Dragon Age: Origins could easily have been the greatest computer role-playing game of recent years. It wouldn't have been too big a task to accomplish to begin with, considering that the days of great computer role-playing games have finished with the turn of the century, since the glorious times of Baldur's Gate II.
Instead of seizing that easy opportunity, however, Bioware decided to lay waste to three years of work in a product that ends up being just another revamped incarnation of their latest console-portable, action-oriented products with flashy visuals and improved sound technology.
All that Bioware needed to do would have been to take notice of what their core public has been writing on their forums and the Internet in general for the past three years. All they needed to do would have been to add a simple turn-based or automatic pause system to the game's battle mechanics. Instead, they decided for yet another product which bases its gameplay on stressful button mashing and player reflexes, like so many other COD's, Resident Evil's, Oblivion's and Turbo Street Fighter VIII's out there. It's a pure action game like those others.
Dragon Age: Origins isn't a "spiritual successor" to Baldur's Gate. It's not even a "spiritual successor" to anything remotely related to the great, fun, intelligent role-playing games of the golden era, which some of us had the privilege of playing ten years ago. It's just another frenetic action game aimed at low-to-average IQ players.
Younger people and players looking for a quick action fix with pretty 3D models might be satisfied with Dragon Age: Origins. Veteran gamers and "serious" role-playing game enthusiasts better go back to what we've been doing in the past ten years: replaying the old top crpgs, or just giving it up on videogame publishers and going back to wooden boards, pens and a piece of paper.
Yes Sir, yes Sir.
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