Is this game part of oblivion?
This topic is locked from further discussion.
Um...what do you mean?
It's the previous (and much better) game in the series, set in a different part of the world than Oblivion. Hm...it doesn't come bundled with Oblivion, either, if that's what you're asking.
Morrowind is a classic game,oblivion couldn't even dream of being anywhere near as brilliant.(even with mods)
Honestly oblivion dont hold a candle compared to morrowind...
Morrowind > oblivion
But anyway, its the same world just another "area".
morrowing is the third in a series of elder scrolls games the 'official" order is the following:
TES ch 1 : arena
TES ch 2 : daggerfall
TES ch 3 : morrowing (expansions present (tribunal, bloodmoon)
TES ch 4 : oblivion (expansions present (the shivering isles., knights of the nine)
TES ch 5 : confirmed but no information known (possibly titled skyrim)
the order in terms of better game imo are the following: daggerfall, oblivion, morrowing, arena.
now why no. 2 u may ask well its approx. 16x the size of oblivion or morrowind geographically and has about 100x more content even though visually and audio wise its dated.
No, but it is in the Elder Scrolls series...when I first played Morrowind I wanted to throw up, it has the most terrible looks I have ever seen in my life
Why does everyone love morrowind? Every quest was go there kill guy collect loot come back and get more loot repeat and maybe pretend like you're stealthy or a mage.justheretodl124I wouldn't say every quest...... Of course a good portion of quests, were like that, but the quests were not what I thought made Morrowind great. It was the openness, but different from Oblivion.
First off, Morrowind took place on a much larger scale. Everywhere you went, it wasn't some generic cave or daedric ruin that was randomly picked and generated, EVERY place had its own unique aspects. For instance, I was randomly wandering, I entered a tomb, I found grave that had this awesome ring. There was no quest for this, I just randomly found it. That happened many times.
Second, I felt the leveling system broke the artifact system in Oblivion. If you got an artifact at a low level in Oblivion, it would be weak through out the game. That and you HAD to do quests to get them. Of course it could have been unbalancing in Morrowind if you chanced upon a rocking artifact early game, but I never did and just finding them was an awesome experience, much better than Oblivion
Third, Morrowind had a less protruding system of Leveling of creeps. Often times, you could chance on creatures that could kill you in several strikes and of course have to run. In Oblivion, I encountered no such events.
4th, Morrowind had abundance of factions, all of them being fairly unique. From the imperial cult, to the 3 great houses where you could get your own stronghold, to the typical fighters guild and mages guild.
Finally, Mods had added and changed so much to Morrowind improving upon it exponentially. Fishing, Crafting, Wood harvesting, Boats, Factions, Scripted Spells, pretty much everything. that's it for my rant.
And for the new Elderscrolls, I think it will be in the summerset isles, but that's my guess.
Morrowind was soul crushingly dull. The devs spent all their time designing the topography of the game world but did nothing to populate it. You can spend about 6 hours wanering around, taking in the virtual world but after that, the game offers zero in the way of content. The NPCs are cardboard cutout clones who repeat the same 2-3 lines dialogue (most of it text based rather than actual audio) and have no memory of previous interactions. You can wander into a store, rob the place blind, stab the owner a few times, leg it out of town, pay a bribe, then come back to the same store and sell all the loot you've stolen back to the guy you just brutalized. The game's scaling is non-existant and by the time you reach level 8, there is almost no enemy that can pose even a minor challenge to you. The quests are as pointless as they are repetative. "Go to X and kill Y number of Z's, then collect A number of B's and bring them back to me."
The game world is a tiny fraction of the size of the previous title, Daggerfall, and the system was dumbed down significantly so that a great number of stats, skills, and options were removed from Morrowind, making a repetative game experience excessively shallow into the bargain.
Terrible game.
BLAH BLAH BLAH I did not once compare this game to oblivion so why are you? And how exactly are the factions different? mage/assassin/warrior/guards/3 exactly same looking factions and the thieves guild which has you run up to something and steal it, all the quests involved with the other factions require nothing more than find some guy and then kill him except the maybe 3-6 quests that require you to kill the guy in some moderately interesting way.[QUOTE="justheretodl124"]Why does everyone love morrowind? Every quest was go there kill guy collect loot come back and get more loot repeat and maybe pretend like you're stealthy or a mage.Luminouslight
I did not once compare this game to oblivion so why are you? And how exactly are the factions different? mage/assassin/warrior/guards/3 exactly same looking factions and the thieves guild which has you run up to something and steal it, all the quests involved with the other factions require nothing more than find some guy and then kill him except the maybe 3-6 quests that require you to kill the guy in some moderately interesting way. There are several factions which are based around not killing people like the imperial cult, where you collect tributes, retrieve artifacts, work with alchemical ingredients or finding the pilgrimages of the Dunmer temple . My short coming would be almost all quests require you to just find something and get it, not kill people.[QUOTE="Luminouslight"]
[QUOTE="justheretodl124"] BLAH BLAH BLAHjustheretodl124
bogatyYou didn't mention how daggerfall is even more shallow, landscape being jst randomly generated. It had many more NPC's, but they lacked even more depth than what Morrowind had.
Oddly enough - I remember it much different. And at level 8 - there's no enemy that can pose even a minor challenge to you? Hmmmm....... Either way - Oblivion takes on pretty much all of the above problems, plus more.Morrowind was soul crushingly dull. The devs spent all their time designing the topography of the game world but did nothing to populate it. You can spend about 6 hours wanering around, taking in the virtual world but after that, the game offers zero in the way of content. The NPCs are cardboard cutout clones who repeat the same 2-3 lines dialogue (most of it text based rather than actual audio) and have no memory of previous interactions. You can wander into a store, rob the place blind, stab the owner a few times, leg it out of town, pay a bribe, then come back to the same store and sell all the loot you've stolen back to the guy you just brutalized. The game's scaling is non-existant and by the time you reach level 8, there is almost no enemy that can pose even a minor challenge to you. The quests are as pointless as they are repetative. "Go to X and kill Y number of Z's, then collect A number of B's and bring them back to me."
The game world is a tiny fraction of the size of the previous title, Daggerfall, and the system was dumbed down significantly so that a great number of stats, skills, and options were removed from Morrowind, making a repetative game experience excessively shallow into the bargain.
Terrible game.
bogaty
Please Log In to post.
Log in to comment