I noticed whilst plowing through Doom 3 again that my understanding of how games are made (script triggers, ambient sounds, script oriented sounds, creature oriented sounds, so on...) seriously detract from the gameplay experience. For example; there are moments where I know that the sound effects of monsters in Doom 3 are an ambient area sound, whereas the intent of the effect is to keep players on their toes because they think it is a sound coming from a nearby creature. This epidemic is also encountered in FEAR where I know the ambient music is directly related to various triggers and not to creature location specifications. Also, within a few encounters, I am able to recognize the tactics that each and every squad will essentially adhere to. Which allows me to easily bait-and-switch, or lure them to their deaths by undertsanding their AI script priority sequences.
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I know I'm not alone in this. Many reviews I've read about Doom3, FarCry, Half Life 2, etc. often make references to game production methods and how they are implemented. Does YOUR knowledge of game design and its functionality detract from the enjoyment of some games?
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