From a photorealistic standpoint, does anyone think Crysis looks more photoreal when seen through Medium shader settings rather than High? (assuming everything else is set to high).
Personally i think that even with the bloom, volumetric, and fog/haze effects that high shader settings adds, it doesn't quite place them at the exact right levels to make them look like something out of a photo. On the other hand Medium shader settings, especially when running the game at 1280 x 960 or higher resolution, captures the crispness and solidness of a photo.
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