Fallout 3 Gameplay Details

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inoperativeRS

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#1 inoperativeRS
Member since 2004 • 8844 Posts

This is really something:

http://www.nma-fallout.com/forum/viewtopic.php?t=36854

If true, this is extremely great news. I'm seriously pleased with Bethesda. Now if they only would be able to write some proper dialogue...

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Hot_Potato

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#2 Hot_Potato
Member since 2004 • 3422 Posts
Sounds pretty cool.
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EndersAres

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#3 EndersAres
Member since 2005 • 5711 Posts
It looks good on paper but we know how that can turn out. I'm still skeptical about Bethesda making this game. I should have my issue in a few days. My last issue of GI. Need to re-sub. :|
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inoperativeRS

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#4 inoperativeRS
Member since 2004 • 8844 Posts

It looks good on paper but we know how that can turn out. I'm still skeptical about Bethesda making this game. I should have my issue in a few days. My last issue of GI. Need to re-sub. :|EndersAres

Yea same here, but at least they're not turning it into oblivion with mutants (tm). This is definitely quite a few steps in the right direction.

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EndersAres

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#5 EndersAres
Member since 2005 • 5711 Posts

[QUOTE="EndersAres"]It looks good on paper but we know how that can turn out. I'm still skeptical about Bethesda making this game. I should have my issue in a few days. My last issue of GI. Need to re-sub. :|inoperativeRS

Yea same here, but at least they're not turning it into oblivion with mutants (tm). This is definitely quite a few steps in the right direction.

Indeed it is. Glad they didn't use that level scaling garbage. Imagine walking into a den of raiders or cultist and they're all in power armor.

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inoperativeRS

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#6 inoperativeRS
Member since 2004 • 8844 Posts

*bump*

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dchan01

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#7 dchan01
Member since 2002 • 2768 Posts

If this is true, this is SOOOO much better than I expected of Bethesda.

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Herrick

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#8 Herrick
Member since 2004 • 4552 Posts

"Battle system is called the Vault-tec Assisted Targeting System (V.A.T.S.). The article states. "While you'll certainly be able to tackle enemies in real time using first person shooting, V.A.T.S. lets players pause time and select a target at their leisure". Battle system still uses action points, but once you've used them up you'll still be able to fight targets in real time while they charge back up."

Herrick does not understand this part. If you can still fight in real time, then what is the purpose of the action point system? Anyways, I have a subscription for Game Informer. It'll be cool to read about the real deal in a few days.

"It doesn't say anything specifically about party members, but there's a section that talks about how integral NPC's are to the game, and that a lot of the progress in the game will be made via quests."

WOW! Who would have guessed?

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Darth_Kane

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#9 Darth_Kane
Member since 2006 • 2966 Posts
Turn based combat AND FPS, that's awesome!
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onemic

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#10 onemic
Member since 2003 • 5616 Posts

Well this makes me a little less skeptical about beth making fallout 3 a quality title, but that's just a LITTLE. The gameplay details still aren't clear enough at all, and we still don't know what the primary POV is,(both third and first person are mentioned in there) but I'm guessing they're actually going to work to make both POV's play very well individually.

I'm still not going to get excited about this game until I see some solid gameplay. I remember when beth's hype for oblivion was in full force and they pretty much fooled all of us thinking he gameplay would really be something special.

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koza_76

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#11 koza_76
Member since 2005 • 338 Posts
I'm surprised actually. Looks like bethesda listened to the fans. If they pull this off, making it appeal to the fans and the new gamers, their reputation should be set in gold for a year or two.
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inoperativeRS

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#12 inoperativeRS
Member since 2004 • 8844 Posts

*bump*

C'mon there's got to be more people interested in this.

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onemic

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#13 onemic
Member since 2003 • 5616 Posts

*bump*

C'mon there's got to be more people interested in this.

inoperativeRS

There simply isn't enough detail about the gameplay, but it's looking a lot better than I thought it would. We still need some concrete gameplay info and ultimately gameplay footage, before anyone can say that fallout 3 is in the right hands. As of now I'm still skeptical about it, but not as much as before which is definitely a good thing.

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Nelien

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#14 Nelien
Member since 2007 • 52 Posts

"Battle system is called the Vault-tec Assisted Targeting System (V.A.T.S.). The article states. "While you'll certainly be able to tackle enemies in real time using first person shooting, V.A.T.S. lets players pause time and select a target at their leisure". Battle system still uses action points, but once you've used them up you'll still be able to fight targets in real time while they charge back up."

Herrick does not understand this part. If you can still fight in real time, then what is the purpose of the action point system? Anyways, I have a subscription for Game Informer. It'll be cool to read about the real deal in a few days.

Herrick

My guess is that the AP are used for more advanced actions (such as aimed shots, change of weapons, item usage, etc.) while you can still shoot/bash wildly to defend yourself while out of AP.

However this is only a guess on an article that is impossible to know the credibility of. I myself don't believe GI was given that privilege when Bethesda is so keen on keeping everything Fallout 3 as secret as possible. A playable demo? Nah, I don't think so...

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ahdotx

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#15 ahdotx
Member since 2007 • 59 Posts

sounds like stalker with fallout elements and confusing gameplay to me

nothing special to look forward to

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Herrick

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#16 Herrick
Member since 2004 • 4552 Posts

My guess is that the AP are used for more advanced actions (such as aimed shots, change of weapons, item usage, etc.) while you can still shoot/bash wildly to defend yourself while out of AP.Nelien

That would be interesting, except for the Aimed Shots part. Twould be weird not to have the ability to aim at specific body parts in First Person view.

However this is only a guess on an article that is impossible to know the credibility of. I myself don't believe GI was given that privilege when Bethesda is so keen on keeping everything Fallout 3 as secret as possible. A playable demo? Nah, I don't think so...Nelien

Very true. I shall await my copy of Game Informer to read about the real deal.

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Swedish_Wolf

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#17 Swedish_Wolf
Member since 2007 • 230 Posts
I hope its not turn based combat, thats why I quit playing Fallout 1 like 30 minutes into the game.
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onemic

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#18 onemic
Member since 2003 • 5616 Posts

I hope its not turn based combat, thats why I quit playing Fallout 1 like 30 minutes into the game. Swedish_Wolf

then why care about fallout 3?

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Planeforger

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#19 Planeforger
Member since 2004 • 20033 Posts

So...they've confirmed that the game will mostly play out just like a First Person Shooter, with the option to occassionally pause the game and pick out your targets, depending on how many AP you have?

If I'm reading it correctly...the 'turn based' section wil be just like a very slow version of bullet-time. Think FEAR, only with your 'reflex' time determined by your stats.

So...isn't this what we've been arguing against the whole time?

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Dracunos

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#20 Dracunos
Member since 2004 • 1154 Posts

Edit: Let me try and consolidate :p

--------------------

So many complaints :p Especially in that one other forum. It sounds cool, and is a nice concept, whether it's real or not. But as fun as that may be, a great RPG it will only be if they do good with dialogue and immersion and story and all that..

I'm pretty sure it'll be overhyped by Bethesda, but will still end up being a pretty good game. Much like the Radiant AI system in Oblivion, this all sounds too good to be true, and it will be overhyped, at least some of it, and people will expect more and complain about it despite how good it actually is.

Either way, though.. I can say one thing I'm really loving.. The fact that this big-name company with it's butt seated in a nice throne of money from selling so many games.. Big PC game company, but they are still trying to be unique, listen to fans to at least some extent, willing to try new things, take on big projects.. More companies need to do this, despite how much compaining will be done against them if they can't do it perfectly for every single individual PC game player that exists on this planet.

[QUOTE="Swedish_Wolf"]I hope its not turn based combat, thats why I quit playing Fallout 1 like 30 minutes into the game. onemic

then why care about fallout 3?

Because according to professional ratings and tons and tons of people more than most recent games, Bethesda can make a damn enjoyable game. And Fallout 3 might also be a game. And it might be fun, for many people.

So...they've confirmed that the game will mostly play out just like a First Person Shooter, with the option to occassionally pause the game and pick out your targets, depending on how many AP you have?

If I'm reading it correctly...the 'turn based' section wil be just like a very slow version of bullet-time. Think FEAR, only with your 'reflex' time determined by your stats.

So...isn't this what we've been arguing against the whole time?

Planeforger

AP is an action points system, I believe. Much like Arcanum's turn-based mode.. And like old Might and Magic games.. It MAY play something like this.. When you click the turnbased button, it will determine the turn order and such, and you will stop in time.. When it's your turn, you will be allotted let's say 10 action points (probably a number determined by your speed).. Each step you take may cost 1 of those action points, and special moves will cost more or less action points.. But for the most part, as long as you have one action point left, you can perform any attack.. However, if you just so happen to be a speed-based character, your moves will cost maybe 3 AP (rather than maybe 12 for a large shotgun or rifle), and you can take multiple, but much weaker, shots in that time, and perform other things..

I doubt it'll work exactly like that, but that's Arcanum's system, to an extent. It's alright, but I couldn't immagine them putting any even remote form of that system into a FPS like that.. (maybe M&M style, which is slightly different) .. But even moreso, balancing the whole switching between RT and TB, and allowing RT to let your APs refill.. I have a feeling, like I said above.. This'll be something that will be overhyped, they will try so hard and make it work, like Radiant AI, and they'll have to tone it down to a more dumbed down version.

But maybe Bethesda learned from that mistake they made with Oblivion, and will actually pull a reasonable version of this idea off, and it'll work.. But I guarantee there will be people who don't think it's good enough, or as good as they thought it would be :p I'm sure I'll enjoy it, though! At least the unique experience.

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Planeforger

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#23 Planeforger
Member since 2004 • 20033 Posts

AP is an action points system, I believe. Much like Arcanum's turn-based mode..Dracunos

Yes, but they won't work like that in Fallout 3.

Here's the 'official' information about it:

Turn-based combat is possible using Vault-tec Assisted Targeting System (V.A.T.S.), although once your action points are used up, you will revert to real-time combat until they charge up again.

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frizzyman0292

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#24 frizzyman0292
Member since 2007 • 2855 Posts
This is going to be super sweet I'm very happy it is an FPS..
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inoperativeRS

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#25 inoperativeRS
Member since 2004 • 8844 Posts

So...they've confirmed that the game will mostly play out just like a First Person Shooter, with the option to occassionally pause the game and pick out your targets, depending on how many AP you have?

If I'm reading it correctly...the 'turn based' section wil be just like a very slow version of bullet-time. Think FEAR, only with your 'reflex' time determined by your stats.

So...isn't this what we've been arguing against the whole time?

Planeforger

Well, TBH this is much better than what I expected. It's not perfect, but at least they're not abandoning concepts like aimed shots and AP's totally. I'm also pleased they decided to use SPECIAL instead of some crappy wierd lvling system like in Oblivion.

And, most importantly, I'll be able to blow heads off people! Fallout death animations FTW :P!

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nutcrackr

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#26 nutcrackr
Member since 2004 • 13032 Posts

sounds just like oblivion but with fallout skins :)

I'd say that the turn based thing is in there pretty much to shut up the tradional fallout players that demand turn based stuff

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inoperativeRS

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#27 inoperativeRS
Member since 2004 • 8844 Posts

sounds just like oblivion but with fallout skins :)

I'd say that the turn based thing is in there pretty much to shut up the tradional fallout players that demand turn based stuff

nutcrackr

Silence! The truth hurts my ears!!!

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RazorGR

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#28 RazorGR
Member since 2005 • 1605 Posts

So, the Bethesda hype-machine kicks in.....

Nuclear car engines FTW! :roll:
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Dracunos

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#29 Dracunos
Member since 2004 • 1154 Posts

sounds just like oblivion but with fallout skins :)

I'd say that the turn based thing is in there pretty much to shut up the tradional fallout players that demand turn based stuff

nutcrackr

No, your opinion fails to win the right-ness prize.. They feel like they are putting a lot of work into making new and unique concepts, like Radiant AI.. Now.. If only they can get this one to actually work..

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hoket

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#30 hoket
Member since 2005 • 232 Posts

it was ruined for me the second i read "Real time first person shooter."

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RazorGR

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#31 RazorGR
Member since 2005 • 1605 Posts

Example of the enhanced Radiant AI dialog in F3:

A - Hello Georgious Vaultius!

B - Hi there!

A - Any news from the west coast Vaults?

B - I saw a Radscorpion the other day

A - Nasty creatures.

B - I'm thirsty. I'm gonna drink some toilet water. Bye!

A- Bye!

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inoperativeRS

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#32 inoperativeRS
Member since 2004 • 8844 Posts

Example of the enhanced Radiant AI dialog in F3:

A - Hello Georgious Vaultius!

B - Hi there!

A - Any news from the west coast Vaults?

B - I saw a Radscorpion the other day

A - Nasty creatures.

B - I'm thirsty. I'm gonna drink some toilet water. Bye!

A- Bye!

RazorGR

:lol:

I would sig that if it wasn't too long.

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Planeforger

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#33 Planeforger
Member since 2004 • 20033 Posts

So, the Bethesda hype-machine kicks in.....

Nuclear car engines FTW! :roll:RazorGR

If the gameworld is smaller than Oblivion, and cars are faster than horses...then wouldn't exploration be even faster and easier than it was in Oblivion? :|

Oh, and I am the only one who will boycott the first $2 add-on: Armoured Cars? ;)

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thusaha

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#34 thusaha
Member since 2007 • 14495 Posts
Sounds nice.
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onemic

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#35 onemic
Member since 2003 • 5616 Posts
[QUOTE="nutcrackr"]

sounds just like oblivion but with fallout skins :)

I'd say that the turn based thing is in there pretty much to shut up the tradional fallout players that demand turn based stuff

Dracunos

No, your opinion fails to win the right-ness prize.. They feel like they are putting a lot of work into making new and unique concepts, like Radiant AI.. Now.. If only they can get this one to actually work..

I don't think anyone can say that beth is really doing this whole thing right until we see some gameplay. Some of the stuff the said did make me a little less skeptical, but other things(namely an FPS view) already has me worried. All in all, I'm still not trusting them until we get some solid and clear gameplay details, and more importantly some actual gameplay because I'm not falling for beths hype machine again.(radiant AI FTL)

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Darth_Kane

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#36 Darth_Kane
Member since 2006 • 2966 Posts

sounds just like oblivion but with fallout skins :)

I'd say that the turn based thing is in there pretty much to shut up the tradional fallout players that demand turn based stuff

nutcrackr

QFT

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Spindry69

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#37 Spindry69
Member since 2006 • 284 Posts
At least it shouldn't have gay sounding, chubby faced elves in it.
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Hewkii

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#38 Hewkii
Member since 2006 • 26339 Posts

"Battle system is called the Vault-tec Assisted Targeting System (V.A.T.S.). The article states. "While you'll certainly be able to tackle enemies in real time using first person shooting, V.A.T.S. lets players pause time and select a target at their leisure". Battle system still uses action points, but once you've used them up you'll still be able to fight targets in real time while they charge back up."

Herrick does not understand this part. If you can still fight in real time, then what is the purpose of the action point system? Anyways, I have a subscription for Game Informer. It'll be cool to read about the real deal in a few days.

Herrick

I think it's similar to the combat system in KOTOR.

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Jinroh_basic

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#39 Jinroh_basic
Member since 2002 • 6413 Posts

Kotor is turn-based, through and through. the fighting makes it look like real time but it's anything but.

these details don't change what i think about F3 abit....

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sircyrus

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#40 sircyrus
Member since 2003 • 6358 Posts

So rather than actual turn-based combat they changed turns into a mana system where you can pause the game then use your mana- er, AP, to do special abilities. Otherwise it's all real-time FPS-style combat. Can't imagine fans will be happy with that.

Character creation sounds like it follows the same method as Oblivion's system.

More than one way to play the game. Go balls out and kill people, or sneak past situations, or perhaps talk your way out of situations.

Word-for-word Oblivion ad. Reality of the game was much different.

It doesn't say anything specifically about party members, but there's a section that talks about how integral NPC's are to the game, and that a lot of the progress in the game will be made via quests.

EDIT. A little caption under a screen shot says you'll be able to hire henchmen to help you out but this is definitely not a party based game. Also Bethesda confirms that there'll be a dog in the game.

Oblivion talked about being able to hire henchmen as well, and how integral NPC's were to the game.

Game is still violent and gory. One of the featured screens is of a guy's head exploding in super gory detail. Apparently all gory deaths in the game will be in slow motion.

That gives credibility to the theory of a type of bullet-time integration.

Overall it sounds very much like Oblivion. Some parts near identical to what I can remember reading on it prior to the game's release.

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mrbojangles25

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#41 mrbojangles25
Member since 2005 • 60619 Posts
THe combat sounds different...I wonder if the real time section will be your standard attacks while action points power your special abilites, perhaps something like aimed shot, reload, check inventory, etc.
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Swedish_Wolf

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#42 Swedish_Wolf
Member since 2007 • 230 Posts
Hope it is like KOTOR games combat system. Way better system than turnbased.
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sircyrus

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#43 sircyrus
Member since 2003 • 6358 Posts

THe combat sounds different...I wonder if the real time section will be your standard attacks while action points power your special abilites, perhaps something like aimed shot, reload, check inventory, etc.mrbojangles25
Real time section is real time FPS gameplay like Oblivion's combat except with guns (and some melee weapons like sledgehammers and chainsaws). The AP section pauses the game and zooms you into the enemy where you're able to target specific body locations (it displays a % on how likely it will be you hit it). Targetting those specific locations will have effects based on where you hit. Legs could slow them down, arm could make them swing at you with less force, head could inflict damage+confuse them, etc.

So you run around doing FPS gunning until your mana-, er...AP refreshes, then zoom in to spend it making your normal gunning easier. I'm sure there's also spell- uh, abilities you can spend your AP on but we'll have to wait for those details. Any combat action you do will will slow your AP recharge so you wont be spraying bullets all over.

Still, like I mentioned before...I don't see how fans are going to like this.

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Dracunos

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#44 Dracunos
Member since 2004 • 1154 Posts

[QUOTE="mrbojangles25"]THe combat sounds different...I wonder if the real time section will be your standard attacks while action points power your special abilites, perhaps something like aimed shot, reload, check inventory, etc.sircyrus

Real time section is real time FPS gameplay like Oblivion's combat except with guns (and some melee weapons like sledgehammers and chainsaws). The AP section pauses the game and zooms you into the enemy where you're able to target specific body locations (it displays a % on how likely it will be you hit it). Targetting those specific locations will have effects based on where you hit. Legs could slow them down, arm could make them swing at you with less force, head could inflict damage+confuse them, etc.

So you run around doing FPS gunning until your mana-, er...AP refreshes, then zoom in to spend it making your normal gunning easier. I'm sure there's also spell- uh, abilities you can spend your AP on but we'll have to wait for those details. Any combat action you do will will slow your AP recharge so you wont be spraying bullets all over.

Still, like I mentioned before...I don't see how fans are going to like this.

Ah, you can see the future, too?

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sircyrus

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#45 sircyrus
Member since 2003 • 6358 Posts
[QUOTE="sircyrus"]

[QUOTE="mrbojangles25"]THe combat sounds different...I wonder if the real time section will be your standard attacks while action points power your special abilites, perhaps something like aimed shot, reload, check inventory, etc.Dracunos

Real time section is real time FPS gameplay like Oblivion's combat except with guns (and some melee weapons like sledgehammers and chainsaws). The AP section pauses the game and zooms you into the enemy where you're able to target specific body locations (it displays a % on how likely it will be you hit it). Targetting those specific locations will have effects based on where you hit. Legs could slow them down, arm could make them swing at you with less force, head could inflict damage+confuse them, etc.

So you run around doing FPS gunning until your mana-, er...AP refreshes, then zoom in to spend it making your normal gunning easier. I'm sure there's also spell- uh, abilities you can spend your AP on but we'll have to wait for those details. Any combat action you do will will slow your AP recharge so you wont be spraying bullets all over.

Still, like I mentioned before...I don't see how fans are going to like this.

Ah, you can see the future, too?

If by seeing the future you mean read the magazine pages, yep :)
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inoperativeRS

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#46 inoperativeRS
Member since 2004 • 8844 Posts

[QUOTE="mrbojangles25"]THe combat sounds different...I wonder if the real time section will be your standard attacks while action points power your special abilites, perhaps something like aimed shot, reload, check inventory, etc.sircyrus

Real time section is real time FPS gameplay like Oblivion's combat except with guns (and some melee weapons like sledgehammers and chainsaws). The AP section pauses the game and zooms you into the enemy where you're able to target specific body locations (it displays a % on how likely it will be you hit it). Targetting those specific locations will have effects based on where you hit. Legs could slow them down, arm could make them swing at you with less force, head could inflict damage+confuse them, etc.

So you run around doing FPS gunning until your mana-, er...AP refreshes, then zoom in to spend it making your normal gunning easier. I'm sure there's also spell- uh, abilities you can spend your AP on but we'll have to wait for those details. Any combat action you do will will slow your AP recharge so you wont be spraying bullets all over.

Still, like I mentioned before...I don't see how fans are going to like this.

Suddenly I'm not that optimistic anymore. I'm still not ready to give up on this game just yet, though. It's all individual interpretation until we see the first real gameplay movies.

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Dracunos

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#47 Dracunos
Member since 2004 • 1154 Posts
[QUOTE="Dracunos"][QUOTE="sircyrus"]

[QUOTE="mrbojangles25"]THe combat sounds different...I wonder if the real time section will be your standard attacks while action points power your special abilites, perhaps something like aimed shot, reload, check inventory, etc.sircyrus

Real time section is real time FPS gameplay like Oblivion's combat except with guns (and some melee weapons like sledgehammers and chainsaws). The AP section pauses the game and zooms you into the enemy where you're able to target specific body locations (it displays a % on how likely it will be you hit it). Targetting those specific locations will have effects based on where you hit. Legs could slow them down, arm could make them swing at you with less force, head could inflict damage+confuse them, etc.

So you run around doing FPS gunning until your mana-, er...AP refreshes, then zoom in to spend it making your normal gunning easier. I'm sure there's also spell- uh, abilities you can spend your AP on but we'll have to wait for those details. Any combat action you do will will slow your AP recharge so you wont be spraying bullets all over.

Still, like I mentioned before...I don't see how fans are going to like this.

Ah, you can see the future, too?

If by seeing the future you mean read the magazine pages, yep :)

Read a magazine from the future.

Here's how to prove it.. Look at the side of the magazine, and the date is probably july or august. I get magazines from the future, also. my PCG magazine is from august.

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sircyrus

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#48 sircyrus
Member since 2003 • 6358 Posts
[QUOTE="sircyrus"][QUOTE="Dracunos"]Ah, you can see the future, too?

Dracunos

If by seeing the future you mean read the magazine pages, yep :)

Read a magazine from the future.

Here's how to prove it.. Look at the side of the magazine, and the date is probably july or august. I get magazines from the future, also. my PCG magazine is from august.

Ahh.. well I can't look at the side of the magazine unfortunately. I only saw the magazine's Fallout pages thanks to a member at one of the larger Fallout fansites ;)
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EndersAres

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#49 EndersAres
Member since 2005 • 5711 Posts
Anyone else think the super mutant looks wrong? Honestly it looks like ****. I don't know what to say about the rest of the article.
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NamelessPlayer

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#50 NamelessPlayer
Member since 2004 • 7729 Posts
This whole real-time FPS+turn-based VATS combat system just sounds weird. I'm not sure if it'll work out. I mean, if it's FPS to begin with, why can't you already make targeted shots? Just put the crosshair over your target's face, arm, leg, or crotch, and fire away! Why should I have to trigger a turn-based system to do that? I have no problem with turn-based combat as implemented in the first two games, but it should either be all FPS or all turn-based. I don't see how they can blend the two and not totally half-ass everything. Oh, and regarding that one VATS screenshot I saw of a Super Mutant, I only saw targeting locations on the upper body. What about shooting his legs to hinder movement-or, better yet, demolish his 'nads and watch him keel over in horrific pain? (Come on, it wouldn't be Fallout without targeted crotch shots!) I might still get the game anyway, but so far I can't say that I'm outright sold.