Fallout 3 and oblivion (please read before u dismiss this)

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th_0_mm

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#1 th_0_mm
Member since 2008 • 67 Posts

I was wondering if there was a way to run oblivion in the gamebryo engine that fallout3 runs with, i find that i can run fallout3 twice as smoothly as oblivion, and would really like to see if any mods are out that will let me do this

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thekodaman

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#2 thekodaman
Member since 2006 • 1733 Posts
http://www.youtube.com/watch?v=w_SXc6t5iRg&fmt=18. It is definately possible but given how Crytek reacted when details of this amazing mod came out I'm not sure if mods like this are legal.
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th_0_mm

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#3 th_0_mm
Member since 2008 • 67 Posts
yeah i dont think i could get hold of it, but there must be a way to get it running , i tihnk it was managed with morrowind to oblivion engine
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DanielDust

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#4 DanielDust
Member since 2007 • 15402 Posts

http://www.youtube.com/watch?v=w_SXc6t5iRg&fmt=18. It is definately possible but given how Crytek reacted when details of this amazing mod came out I'm not sure if mods like this are legal.thekodaman
I don't see what Crytek/Cryengine has to do with Oblivion and Fallout 3 which are made by the same company and use the same engine, Fallout 3' engine being updated. It's like somebody's asking you if you can play a CS Source map in Left 4 Dead and you're saying that you can't play a CS Source map in Far Cry 2 because they would make it illegal.

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purple_MAN1832

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#5 purple_MAN1832
Member since 2004 • 2125 Posts

Both games are on the same engine from what I understand, it's just that Fallout may be better optimized than Oblivion. I would say you should search for some mods that improve Oblivion's performance.

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andy_lyall

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#6 andy_lyall
Member since 2003 • 350 Posts
It will be more than just optimised. There will be a whole new set of features. It depends on how the environment assets are made as to whether it will work. If the engine applies it's features across the environments then the oblivion assets won't know what to do and it'll likely throw an exception and crash out. If the environments themselves request features from the engine then it might work technically but I doubt there's enough access to the files to allow it to be modded by the sdk.
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jasopan

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#7 jasopan
Member since 2006 • 2360 Posts
Hmm are u guys serious? =3 Oblivion runs better than Fallout 3 for me (3.00ghz, 7600gs, 1.50gb ram) Both on 1024.768, medium i get decent frames of Oblivion but 10-20 for Fallout
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Rickylee

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#8 Rickylee
Member since 2002 • 1342 Posts

Hmm are u guys serious? =3 Oblivion runs better than Fallout 3 for me (3.00ghz, 7600gs, 1.50gb ram) Both on 1024.768, medium i get decent frames of Oblivion but 10-20 for Falloutjasopan

Is that just a single core? Your specs are kinda low for Fallout 3 which would explain.:?

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Chris_53

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#9 Chris_53
Member since 2004 • 5513 Posts

[QUOTE="jasopan"]Hmm are u guys serious? =3 Oblivion runs better than Fallout 3 for me (3.00ghz, 7600gs, 1.50gb ram) Both on 1024.768, medium i get decent frames of Oblivion but 10-20 for FalloutRickylee

Is that just a single core? Your specs are kinda low for Fallout 3 which would explain.:?

Yep, single core isnt gonna do well in fallout 3, also that graphics card is also very week. If you were to run Oblivion and Fallout 3 on a modern system, you will see that fallout 3 runs smoothly than oblivion, due to the engine being more optimised. Oblivion would allways slow down when there are charactors on the screen, where as fallout 3 manages to maintain a decent frame-rate when there are charactors on the screen.