DirectX10 the future?

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calster2

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#1 calster2
Member since 2005 • 50 Posts

In light of such news as ID's tech 5 engine not to use DX10 I was wondering, if ever, when do you think that every new game will support DX10. And also when will DX10 become a necessity for pc gaming e.g. you must have DX10 (therefore a DX10 graphics card) to play the new games and DX9 will not be supported.

Or do you think that because of Vista's poor quality as some believe that DX10 will never catch on?

All views appreciated.

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Sythun

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#3 Sythun
Member since 2007 • 29 Posts
In the near future, its going to be DX10 only games like the time when people had to change from 98 to xp. And vista is not poor quality, what makes vista poor quality?
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EntwineX

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#4 EntwineX
Member since 2005 • 5858 Posts
I think it's gonna take a while before any big DX10 only titles come out, unless MS makes one themself. I don't think Id Tech5 will make much if any difference in the rate that DX10 is accepted, Id has always made engines using OGL so skipping DX10 ain't a huge surprise imo.
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Gog

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#5 Gog
Member since 2002 • 16376 Posts

Yes, iD has always been pushing OpenGL but the reality is that almost everyone uses directx these days.

Since directx 10 isn't backwardscompatible I believ most developers wil continue to support direcxt 9 for at least the next couple of years. Of course, we'll also see an increasing amount of directx 10 titles and eventually directx 10 only games.

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RobertBowen

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#6 RobertBowen
Member since 2003 • 4094 Posts

I think the biggest barrier to DX10 is, ironically, the Xbox360. Many developers are now using the Xbox360 as their lead development platform for multi-platform titles, and that means they are primarily optimising their games for that hardware running DX9 because the X360 does not support DX10.

They will increasingly bolt on DX10 support as more people adopt Vista, but I think there will be very few developers working on DX10 exclusive games built from the ground up for DX10. I really don't think the industry is going to widely adopt DX10 on the PC. They will most liekly wait until the next Xbox console system hits market in a few years time that will probably support DX11. Then there will probably be a shift to that API because they can continue to use the closed console system for game development, and port it more easily 'feature-complete' to the PC.

So I don't think it is necessrily the adoption rate of Vista that will have an impact on DX10 games, but developers themselves who will not want to blow millions of dollars putting their eggs in one basket. To develop solely for DX10, they would have to develop a game solely for the PC, and specifically one running Vista, and at a time when more and more developers are going multi-platform to increase sales and profits, it just doesn't make much financial sense.

If anything, Microsoft shot themselves in their own foot by aggressively pushing a console that did not support DX10. With a bit of foresight, if they had somehow been able to futureproof the Xbox360 so that it could later use the DX10 API, then more developers would have automatically switched to it, meaning more DX10 capable games, meaning faster adoption rates on the PC...

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Gog

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#8 Gog
Member since 2002 • 16376 Posts

I think the biggest barrier to DX10 is, ironically, the Xbox360. Many developers are now using the Xbox360 as their lead development platform for multi-platform titles, and that means they are primarily optimising their games for that hardware running DX9 because the X360 does not support DX10.

They will increasingly bolt on DX10 support as more people adopt Vista, but I think there will be very few developers working on DX10 exclusive games built from the ground up for DX10. I really don't think the industry is going to widely adopt DX10 on the PC. They will most liekly wait until the next Xbox console system hits market in a few years time that will probably support DX11. Then there will probably be a shift to that API because they can continue to use the closed console system for game development, and port it more easily 'feature-complete' to the PC.

So I don't think it is necessrily the adoption rate of Vista that will have an impact on DX10 games, but developers themselves who will not want to blow millions of dollars putting their eggs in one basket. To develop solely for DX10, they would have to develop a game solely for the PC, and specifically one running Vista, and at a time when more and more developers are going multi-platform to increase sales and profits, it just doesn't make much financial sense.

If anything, Microsoft shot themselves in their own foot by aggressively pushing a console that did not support DX10. With a bit of foresight, if they had somehow been able to futureproof the Xbox360 so that it could later use the DX10 API, then more developers would have automatically switched to it, meaning more DX10 capable games, meaning faster adoption rates on the PC...

RobertBowen

The xbox360 has nothing to do with it. Just because the originalxbox was directx 8 didn't mean PC's didn't get directx 9 titles. The problem with directx 10 is simple: it's not backwards compatible and only available on Vista, thus severely limiting the audience.

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BounceDK

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#9 BounceDK
Member since 2005 • 7388 Posts
OpenGL 3 is the future and doesn't require that awful Windows Vista.