elder scrolls III: Morrrowind

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Kill_My_Self

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#1 Kill_My_Self
Member since 2009 • 578 Posts

Is this game part of oblivion?

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Planeforger

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#2 Planeforger
Member since 2004 • 20102 Posts

Um...what do you mean?

It's the previous (and much better) game in the series, set in a different part of the world than Oblivion. Hm...it doesn't come bundled with Oblivion, either, if that's what you're asking.

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stike22

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#3 stike22
Member since 2009 • 3401 Posts
Morrowind and Oblivion are part of the Elders Scrolls series...Morrowind is the 3rd Elders Scrolls, Oblivion is the 4th in the series. Frankly I love them both, but yeh Morrowind in its day almost made me shed tears of actual joy.
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Avenger1324

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#4 Avenger1324
Member since 2007 • 16344 Posts
Different games in the same series, though the stories are completely independent. You don't need to have played Morrowind to understand Oblivion, though I still prefer Morrowind and see it as the better game
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Astaroth2k

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#5 Astaroth2k
Member since 2006 • 877 Posts

Morrowind is a classic game,oblivion couldn't even dream of being anywhere near as brilliant.(even with mods)

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Luminouslight

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#6 Luminouslight
Member since 2007 • 6397 Posts
They both take place is the same world, but their storylines don't intersect at many points. In my opinion, Morrowind was much better than Oblivion, even though Oblivion had voice overs and a better combat system.
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KalDurenik

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#7 KalDurenik
Member since 2004 • 3736 Posts

Honestly oblivion dont hold a candle compared to morrowind...

Morrowind > oblivion

But anyway, its the same world just another "area".

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aura_enchanted

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#8 aura_enchanted
Member since 2006 • 7942 Posts

morrowing is the third in a series of elder scrolls games the 'official" order is the following:

TES ch 1 : arena

TES ch 2 : daggerfall

TES ch 3 : morrowing (expansions present (tribunal, bloodmoon)

TES ch 4 : oblivion (expansions present (the shivering isles., knights of the nine)

TES ch 5 : confirmed but no information known (possibly titled skyrim)

the order in terms of better game imo are the following: daggerfall, oblivion, morrowing, arena.

now why no. 2 u may ask well its approx. 16x the size of oblivion or morrowind geographically and has about 100x more content even though visually and audio wise its dated.

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stike22

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#9 stike22
Member since 2009 • 3401 Posts
Forgot Elders Scrolls adventures: Redguard came after Daggerfall, in the actual history of the game its the first one but its a side story of the Elders Scrolls story. As most fans have said the most believed place for the Elders Scrolls 5 to be held is Skyrim but thats just an impatient guess by us die hard fans, seems the most logical though.
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justheretodl124

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#10 justheretodl124
Member since 2005 • 1255 Posts
Why does everyone love morrowind? Every quest was go there kill guy collect loot come back and get more loot repeat and maybe pretend like you're stealthy or a mage.
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StealthKing93

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#11 StealthKing93
Member since 2008 • 715 Posts

No, but it is in the Elder Scrolls series...when I first played Morrowind I wanted to throw up, it has the most terrible looks I have ever seen in my life

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Luminouslight

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#12 Luminouslight
Member since 2007 • 6397 Posts

Why does everyone love morrowind? Every quest was go there kill guy collect loot come back and get more loot repeat and maybe pretend like you're stealthy or a mage.justheretodl124
I wouldn't say every quest...... Of course a good portion of quests, were like that, but the quests were not what I thought made Morrowind great. It was the openness, but different from Oblivion.

First off, Morrowind took place on a much larger scale. Everywhere you went, it wasn't some generic cave or daedric ruin that was randomly picked and generated, EVERY place had its own unique aspects. For instance, I was randomly wandering, I entered a tomb, I found grave that had this awesome ring. There was no quest for this, I just randomly found it. That happened many times.

Second, I felt the leveling system broke the artifact system in Oblivion. If you got an artifact at a low level in Oblivion, it would be weak through out the game. That and you HAD to do quests to get them. Of course it could have been unbalancing in Morrowind if you chanced upon a rocking artifact early game, but I never did and just finding them was an awesome experience, much better than Oblivion

Third, Morrowind had a less protruding system of Leveling of creeps. Often times, you could chance on creatures that could kill you in several strikes and of course have to run. In Oblivion, I encountered no such events.

4th, Morrowind had abundance of factions, all of them being fairly unique. From the imperial cult, to the 3 great houses where you could get your own stronghold, to the typical fighters guild and mages guild.

Finally, Mods had added and changed so much to Morrowind improving upon it exponentially. Fishing, Crafting, Wood harvesting, Boats, Factions, Scripted Spells, pretty much everything. that's it for my rant.

And for the new Elderscrolls, I think it will be in the summerset isles, but that's my guess.

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bogaty

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#13 bogaty
Member since 2003 • 4750 Posts

Morrowind was soul crushingly dull. The devs spent all their time designing the topography of the game world but did nothing to populate it. You can spend about 6 hours wanering around, taking in the virtual world but after that, the game offers zero in the way of content. The NPCs are cardboard cutout clones who repeat the same 2-3 lines dialogue (most of it text based rather than actual audio) and have no memory of previous interactions. You can wander into a store, rob the place blind, stab the owner a few times, leg it out of town, pay a bribe, then come back to the same store and sell all the loot you've stolen back to the guy you just brutalized. The game's scaling is non-existant and by the time you reach level 8, there is almost no enemy that can pose even a minor challenge to you. The quests are as pointless as they are repetative. "Go to X and kill Y number of Z's, then collect A number of B's and bring them back to me."

The game world is a tiny fraction of the size of the previous title, Daggerfall, and the system was dumbed down significantly so that a great number of stats, skills, and options were removed from Morrowind, making a repetative game experience excessively shallow into the bargain.

Terrible game.

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justheretodl124

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#14 justheretodl124
Member since 2005 • 1255 Posts

[QUOTE="justheretodl124"]Why does everyone love morrowind? Every quest was go there kill guy collect loot come back and get more loot repeat and maybe pretend like you're stealthy or a mage.Luminouslight

BLAH BLAH BLAH

I did not once compare this game to oblivion so why are you? And how exactly are the factions different? mage/assassin/warrior/guards/3 exactly same looking factions and the thieves guild which has you run up to something and steal it, all the quests involved with the other factions require nothing more than find some guy and then kill him except the maybe 3-6 quests that require you to kill the guy in some moderately interesting way.

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Luminouslight

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#15 Luminouslight
Member since 2007 • 6397 Posts

[QUOTE="Luminouslight"]

[QUOTE="justheretodl124"] BLAH BLAH BLAHjustheretodl124

I did not once compare this game to oblivion so why are you? And how exactly are the factions different? mage/assassin/warrior/guards/3 exactly same looking factions and the thieves guild which has you run up to something and steal it, all the quests involved with the other factions require nothing more than find some guy and then kill him except the maybe 3-6 quests that require you to kill the guy in some moderately interesting way.

There are several factions which are based around not killing people like the imperial cult, where you collect tributes, retrieve artifacts, work with alchemical ingredients or finding the pilgrimages of the Dunmer temple . My short coming would be almost all quests require you to just find something and get it, not kill people.
bogaty
You didn't mention how daggerfall is even more shallow, landscape being jst randomly generated. It had many more NPC's, but they lacked even more depth than what Morrowind had.
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#16 jrabbit99
Member since 2007 • 2836 Posts
nope, its the game before oblivion
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#17 contaminated
Member since 2005 • 5373 Posts
Alright first off Oblivion wasn't the first Elder Scrolls to have voice acting it was Redguard which also had dual wielding. Now Morrowind is part of the lore and is part of Tamriel which is where Cyrodil is and thats where Oblivion takes place. Morrowind is to the Northeast of Cyrodil and the game Morrowind didn't feature the whole country just the island Morrowind surrounds which is part of Morrowind called Vvardenfell and the city of Mournhold with the expansion. Now as far as the Oblivion vs. Morrowind debate goes well I mean when was the last time you guys played Morrowind? It was a good game... for its time. But times have changed and if any of you were to go back to the game and start a new character you will notice many things that is just bad about the game. Its still a great game but if it were remade with the same mechanics it will suck. Same goes with Final Fantasy VII and other games we hail as timeless classic thats the pinnacle of gaming. Well yea it was for its time now most of these games fail the test of time. This is why I think Oblivion changed and remained unique making it a good game. The only thing Morrowind has over Oblivion now is that it had more quest and don't give me the same dungeon layout crap cause Morrowind was the same thing but with only two rooms and like 6 enemies.
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#18 GodLovesDead
Member since 2007 • 9755 Posts

Morrowind was soul crushingly dull. The devs spent all their time designing the topography of the game world but did nothing to populate it. You can spend about 6 hours wanering around, taking in the virtual world but after that, the game offers zero in the way of content. The NPCs are cardboard cutout clones who repeat the same 2-3 lines dialogue (most of it text based rather than actual audio) and have no memory of previous interactions. You can wander into a store, rob the place blind, stab the owner a few times, leg it out of town, pay a bribe, then come back to the same store and sell all the loot you've stolen back to the guy you just brutalized. The game's scaling is non-existant and by the time you reach level 8, there is almost no enemy that can pose even a minor challenge to you. The quests are as pointless as they are repetative. "Go to X and kill Y number of Z's, then collect A number of B's and bring them back to me."

The game world is a tiny fraction of the size of the previous title, Daggerfall, and the system was dumbed down significantly so that a great number of stats, skills, and options were removed from Morrowind, making a repetative game experience excessively shallow into the bargain.

Terrible game.

bogaty
Oddly enough - I remember it much different. And at level 8 - there's no enemy that can pose even a minor challenge to you? Hmmmm....... Either way - Oblivion takes on pretty much all of the above problems, plus more.
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stike22

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#19 stike22
Member since 2009 • 3401 Posts
Everyone loves Morrowind because of the the sheer size and freedom...it better in just about every way except graphics, physics and combat thats about it. If it had the graphics, physics and an upgraded combat system like Oblivion it would be flawless.