Divinity Original Sin coming June 20

This topic is locked from further discussion.

Avatar image for Postosuchus
Postosuchus

910

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 Postosuchus
Member since 2005 • 910 Posts

The wonderful turn-based Ultima-style Divinity: Original Sin now has a release date of June 20, 2014, as you can read in this kickstarter update There is a little before/after vid where you can see some of what the kickstarter money did:

There's also apparently an Early Access update as well, for those who don't mind spoiling the experience with a buggy beta.

Avatar image for gamerno66666
Gamerno66666

175

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 5

#2  Edited By Gamerno66666
Member since 2013 • 175 Posts

Yes, Can't wait. Still seems too far away though.

Avatar image for echothesilent
echothesilent

29

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 echothesilent
Member since 2004 • 29 Posts

been looking forward to this one, though i'm not in on early access

Avatar image for Gladestone1
Gladestone1

5695

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 Gladestone1
Member since 2004 • 5695 Posts

Been in since early days of alpha..Its come a very long way..Love this game, they did a great job with it..You guys who pick this up will want to play coop with people..Its a ton of fun an the combat is addicting..

Avatar image for -wildflower-
-wildflower-

2997

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 -wildflower-
Member since 2003 • 2997 Posts

Like most of the Kickstarter projects I've supported, I have not been playing the early access. I don't want to spoil the experience of the finished product. I do appreciate everyone who has been bug testing this for me.

Avatar image for FelipeInside
FelipeInside

28548

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 FelipeInside
Member since 2003 • 28548 Posts

Am I crazy or was Divinity 2 a third person RPG? (not isometric). Is this part 3 or....?

Avatar image for Maroxad
Maroxad

25296

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 Maroxad
Member since 2007 • 25296 Posts

I love it. Turn based, isometric, no voice overs and superb world interactivity, havent been this immersed in an RPG for ages.

@-wildflower- said:

Like most of the Kickstarter projects I've supported, I have not been playing the early access. I don't want to spoil the experience of the finished product. I do appreciate everyone who has been bug testing this for me.

I have been testing the waters a bit at most. Just to see if it is good.

It turned out not to be good, it turned out to be very good :P

@FelipeInside said:

Am I crazy or was Divinity 2 a third person RPG? (not isometric). Is this part 3 or....?

Divinity 1 and 2 had publishers dictating how the games should be made, which is why Divinity 2 was a third person action rpg. Original Sin is basically the game Larian wanted to make all along, and now they can finally make it since it is Larian calling all the shots now.

Avatar image for Postosuchus
Postosuchus

910

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 Postosuchus
Member since 2005 • 910 Posts

@Maroxad said:

I love it. Turn based, isometric, no voice overs and superb world interactivity, havent been this immersed in an RPG for ages.

Not to mention the simultaneous dual protagonist feature. I can't think of any rpg of this type that does that. It's a shame though there couldn't be some form of local co-op with one machine. By the way I think they mentioned in one of the previous videos they would be adding some voice overs. I wouldn't mind bg2-style VO.

Avatar image for SerOlmy
SerOlmy

2369

Forum Posts

0

Wiki Points

0

Followers

Reviews: 34

User Lists: 0

#9  Edited By SerOlmy
Member since 2003 • 2369 Posts

I was a donator at the $25 tier so I got into the beta. I have to say I didn't really enjoy it, which is unfortunate. It just felt really boring and slow. My guess is the turn-based combat, which I don't care for in RPGs. When they do turn-based combat they have to make the encounter so unforgiving to make them challenging, which makes it even slower and more frustrating. They should have gone with a RT with tactical pause like NWN and Dragon Age and it would have been way more enjoyable IMO. Plus the main quest in the first major zone wasn't all that interesting.

I really hope the same thing doesn't happen to Torment, because I am looking forward to that game way more than Divinity.

Avatar image for Postosuchus
Postosuchus

910

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10  Edited By Postosuchus
Member since 2005 • 910 Posts

@SerOlmy said:

When they do turn-based combat they have to make the encounter so unforgiving to make them challenging, which makes it even slower and more frustrating. They should have gone with a RT with tactical pause like NWN and Dragon Age and it would have been way more enjoyable IMO. Plus the main quest in the first major zone wasn't all that interesting.

Ugh, no offense, but no thank you. Turn based might be slower, but it allows for more strategic combat and is easier to manage multiple characters with multiple abilities. This game would probably lose a lot of it's environmental interactions if it wasn't turn based. Torment is going to be turn based too. Have you backed/seen Pillars of Eternity? It will be RTWP, and is billed as a spiritual successor to the Baldur's Gate and Icewind Dale games.

Avatar image for SerOlmy
SerOlmy

2369

Forum Posts

0

Wiki Points

0

Followers

Reviews: 34

User Lists: 0

#11 SerOlmy
Member since 2003 • 2369 Posts

I might get PoE (I don't trust Obisian any farther than I can throw them when it comes to QC), but the point I'm trying to make is that a lot of devs doing "spiritual successors"; Torment and Divinity specifically, are changing the combat systems. I personally don't like TBRPGs because of the fact that the encounters have to be tuned to be extremely tedious or they wont be challenging. I like the environmental interaction and spell effect stuff in Divinity, but only being able to control 1 character at a time and not being able to switch between them easily in combat makes for a frustrating experience. As much as I complain about the combat in DA it is way better IMO, because at least you have control over all your characters and can set movements and abilities when paused. I have put a lot of hours in RTWP games (NWN1, DA, etc...) and IMO it is much more than turn based.

Avatar image for Postosuchus
Postosuchus

910

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 Postosuchus
Member since 2005 • 910 Posts

@SerOlmy:

I get your point about Torment (lots of other people were upset when turn based won the backer vote), but Original Sin was billed as a return to old school turn based RPGs. Observe the vision statement from the kickstarter:

"Picture a modern version of a world not unlike that of Ultima VII, explored either alone or with a friend, that sees you engage adversaries in tactical turn-based combat reminiscent of the great turn-based RPGs of the past. A world that is filled to the brim with choice and consequence situations, reactive NPCs, and a considerable amount of surprises. A world that captures the feeling of playing pen and paper RPGs with our friends. Then add the new stuff..."

Heck, their first game was supposed to be turn based until the publisher interfered to tap into the Diablo craze that was going on at the time. As far as controllable characters, I thought you were supposed to be able to control up to six (if you played solo): the two protagonists, 2 summonable elements, and 2 hirelings. Maybe they added that later; thats one of many reasons I avoided touching the alpha and beta.

By the way, if you like NWN1 and DA, have you tried the older Icewind Dale games? They have better combat than the Baldur's Gate and Planescape games imo, and there is even a NWN2 mod that remade the first one (i had a hard time getting into it because of the damn camera).

Avatar image for SerOlmy
SerOlmy

2369

Forum Posts

0

Wiki Points

0

Followers

Reviews: 34

User Lists: 0

#13 SerOlmy
Member since 2003 • 2369 Posts

You have to complete each character's turn before moving on to the next character and assigning actions. You can't (or if you can I couldn't figure out how) switch between characters or change the order once combat has started. Which makes laying down spell combos really uninuitive.

Just wasn't enjoyable to me. I don't begrudge people who do enjoy it, I'm just annoyed at how it was handled. If that happens in Torment as well I'm going to be really pissed off.

Avatar image for FelipeInside
FelipeInside

28548

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14  Edited By FelipeInside
Member since 2003 • 28548 Posts

@Postosuchus said:

@SerOlmy said:

When they do turn-based combat they have to make the encounter so unforgiving to make them challenging, which makes it even slower and more frustrating. They should have gone with a RT with tactical pause like NWN and Dragon Age and it would have been way more enjoyable IMO. Plus the main quest in the first major zone wasn't all that interesting.

Ugh, no offense, but no thank you. Turn based might be slower, but it allows for more strategic combat and is easier to manage multiple characters with multiple abilities. This game would probably lose a lot of it's environmental interactions if it wasn't turn based. Torment is going to be turn based too. Have you backed/seen Pillars of Eternity? It will be RTWP, and is billed as a spiritual successor to the Baldur's Gate and Icewind Dale games.

You can do that with real time action and pause, like Baldurs Gate.

Only place where I accept turn based combat is games like Disciples, here they should have done real time action with pause. I was really looking forward to Torment 2 since I never got to finish the first one, but then they went turn based which put me off.

Avatar image for gogoplexiorayo2
Gogoplexiorayo2

189

Forum Posts

0

Wiki Points

0

Followers

Reviews: 27

User Lists: 5

#15 Gogoplexiorayo2
Member since 2013 • 189 Posts

Its unfortunate but its better for rpg games to have no voice acting. Having voice acting removes alot of the fantasy and mystery. Though i liked morrowind`s system where they give a short greeting as you approach them.

Avatar image for Postosuchus
Postosuchus

910

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 Postosuchus
Member since 2005 • 910 Posts

@SerOlmy said:

You have to complete each character's turn before moving on to the next character and assigning actions. You can't (or if you can I couldn't figure out how) switch between characters or change the order once combat has started. Which makes laying down spell combos really uninuitive.

That sounds like every turn based rpg. Each character has initiative score, and completes their action in order. And i thought the spell combos in this game were more along the lines of: Melt ice into water, Shoot lightning

@FelipeInside said:

@Postosuchus said:

Ugh, no offense, but no thank you. Turn based might be slower, but it allows for more strategic combat and is easier to manage multiple characters with multiple abilities. This game would probably lose a lot of it's environmental interactions if it wasn't turn based. Torment is going to be turn based too. Have you backed/seen Pillars of Eternity? It will be RTWP, and is billed as a spiritual successor to the Baldur's Gate and Icewind Dale games.

You can do that with real time action and pause, like Baldurs Gate.

Only place where I accept turn based combat is games like Disciples, here they should have done real time action with pause. I was really looking forward to Torment 2 since I never got to finish the first one, but then they went turn based which put me off.

It's very clunky, especially when it comes to area-of-effect spells. I've actually been replaying BG2 now for the billionth time for the past month with an all-caster party and all fighter-type party, and I feel both are hampered by the realtime combat. The caster party requires constant pausing and repositioning to apply spells and avoid aoe, and the fighter party are constantly getting in each other's way in enclosed areas. BG2 is easy enough that having party members fidgeting around uselessly doesn't much affect the ability to win fights, so it hardly ruins the game.

I didn't care too much for turn based either until I played Temple of Elemental Evil and Knights of the Chalice. As buggy a POS as the former is, when it works the strategic combat blows away the RTWP D&D games. Fighters actually have more options than "attack" and casters can actually control the battlefield instead just firing AoEs off and hoping the enemies are stupid enough to walk into it or stay in the area.

Avatar image for AdamPA1006
AdamPA1006

6422

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#17 AdamPA1006
Member since 2004 • 6422 Posts

The newest update on the Beta looks really nice, and by June I can see this being a really fine product. This has the chance to be a really epic RPG.

Avatar image for jer_1
jer_1

7451

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#18 jer_1
Member since 2003 • 7451 Posts

I approve this message, this a fuckin' great game folks!

Avatar image for Flubbbs
Flubbbs

4968

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19  Edited By Flubbbs
Member since 2010 • 4968 Posts

@jer_1 said:

I approve this message, this a fuckin' great game folks!

worth buying on early access?

Avatar image for jer_1
jer_1

7451

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#20 jer_1
Member since 2003 • 7451 Posts

@Flubbbs:

@Flubbbs said:

@jer_1 said:

I approve this message, this a fuckin' great game folks!

worth buying on early access?

Yeah, this is one of the few early access games that really hold it's weight. It really is impressive how well Larian has done with this game, I've been quite happy to offer them bug reports, the game isn't perfect bug wise, there are still some smaller issues but it's still well worthy playing early.

Played some coop again today with a steam buddy and it was a blast, I've never played a coop RPG with anywhere near this depth, the game is quite unique I think.

Avatar image for Maroxad
Maroxad

25296

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21  Edited By Maroxad
Member since 2007 • 25296 Posts

@SerOlmy: The lack of a wait command sucks. However, the advantages brought from Turn Based Combat over RTwP makes more than up for it. Better AI and pathfinding, not having the combat become a complete mess once more than 4 people are involved, combat not becoming a pause hell (which is a common theme with RTwP games where non-mages get active skills), turn based supporting high lethality better, positioning mattering a lot more, which includes zone of control, the pure feeling of control whereas in RTwP games that feeling of control is nowhere to be had, the way turn based can add a lot of depth and complexity without overwhelming the player.

RTwP has the advantages of neither Turn Based or Action games and the disadvantages of both. There is a reason Turn Based is making a ressurgance and RTwP isnt.

@Postosuchus: Duo protagonist is nice, and I like being able to create more than one character for my party, but given the recent RPGs I have been playing, being able to customize your entire party is something I take for granted for the time being ;). Regarding Voice Overs, partial Voice overs (what Baldur's Gate 2 had) is fine for me, so is voice overs in a different (usually made up) language.

Avatar image for Postosuchus
Postosuchus

910

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 Postosuchus
Member since 2005 • 910 Posts

@Maroxad: Yeah, I would have liked to create a 6 party crew too, and have summons in addition. However, this game is also shipping with an editor, so maybe that will possible.

Avatar image for illmatic87
illmatic87

17935

Forum Posts

0

Wiki Points

0

Followers

Reviews: 564

User Lists: 0

#23 illmatic87
Member since 2008 • 17935 Posts

I cant remember if I even backed this or not :/

Avatar image for kozzy1234
kozzy1234

35966

Forum Posts

0

Wiki Points

0

Followers

Reviews: 86

User Lists: 0

#24  Edited By kozzy1234
Member since 2005 • 35966 Posts

The game is a blast already, backed it early on as Divine Divinity is one of my favorite rpgs in 25+ years of gaming. And have not been dissapointed.

They have interacted well with the community and they have done a nice job on doing updates aswell as videos for them.

Divinity Original Sin, Wasteland2 and Grim Dawn are ALL coming along VERY nicely so far. These games are shining examples of HOW to do kickstarter or early access imo.

Avatar image for -wildflower-
-wildflower-

2997

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25  Edited By -wildflower-
Member since 2003 • 2997 Posts

@kozzy1234 said:

Divinity Original Sin, Wasteland2 and Grim Dawn are ALL coming along VERY nicely so far. These games are shining examples of HOW to do kickstarter or early access imo.

These games are also being made by "known" developers. I think there's a lesson to be learned there, somewhere.

Avatar image for Gladestone1
Gladestone1

5695

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26  Edited By Gladestone1
Member since 2004 • 5695 Posts

@kozzy1234 said:

The game is a blast already, backed it early on as Divine Divinity is one of my favorite rpgs in 25+ years of gaming. And have not been dissapointed.

They have interacted well with the community and they have done a nice job on doing updates aswell as videos for them.

Divinity Original Sin, Wasteland2 and Grim Dawn are ALL coming along VERY nicely so far. These games are shining examples of HOW to do kickstarter or early access imo.

Im with kozzy on this one ive been in alpha an having a blast..Its more fun with friends..Been doing this with doozie here on the forums an we are having a blast playing this game..They been taking care of bugs an polishing the game up nicely over the last few weeks..Its been a great fun since there early days of alpha..Its a kickstarter done right..

For the guy dissing obsidion..Go play south park sick of truth..Than come back to me an bash obsidian again..Its a game they had enough time to polish an its freaking awesome..If these publishers gave them enough time to polish there games..Every one of obsidion games wouldve been awesome..So stop bashing obsidion..Even some of there other games been great..Alpha protocol is a awesome game an people bashed it for nothing..Only because they didnt realize its a rpg so go stiff on your obsidion bashing..

Avatar image for FelipeInside
FelipeInside

28548

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 FelipeInside
Member since 2003 • 28548 Posts

@Gladestone1 said:

@kozzy1234 said:

The game is a blast already, backed it early on as Divine Divinity is one of my favorite rpgs in 25+ years of gaming. And have not been dissapointed.

They have interacted well with the community and they have done a nice job on doing updates aswell as videos for them.

Divinity Original Sin, Wasteland2 and Grim Dawn are ALL coming along VERY nicely so far. These games are shining examples of HOW to do kickstarter or early access imo.

Im with kozzy on this one ive been in alpha an having a blast..Its more fun with friends..Been doing this with doozie here on the forums an we are having a blast playing this game..They been taking care of bugs an polishing the game up nicely over the last few weeks..Its been a great fun since there early days of alpha..Its a kickstarter done right..

For the guy dissing obsidion..Go play south park sick of truth..Than come back to me an bash obsidian again..Its a game they had enough time to polish an its freaking awesome..If these publishers gave them enough time to polish there games..Every one of obsidion games wouldve been awesome..So stop bashing obsidion..Even some of there other games been great..Alpha protocol is a awesome game an people bashed it for nothing..Only because they didnt realize its a rpg so go stiff on your obsidion bashing..

Doesn't it ruin the experience for you guys playing an alpha/beta of a SP game?

Once the game launches, you have to replay all the levels again and takes away the surprise. I prefer to wait for the final product personally.

Avatar image for Gladestone1
Gladestone1

5695

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 Gladestone1
Member since 2004 • 5695 Posts

@FelipeInside said:

@Gladestone1 said:

@kozzy1234 said:

The game is a blast already, backed it early on as Divine Divinity is one of my favorite rpgs in 25+ years of gaming. And have not been dissapointed.

They have interacted well with the community and they have done a nice job on doing updates aswell as videos for them.

Divinity Original Sin, Wasteland2 and Grim Dawn are ALL coming along VERY nicely so far. These games are shining examples of HOW to do kickstarter or early access imo.

Im with kozzy on this one ive been in alpha an having a blast..Its more fun with friends..Been doing this with doozie here on the forums an we are having a blast playing this game..They been taking care of bugs an polishing the game up nicely over the last few weeks..Its been a great fun since there early days of alpha..Its a kickstarter done right..

For the guy dissing obsidion..Go play south park sick of truth..Than come back to me an bash obsidian again..Its a game they had enough time to polish an its freaking awesome..If these publishers gave them enough time to polish there games..Every one of obsidion games wouldve been awesome..So stop bashing obsidion..Even some of there other games been great..Alpha protocol is a awesome game an people bashed it for nothing..Only because they didnt realize its a rpg so go stiff on your obsidion bashing..

Doesn't it ruin the experience for you guys playing an alpha/beta of a SP game?

Once the game launches, you have to replay all the levels again and takes away the surprise. I prefer to wait for the final product personally.

Not really not every thing was in alpha, beta..At first it was just the first town an so on..Than they added shops an such..Than the quests came in..Was a interesting thing to watch this game evolve..Over the last few months its really polished up nicely felipe im loving it..Its the same thing with elite..At first just a few areas..Than the star station was added..Than the asteroid field..Next the 1000 planets there adding..Its fun watching games evolve..Im also in alpha for star citizen..

Avatar image for -wildflower-
-wildflower-

2997

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29  Edited By -wildflower-
Member since 2003 • 2997 Posts

@FelipeInside said:

Doesn't it ruin the experience for you guys playing an alpha/beta of a SP game?

Once the game launches, you have to replay all the levels again and takes away the surprise. I prefer to wait for the final product personally.

That's why I'm not "testing" any of the bigger games I'm patiently waiting for (Wasteland 2, Divinity, Dead State, etc.). I'd rather wait and be surprised (or pissed). Yeah, I could have a say in how the games develop if I were willing to test them but I trust the developers I've supported enough that I can forgo a buggy early-access for the fresh, "finished" experience. That's my take anyhow. Well, that, and I don't have the time to alpha test games.

Avatar image for lawlessx
lawlessx

48753

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#30 lawlessx
Member since 2004 • 48753 Posts

@FelipeInside said:

@Gladestone1 said:

@kozzy1234 said:

The game is a blast already, backed it early on as Divine Divinity is one of my favorite rpgs in 25+ years of gaming. And have not been dissapointed.

They have interacted well with the community and they have done a nice job on doing updates aswell as videos for them.

Divinity Original Sin, Wasteland2 and Grim Dawn are ALL coming along VERY nicely so far. These games are shining examples of HOW to do kickstarter or early access imo.

Im with kozzy on this one ive been in alpha an having a blast..Its more fun with friends..Been doing this with doozie here on the forums an we are having a blast playing this game..They been taking care of bugs an polishing the game up nicely over the last few weeks..Its been a great fun since there early days of alpha..Its a kickstarter done right..

For the guy dissing obsidion..Go play south park sick of truth..Than come back to me an bash obsidian again..Its a game they had enough time to polish an its freaking awesome..If these publishers gave them enough time to polish there games..Every one of obsidion games wouldve been awesome..So stop bashing obsidion..Even some of there other games been great..Alpha protocol is a awesome game an people bashed it for nothing..Only because they didnt realize its a rpg so go stiff on your obsidion bashing..

Doesn't it ruin the experience for you guys playing an alpha/beta of a SP game?

Once the game launches, you have to replay all the levels again and takes away the surprise. I prefer to wait for the final product personally.

i only play the first first area of the game to test the new updates to the skills and UI. gonna hold off playing the game for release.

Avatar image for Prexxus
Prexxus

1443

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31  Edited By Prexxus
Member since 2003 • 1443 Posts

Me and a friend of mine have been playing Original Sin multiplayer for quite a bit of hours and even with this small portion of the game we always find new things to do on new playthroughs. New places we never explored, secrets we might of missed, or just funny ways we can decide on how to do things differently every time.

This game is seriously the biggest breath of fresh air since I don't know how long. Think we might go play NWN2 and it's expansions for the long wait :P

Awesome game, awesome early access. HUGE updates that really show the devs are listening and working hard.