@SerOlmy: The lack of a wait command sucks. However, the advantages brought from Turn Based Combat over RTwP makes more than up for it. Better AI and pathfinding, not having the combat become a complete mess once more than 4 people are involved, combat not becoming a pause hell (which is a common theme with RTwP games where non-mages get active skills), turn based supporting high lethality better, positioning mattering a lot more, which includes zone of control, the pure feeling of control whereas in RTwP games that feeling of control is nowhere to be had, the way turn based can add a lot of depth and complexity without overwhelming the player.
RTwP has the advantages of neither Turn Based or Action games and the disadvantages of both. There is a reason Turn Based is making a ressurgance and RTwP isnt.
@Postosuchus: Duo protagonist is nice, and I like being able to create more than one character for my party, but given the recent RPGs I have been playing, being able to customize your entire party is something I take for granted for the time being ;). Regarding Voice Overs, partial Voice overs (what Baldur's Gate 2 had) is fine for me, so is voice overs in a different (usually made up) language.
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