Do people actually use 49 inch curved displays?

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Alexander2cents

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#1  Edited By Alexander2cents
Member since 2012 • 784 Posts

I once asked for a curved monitor for my birthday. Instead of spending 200 dollars on something i wanted i got a monitor as if it where a punishment for existing.

And when I got it. This thing was HUGE. It was in fact a giant ugly peice of shit that i gawked at. It made the icons too small so i had to turn on the resolution scaling to 200%. So she installed a gawdy robot arm to adjust the monitor. It would be more ugly if it where flat.

Outside if being a gaming manchild why even have them? Do people just use them so they wont have 2 displays? It makes me so angry it exists.

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Litchie

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#2 Litchie
Member since 2003 • 36300 Posts

Don't really see the point with curved displays, so I never got one. I mean, if you're going to sit very close to a very large screen, a curve might be good in order to see more of the screen's edges. But I don't want to sit very close to a giant screen.

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GirlUSoCrazy

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#3 GirlUSoCrazy
Member since 2015 • 4612 Posts

It's good if you find multiple monitors useful but don't want a split in the middle. You can segment the monitor into different virtual displays, so it is flexible. I find with a display that large, the curved aspect works well and it's easier to look at than one wide but flat display.

For gaming I can't speak on that, I use a 16:9 display for that because it's largely what games expect.

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mrbojangles25

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#4  Edited By mrbojangles25
Member since 2005 • 61084 Posts

I purchased one not too long ago (Samsung ultra wide 5120x1440p) and it's really nice. It has a fairly gentle curve, too, so it's not that bad.

No real issues with it, and man oh man is HDR a neat feature.

It's not perfect, mind you, but as someone that enjoys sims it's pretty great to have this much more visibility. Pair that with my Tobii eye tracker and I can get a great 360-degree view from my cockpit with some very subtle head movements.

In other games, the panorama is quite beautiful.

With that said, it is definitely a luxury and having recently played a game in "safe mode" (regressed back to 1080p, standard aspect) because it's buggy, I honestly don't think the upgrade is for everyone because you're not gaining that much.

The only real criticism I have is that at the edges a lot of games stretch the picture, but I think that is intentional and you only notice it if you stare at it; 99.9999% of the time you're so focused on the middle 80% of the screen and the edges are so far away as your peripheral that it looks natural. All things have their cost, pros and cons, and it's only a complaint if you want to nitpick and I think the alternative (seeing too much of the scene) would be just as bad.

It's also amazing for multitasking when not gaming, can have damn-near three full-sized windows open on one monitor.

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Warm_Gun

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#5  Edited By Warm_Gun  Online
Member since 2021 • 3654 Posts

Started using such a monitor last night. It pushes the limit of what's acceptable on a desk. Staying at the right distance for the curve not to suck also takes some getting used to. I spoke negatively about ultrawide users and their complaining wherever a game didn't fill their screen, including ones composed for specific ratios, like Little Nightmares with its picture book aesthetic. Or the many, many games that have to frequently transition to narrower cutscenes, which would have empty space on the sides (composition-wise) and show things that weren't meant to be seen even if in-engine. But having almost your whole vision taken up is rather immersive. Tried it briefly in Tomb Raider III, Max Payne 3 and Hi-Fi Rush. Tried a few scope movies and was mostly less impressed. Two characters in Akira Kurosawa's High and Low stood so far apart that it was impossible to focus on both at a distance where the curve worked. I've known for years that wider ratios are hell on compositions and were forced by movie executives when their profits were threatened by televisions. When a very wide movie looks great, it's because of the skills of the filmmakers and not at all because of the ratio. But other scenes looked more impressive than on the flat TV (bulging out because of how close I sit) with letterboxes. I still won't ever watch movies on this thing, because it's not OLED and would block my tower speakers.

Also way easier to read my OS and other UI than with the TV in 4K, since it's so much closer.

Frustrated that my Sapphire 6800 only has one HDMI output. DisplayPort 1.4 is ancient! I still would like to play some games on the TV. When I get home, I will check how good the colors look with DSC (compression) over DP. I would lose VRR and waste power, though.

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robert_sparkes

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#6 robert_sparkes
Member since 2018 • 7857 Posts

Can't see the point of using a curved monitor above 32 inch.

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Warm_Gun

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#7  Edited By Warm_Gun  Online
Member since 2021 • 3654 Posts

I am now discovering how support is handled in different games while trying not to become one of the annoying ultra wide elitist complainers I talked crap about. RDR2 has ultra wide built in and the cutscenes are in a 21:9 ratio, but the idiot designers kept the black bars at the top and bottom as if played on a widescreen TV. Black bars used to differentiate between gameplay and cutscenes has been a staple of video games forever, but I really don't think it's necessary in most cases.

https://steamcommunity.com/app/1174180/discussions/0/1741140686417123275/[/URL]

"I'd kinda like to remove the side borders with cinematic mode, but with cutscenes I get why they're there. Like with a lot of scripted stuff, there's probably things you're not supposed to see past the camera. Haven't used the FOV mod, so not sure if this is definitely the case or not."

Things you're not supposed to see? No, fool, the cutscenes are already in ultra wide. The person after him recommends a mod that removes the pillar boxes and letterboxes, but that's not a fix. That just creates more of a fish eye effect where the subjects are in the center and surrounded by vast empty space.

https://community.pcgamingwiki.com/files/file/1458-red-dead-redemption-2-ultrawide-multimonitor-fov-mod/

Don't like the game and its cutscenes anyway, but had to say it.

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gmak2442

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#8 gmak2442
Member since 2015 • 1094 Posts

It could be good. Chances are high. But I rather have a normal screen for now.

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numlocker68

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#9 numlocker68
Member since 2025 • 9 Posts

Yeah it's good for some genres like maybe flight sim or racers, but I'm not a fan of it outside of that. 4K 16:9 is still my go to.

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DaVillain

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#10 DaVillain  Moderator
Member since 2014 • 58964 Posts

27inch monitors is my comfy zone.

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osan0

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#11 osan0
Member since 2004 • 18306 Posts

For gaming they are bit naff. But they are very useful for productivity. Having 2 applications side by side is much nicer on an ultrawide from what I have seen.

I do use a 43" flatpanel myself in a desktop setting. Not recommended for MP (Half the time I can't see the UI in the game) but great for immersion in SP games. I wish there was something between 32" and 43" though. 38" 16:9 would be ideal.