Can someone explain to me the difference between the VGA HD cable resolutions for the 360? Which ones are better? 640x480 or the other ones?
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Can someone explain to me the difference between the VGA HD cable resolutions for the 360? Which ones are better? 640x480 or the other ones?
That was the problem I had. I originally had my Xbox 360 hooked up to a 16:10 Widescreen LCD (BenQ FP202w) via the VGA Cable. The native resolution of it was 1680x1050. The same aspect ratio as 1440x900. Unfortunately right now the 360 doesn't support either and I'm beginning to think it never will. The vertical stretching bothered me a bit so I have since changed to a native 16:9 DLP Projector (Mitsubishi HD1000) that runs at 720p. I still use the VGA Cable since I feel it gives a better picture than component. The resolution is 1280x720.
There is no way to fix the vertical stretching until Microsoft puts out an update. The main problem is that lcd's intended for computer use are mostly 16:10 resolutions while the Xbox 360 puts out standard 16:9 resolutions that you find in home theatre lcd's. Check out a place like newegg.com and look at the lcd's they offer for computer use. Most are 1440x900 or 1680x1050. Neither resolution supported by the 360.
I will say though that some think the vertical stretching on the 16:10 monitors is very minor. It was minor for me too but still I knew it was there and when I had the opportunity to switch to a standard 16:9 display I did it.
Also, which is hte best ratio to have when it comes to like 700:1 or like 650:1
So heres what im down to. Im getting either a
19 inch Acer X191WSD
I think its a Hanns-G 19 inch
Or neither, which one do you think i should get, or not get either of them?
Thanks.
You won't find a monitor that supports 1:1 pixel mapping over VGA. The signal isn't accurate enough. You either live with the stretch or get a 16:9 HDTV. You will not find 16:9 computer monitors.cspiffo
Hmm, my Dell 20.1 inch monitor, the 2005fpw or whatever, has Aspect and 1:1 modes, but I've only tested it over DVI with my PC. I would think it would work the same over vga. I mean one would think when my 32inch $500 Olevia LCD has a 1:1 mode that works fine with my 360 connected with VGA.
I find it pretty frustrating that MS doesn't support 16:10 resolutions over vga, give us black bars we don't care! What do they assume we're playing on 360 on over vga anyways? is it THAT hard to add more resolutions? Sorry, don't mind the quick rant.kidkit
I'd be more complaining about the monitor makers today for not supporting aspect modes that would be what you want. Without an aspect mode you basically then have set the monitor to 16:10 all the time. And from my experience with PC games over the years, not all supported widescreen. So if you are forced to set something to 4:3 then these current monitors stretch it to widescreen no matter what. I guess people that really need that to add bars to the 360 16:9 output will have to pay an extra $100 for a better qualiy LCD that has that feature.
Like this dell, http://accessories.us.dell.com/sna/productdetail.aspx?c=us&l=en&s=dhs&cs=19&sku=320-4688
I have the 2+ year old earlier version of that monitor and it has aspect and 1:1 modes and it's still better visually than most cheap stuff out there today. Especially the quality of the vertical viewing angle. Seems like most cheap stuff today the top or bottom of the screen is never the same brightness or darkness as the other end. You'll move your head up and down and watch it change back and forth with no perfect viewing angle. Yet my 2 year old monitor has no issue like that.
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