supported by the 360.

I will say though that some think the vertical stretching on the 16:10 monitors is very minor. It was minor for me too but still I knew it was there and when I had the opportunity to switch to a standard 16:9 display I did it.

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aktuxman13

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#9 aktuxman13
Member since 2004 • 72 Posts
Yeah well the problem is i need to buy it from the store because i dont have a credit card and my parents wont let me use theirs, so i need to go to bestbuy, circuit city, home depot, etc. where i found a couple nice ones but there all at 1440x900
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cspiffo

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#10 cspiffo
Member since 2005 • 2841 Posts
You won't find a monitor that supports 1:1 pixel mapping over VGA. The signal isn't accurate enough. You either live with the stretch or get a 16:9 HDTV. You will not find 16:9 computer monitors.
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aktuxman13

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#11 aktuxman13
Member since 2004 • 72 Posts

Also, which is hte best ratio to have when it comes to like 700:1 or like 650:1

So heres what im down to. Im getting either a

19 inch Acer X191WSD

I think its a Hanns-G 19 inch

Or neither, which one do you think i should get, or not get either of them?

Thanks.

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aktuxman13

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#12 aktuxman13
Member since 2004 • 72 Posts
EDIT: It was a WEstinghouse.
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#13 TimothyB
Member since 2003 • 6564 Posts

You won't find a monitor that supports 1:1 pixel mapping over VGA. The signal isn't accurate enough. You either live with the stretch or get a 16:9 HDTV. You will not find 16:9 computer monitors.cspiffo

Hmm, my Dell 20.1 inch monitor, the 2005fpw or whatever, has Aspect and 1:1 modes, but I've only tested it over DVI with my PC. I would think it would work the same over vga. I mean one would think when my 32inch $500 Olevia LCD has a 1:1 mode that works fine with my 360 connected with VGA.

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cspiffo

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#14 cspiffo
Member since 2005 • 2841 Posts
BecauseVGA isnot digital it can never be true 1:1pixel mapping. The Olivia probably senses the signal it is trying tosend andthe DAC feeds it an equivilent signal.After the analog feed is converted to a digital signalthe scaler can do whatever it wants to with the image. It just won't be an exact pixel for pixel match of the analog image. That kind of processing requires an advanced scaler which nearly all monitor don't have.
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#15 kidkit
Member since 2005 • 2783 Posts
I find it pretty frustrating that MS doesn't support 16:10 resolutions over vga, give us black bars we don't care! What do they assume we're playing on 360 on over vga anyways? is it THAT hard to add more resolutions? Sorry, don't mind the quick rant.
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#16 TimothyB
Member since 2003 • 6564 Posts

I find it pretty frustrating that MS doesn't support 16:10 resolutions over vga, give us black bars we don't care! What do they assume we're playing on 360 on over vga anyways? is it THAT hard to add more resolutions? Sorry, don't mind the quick rant.kidkit

I'd be more complaining about the monitor makers today for not supporting aspect modes that would be what you want. Without an aspect mode you basically then have set the monitor to 16:10 all the time. And from my experience with PC games over the years, not all supported widescreen. So if you are forced to set something to 4:3 then these current monitors stretch it to widescreen no matter what. I guess people that really need that to add bars to the 360 16:9 output will have to pay an extra $100 for a better qualiy LCD that has that feature.

Like this dell, http://accessories.us.dell.com/sna/productdetail.aspx?c=us&l=en&s=dhs&cs=19&sku=320-4688

I have the 2+ year old earlier version of that monitor and it has aspect and 1:1 modes and it's still better visually than most cheap stuff out there today. Especially the quality of the vertical viewing angle. Seems like most cheap stuff today the top or bottom of the screen is never the same brightness or darkness as the other end. You'll move your head up and down and watch it change back and forth with no perfect viewing angle. Yet my 2 year old monitor has no issue like that.