Fallout 3 info and Screens (56k)

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killab2oo5

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#1 killab2oo5
Member since 2005 • 13621 Posts

Over at the Bethesda site, new details about Fallout 3 have been revealed through a Q & A session between fans and the devs. The whole text is lengthy, but the main points have been summarized for your convenience.

A trifecta of new screenshots were also posted and they're looking fabulous like the previous ones we've seen. In any case, here are the new details as listed by Xbox 360 Fanboy:

  • Armor sets come in two pieces, body and head
  • Inventory limit is based on weight
  • Children and essential NPC's are unkillable
  • Good/Evil karma system relating to in-game choices
  • Crimes committed against specific groups are known to all in the group throughout the game world
  • NPC's navigate via a mesh instead of via a point to point system like in Oblivion and Morrowind
  • Like Oblivion the game uses a skill list and those skills determine maximum possible effectiveness in battle
  • Faces are customizable, but not bodies
  • The player can crouch and sneak around
  • Many of the old Fallout traits return, only now as skill perks
  • Fast travel is only available to places you've been before
  • Not all non-humans are hostile: "some can be reasoned with and even hired."
  • Player "perception" functions like the Oblivion compass



LINK
----------------------------
Sorry if old...I searched around and saw nothing.

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SuperBeast

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#2 SuperBeast
Member since 2002 • 13229 Posts
So our worst fears are confirmed..... Oblivion with firearms. *sigh*
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JLF1

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#3 JLF1
Member since 2005 • 8263 Posts
Looks great.
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OoSuperMarioO

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#4 OoSuperMarioO
Member since 2005 • 6539 Posts
Looks miraculous and superb art direction. Anticipating to see more info about Fallout 3.
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yon321

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#5 yon321
Member since 2005 • 167 Posts
That's what it has been described as for months now, Oblivion with guns. It's basically going to be a free-roaming world (the setting obviously in the Fallout universe) that you can explore and quest etc. It sounds awesome, shaping up to be a great game. I though Oblivion was awesome so this will hopefully be just as good.
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johan1986

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#6 johan1986
Member since 2003 • 4764 Posts
Jeah just a pity there wont be any mod tools at launch
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SuperBeast

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#7 SuperBeast
Member since 2002 • 13229 Posts

http://www.youtube.com/watch?v=1uuDKrY7eW0

Sadly that's the closest we'll ever get to Fallout 3. RIP Fallout series :(

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fireandcloud

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#8 fireandcloud
Member since 2005 • 5118 Posts
well, maybe it's early in the morning, but i'm beginning to warm up to fallout 3. i have no doubts that bethesda will rape the fallout franchise over and over again, BUT this game could be more fun to play than was oblivion. the one thing i really disliked about oblivion is that it was an action rpg with very weak action and even weaker rpg elements. but oblivion with guns might not be all that bad. i'm willing to at least give it a try, i think, especially if it gets good reviews, all the while pretending that it's not called fallout 3 but elder scrolls 4.5: the apocalypse.
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Baranga

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#9 Baranga
Member since 2005 • 14217 Posts

Traits and perks are merged.

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bobstos

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#10 bobstos
Member since 2003 • 2964 Posts
So our worst fears are confirmed..... Oblivion with firearms. *sigh* SuperBeast
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BladeMaster84

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#11 BladeMaster84
Member since 2008 • 533 Posts
Looks good. I really hope they have a construction set like Oblivion and Morrowind, though. Unkillable NPCs get on my nerves.
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gamer082009

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#12 gamer082009
Member since 2007 • 6679 Posts
So our worst fears are confirmed..... Oblivion with firearms. *sigh* SuperBeast
Agree!
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kozzy1234

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#13 kozzy1234
Member since 2005 • 35966 Posts

Ohhh man, I hope this game has decent atmosphere and humour and ill be happy.

Fallout 1 and 2 are two of my all tiem favs games (even fallout tactics was somewhat fun to)

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mo0ksi

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#14 mo0ksi
Member since 2007 • 12337 Posts

http://www.youtube.com/watch?v=1uuDKrY7eW0

Sadly that's the closest we'll ever get to Fallout 3. RIP Fallout series :(

SuperBeast
I seen that before. Such great potential gone to waste...
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AnnoyedDragon

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#15 AnnoyedDragon
Member since 2006 • 9948 Posts

This is just hilarious, if they are going to rape a famous CRPG for the console audience you would think they would at least have graphics as a sales point. The game is obviously suffering from the console memory limitations Oblivion did, mud textures everywhere.

I think I'll stick with my 2D sprites thank you very much, stylised sprites and a little imagination is better than console mud any day. At least with the old Fallout games I'm getting a real CRPG experience.

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Evz0rz

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#16 Evz0rz
Member since 2006 • 4624 Posts

Ohhh man, I hope this game has decent atmosphere and humour and ill be happy.

Fallout 1 and 2 are two of my all tiem favs games (even fallout tactics was somewhat fun to)

kozzy1234

Well you can forget about the humor part. Bethesda found Black Isle's humor "immature"...they think blowing off someone's head is what makes a game "humorous"

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dos4gw82

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#17 dos4gw82
Member since 2006 • 1896 Posts
It's looking great. This is getting exciting.
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fatshodan

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#18 fatshodan
Member since 2008 • 2886 Posts

Armor sets come in two pieces, body and head

Only 2? That sounds like some real character building right there. This is one of the changes that should have been made.

Inventory limit is based on weight

I prefer size and weight, but this isn't at all something to complain about.

Children and essential NPC's are unkillable

The fact that there even are essential NPCs says it all. I can understand them not making kids killable, considering the current climate in the games industry, but them putting kids in is a nice workaround, since they know the modding community will do it for them - in the PC version, anyway.

Good/Evil karma system relating to in-game choices

Choices are good, even if it is just good or bad. Will wait and see how this pans out.

Crimes committed against specific groups are known to all in the group throughout the game world

I always thought this was a stupid computer game contrivance, and I don't think it has any place in a game of 2008/9. I kill someone and someone a few hundred miles away automatically knows? If news takes time so travel, and you can literally move faster than your reputation, that could be awesome, but I don't wanna play with a load of psychics.

NPC's navigate via a mesh instead of via a point to point system like in Oblivion and Morrowind

Cool.

Like Oblivion the game uses a skill list and those skills determine maximum possible effectiveness in battle

Depends what they mean by effectiveness - if that translates to my % chance to hit, then okay. If it translates to how much damage my bullets do, that's ridiculous. I love roleplaying games, but I really hate some of their stupid contrivances.

The player can crouch and sneak around

Hope there will be incentive to, and that the player can complete the game through sneaking rather than fighting. Not seen anything yet to suggest this is the case.

Many of the old Fallout traits return, only now as skill perks

Does this mean there are no traits at all, or does it mean some traits were turned into perks? I don't see any good reason to remove traits.

Fast travel is only available to places you've been before

This is an improvement over Oblivion, but I still don't like fast travel. Not a huge deal, though. I can always choose to not use it.

Not all non-humans are hostile: "some can be reasoned with and even hired."

I would expect no less.

Player "perception" functions like the Oblivion compass

I don't remember the Oblivion compass. Was it just a compass, or did it point exactly where I needed to go next? Well either way, at least they are developing features in relation to the character I've built, so I might not be some generic cookie-cutter character every time I play.

Some of this is potentially quite promising, but I'm not yet convinced. Far too many questions unanswered.

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Qixote

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#19 Qixote
Member since 2002 • 10843 Posts

So our worst fears are confirmed..... Oblivion with firearms. *sigh* SuperBeast

that seems like a cheap shot if you are basing that simply from the screens. We already knew that Fallout 3 was going to be a full 3d universe using the Oblivion engine. And of course the game would have firearms. So what is so bad about these screens that clearly show us a post-apocalyptic 3d world with firearms? What would you expect otherwise?

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Toriko42

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#20 Toriko42
Member since 2006 • 27562 Posts
Looks great, luckily I played no other Fallouts so this is my first and I am psyched
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RobbieH1234

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#21 RobbieH1234
Member since 2005 • 7464 Posts

Armor sets come in two pieces, body and head

Only 2? That sounds like some real character building right there. This is one of the changes that should have been made.fatshodan

There's magical armor that improves your skills i.e. a barter outfit increase barter skill. Yeah...

Inventory limit is based on weight

I prefer size and weight, but this isn't at all something to complain about.fatshodan

Ammo is now weightless.

Like Oblivion the game uses a skill list and those skills determine maximum possible effectiveness in battle

Depends what they mean by effectiveness - if that translates to my % chance to hit, then okay. If it translates to how much damage my bullets do, that's ridiculous. I love roleplaying games, but I really hate some of their stupid contrivances.fatshodan

"Over the last year we've really nerfed back how bad your character aims, as it was frustrating for people, it is more how much damage you do." They've also added an aim mode (a la CoD where you aim down the sights) which gets rid of most of the wobble, regardless of skill. Once your skill is high enough you won't need it; so without the bobble and the bad aiming, you can pretty much run and gun.

Many of the old Fallout traits return, only now as skill perks

Does this mean there are no traits at all, or does it mean some traits were turned into perks? I don't see any good reason to remove traits.fatshodan
They merged perks and traits. So now traits are perks, and you pick a perk every level. Their justification is moronic. "Take "Bloody Mess" for example, probably the most famous trait. Is the game really more fun if that can only be taken at the very start? Why can't you pick it at level 6? What's so important about having it only at the start?"

Fast travel is only available to places you've been before

This is an improvement over Oblivion, but I still don't like fast travel. Not a huge deal, though. I can always choose to not use it.fatshodan
They said the exact same thing about Oblivion. "You can only use the map-based fast travel to go to places you've already been. So you'll HAVE to walk to each possible location AT LEAST once."

Player "perception" functions like the Oblivion compass

I don't remember the Oblivion compass. Was it just a compass, or did it point exactly where I needed to go next? Well either way, at least they are developing features in relation to the character I've built, so I might not be some generic cookie-cutter character every time I play.

fatshodan
Whenever you got a quest it put a marker exactly where you were meant to go; so if you were outside a cave, it would point at the door, then at the next door in the cave, then at the item, then at the person who wanted the item. The compass also picked up on everything in the immediate area. It really held your hand. The only way to turn off the Fallout 3 one is by turning off the whole interface.

The choices and karma system sound relatively promising (definitely an improvement over Oblivion). I'm just worried that it'll be like Mass Effect. I think it was last week Pete said,

IGN AU: How do the choices you make about whether you play as a good guy or a bad guy affect the game?

Pete Hines: I don't think there are enormous differences. It's more the choices you make on a quest by quest basis. Whether or not you want to play them as a good guy or a bad guy and what the end result of that choice is. So it's not so much about people not talking to you because you're a bad guy with bad karma, as much as it is about using the karma to keep track and keep score on the kind of character you're playing. We want that reward and that payoff to be more in the choices you make and have it be more immediate. 'I'm playing this quest. I chose this path to try and finish the quest this way and how fun or interesting or rewarding was that experience based on the choices I made.' Or if you're playing as an evil bastard we want you to feel like the quest played out in a really satisfying way for me trying to be an evil bastard…

It doesn't sound so hot when he puts it like that.

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kozzy1234

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#22 kozzy1234
Member since 2005 • 35966 Posts
[QUOTE="kozzy1234"]

Ohhh man, I hope this game has decent atmosphere and humour and ill be happy.

Fallout 1 and 2 are two of my all tiem favs games (even fallout tactics was somewhat fun to)

Evz0rz

Well you can forget about the humor part. Bethesda found Black Isle's humor "immature"...they think blowing off someone's head is what makes a game "humorous"

But but but.... Fallout 1 and 2 had some of the best humour that ive ever seen in a videogame!

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Makari

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#23 Makari
Member since 2003 • 15250 Posts
[QUOTE="Evz0rz"][QUOTE="kozzy1234"]

Ohhh man, I hope this game has decent atmosphere and humour and ill be happy.

Fallout 1 and 2 are two of my all tiem favs games (even fallout tactics was somewhat fun to)

kozzy1234

Well you can forget about the humor part. Bethesda found Black Isle's humor "immature"...they think blowing off someone's head is what makes a game "humorous"

But but but.... Fallout 1 and 2 had some of the best humour that ive ever seen in a videogame!

They thought shooting someone in the crotch was immature. Which it is. Still funny, though.
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RobbieH1234

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#24 RobbieH1234
Member since 2005 • 7464 Posts
[QUOTE="kozzy1234"][QUOTE="Evz0rz"][QUOTE="kozzy1234"]

Ohhh man, I hope this game has decent atmosphere and humour and ill be happy.

Fallout 1 and 2 are two of my all tiem favs games (even fallout tactics was somewhat fun to)

Makari

Well you can forget about the humor part. Bethesda found Black Isle's humor "immature"...they think blowing off someone's head is what makes a game "humorous"

But but but.... Fallout 1 and 2 had some of the best humour that ive ever seen in a videogame!

They thought shooting someone in the crotch was immature. Which it is. Still funny, though.

I know the option was there, but I never shot someone in the groin. Why bother, when you can shoot someone in the eye? I definitely kicked people in the groin, but then again in a melee fight, who wouldn't? :P

In Fallout 3, oddly enough, there's no aimed "shots" when in hand-to-hand combat.

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coolmonkeykid

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#25 coolmonkeykid
Member since 2004 • 3276 Posts
oblivion mod
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Makari

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#26 Makari
Member since 2003 • 15250 Posts
[QUOTE="Makari"][QUOTE="kozzy1234"][QUOTE="Evz0rz"][QUOTE="kozzy1234"]

Ohhh man, I hope this game has decent atmosphere and humour and ill be happy.

Fallout 1 and 2 are two of my all tiem favs games (even fallout tactics was somewhat fun to)

RobbieH1234

Well you can forget about the humor part. Bethesda found Black Isle's humor "immature"...they think blowing off someone's head is what makes a game "humorous"

But but but.... Fallout 1 and 2 had some of the best humour that ive ever seen in a videogame!

They thought shooting someone in the crotch was immature. Which it is. Still funny, though.

I know the option was there, but I never shot someone in the groin. Why bother, when you can shoot someone in the eye? I definitely kicked people in the groin, but then again in a melee fight, who wouldn't? :P

In Fallout 3, oddly enough, there's no aimed "shots" when in hand-to-hand combat.

I did it to try and knock them unconscious rather than kill them :D And it was a much easier shot to land than one aiming for the eyes or head, IIRC.
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mike_bison

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#27 mike_bison
Member since 2007 • 69 Posts

http://www.youtube.com/watch?v=1uuDKrY7eW0

Sadly that's the closest we'll ever get to Fallout 3. RIP Fallout series :(

SuperBeast

Never seen that before...

I liked both Fallouts, I prefer 2, and I liked Oblivion...

I am looking forward to this and I think it looks good, but that Van Buren looks good too and makes me sad it's never coming out... can't we have both???? =P

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Precyse

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#28 Precyse
Member since 2007 • 487 Posts
Is it true that they will have a time limit to complete the game, hope not cuz i'd like to do as many diff. missions as possible like i did with the 2nd one.
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RobbieH1234

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#29 RobbieH1234
Member since 2005 • 7464 Posts
Is it true that they will have a time limit to complete the game, hope not cuz i'd like to do as many diff. missions as possible like i did with the 2nd one.Precyse
Haven't heard anything about a time limit, although there'll probably be implied urgency like in Oblivion: "Go find Martin NAO!!", but then you ignore the main quest for as long as you want.
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Precyse

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#30 Precyse
Member since 2007 • 487 Posts
[QUOTE="Precyse"]Is it true that they will have a time limit to complete the game, hope not cuz i'd like to do as many diff. missions as possible like i did with the 2nd one.RobbieH1234
Haven't heard anything about a time limit, although there'll probably be implied urgency like in Oblivion: "Go find Martin NAO!!", but then you ignore the main quest for as long as you want.

Cool i don't like being rushed when trying to get the full advantage of the game, especially when some of the side quests are some of the best quests.
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thusaha

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#31 thusaha
Member since 2007 • 14495 Posts

Traits and perks are merged.

Baranga
This.
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LockeAteid

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#32 LockeAteid
Member since 2005 • 1210 Posts
[QUOTE="Baranga"]

Traits and perks are merged.

thusaha

This.

Best picture of Vault-Boy in a very long time.

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aaronmullan

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#33 aaronmullan
Member since 2004 • 33426 Posts

So our worst fears are confirmed..... Oblivion with firearms. *sigh* SuperBeast

What i thought.

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kpsting

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#34 kpsting
Member since 2005 • 2452 Posts
wait... he said the choices don't matter in the long run throughout the game, and they just matter on the current quest basis? Isn't that like saying "ah, screw RPG fans!"? I was hoping that maybe Bethesda turned around their old ways for a game like this
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Makari

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#35 Makari
Member since 2003 • 15250 Posts
wait... he said the choices don't matter in the long run throughout the game, and they just matter on the current quest basis? Isn't that like saying "ah, screw RPG fans!"? I was hoping that maybe Bethesda turned around their old ways for a game like thiskpsting
hm.. in context of the interview, they were talking about the Karma system in particular IIRC. like people in a given town aren't going to shun you from the town and force you to kill them all because your Karma is low, but you can piss them off once you get there.
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gozalo

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#36 gozalo
Member since 2003 • 1102 Posts

Looks great, luckily I played no other Fallouts so this is my first and I am psychedToriko42

Luckily?...

Poor you.

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Franko_3

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#37 Franko_3
Member since 2003 • 5729 Posts

I never played the first 2 fallout (because I can't, damn vista), but looking at this game info, I am curious about how it will turn out. I did not hated oblivion, I though it was a decent action-adventure game... Just not a real rpg.

Graphic wise, the game look horrible, sure in 2005 it would have been the best thing on earth, but we are almost in 2009 and this look like crap. Look at the terrible texture, the ugly grass, the blurry background and the lack of AA. Stupid console alway limit us and Bethesda is better to add workable AA with hdr this time... Ho well, I am too harsh, it still looks better than anything using the ut3 engine...

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Hewkii

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#38 Hewkii
Member since 2006 • 26339 Posts

Good/Evil karma system relating to in-game choices

not a new feature by any stretch of the imagination.

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p00pz

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#39 p00pz
Member since 2003 • 1029 Posts

why is everyone hating this game? It's nice to see a company adapting on a cult classic and so far looks like they have not butchered it.

So what Oblivion sucked to no end, at least they will learn from their mistakes and hire more than 2 people to do voice acting and use the charisma and humor from the writing in the original fallout games instead of making kindergarten level quests we became acustomed to in Oblivion, such as "kill the 3 giant mice in my basement" or "find a bottle of(insert random name here) in the cave full of homosexual trolls and zombies, p.s don't forget to kill the king of the giant rats".

To sum it up, Bethesda has their workcut out for them, the story and all the non technical stuff is practically all done by Blackisle. All they will do is handle the mostly technical aspect -- which is already mostly done too (using Gamebryo engine) , just make some new skins and textures and meshes and it's all done. You guys have nothing to worry about this game will be a hit and will get a 9.0 from most reviewers.

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StephenHu

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#40 StephenHu
Member since 2003 • 2852 Posts
I look forward to it but I hope it isnt similiar to Oblivion where many dungeons/caves look identical.
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#41 foxhound_fox
Member since 2005 • 98532 Posts
"Children and essential NPC's are unkillable."

Why? Why not let the player do what they want and face the consequences of their actions?
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DaGamingGod

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#42 DaGamingGod
Member since 2008 • 1041 Posts

This is just hilarious, if they are going to rape a famous CRPG for the console audience you would think they would at least have graphics as a sales point. The game is obviously suffering from the console memory limitations Oblivion did, mud textures everywhere.

I think I'll stick with my 2D sprites thank you very much, stylised sprites and a little imagination is better than console mud any day. At least with the old Fallout games I'm getting a real CRPG experience.

AnnoyedDragon
You folks haven't even played the game and yet you already think it sucks. So what if the graphics aren't on par with Crysis? I'm sure it'll look nice running on my PC @ 1080p/60fps. I'll hold off on my opinion of the gameplay until I play the demo or read some reviews.
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#43 Nibroc420
Member since 2007 • 13571 Posts
[QUOTE="AnnoyedDragon"]

This is just hilarious, if they are going to rape a famous CRPG for the console audience you would think they would at least have graphics as a sales point. The game is obviously suffering from the console memory limitations Oblivion did, mud textures everywhere.

I think I'll stick with my 2D sprites thank you very much, stylised sprites and a little imagination is better than console mud any day. At least with the old Fallout games I'm getting a real CRPG experience.

DaGamingGod
You folks haven't even played the game and yet you already think it sucks. So what if the graphics aren't on par with Crysis? I'm sure it'll look nice running on my PC @ 1080p/60fps. I'll hold off on my opinion of the gameplay until I play the demo or read some reviews.



This.
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Mediocre_man90

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#44 Mediocre_man90
Member since 2006 • 968 Posts
The fact that "essential" NPC's are unkillable bothers me to no end. Maybe I'll decide that those NPC's aren't "essential." I personally feel that being able to do whatever I damn well please is "essential" to Role Playing. Apparently Black Isle felt that way too, because they actually made you deal with the consequences of your actions when you killed someone. Oh well. What game (other than Deus Ex) has actually done that in the past 10 years anyway...
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TryDaBeardON

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#45 TryDaBeardON
Member since 2004 • 642 Posts
I keep going back and forth on this game, and although I'll probably buy it at launch, it's at off right now. I really respect bethesda, and liked oblivion quite a bit, but comments like "what's so important about picking bloody mess at startup" are really making me cringe.
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Baranga

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#46 Baranga
Member since 2005 • 14217 Posts

why is everyone hating this game? It's nice to see a company adapting on a cult classic and so far looks like they have not butchered it.

To sum it up, Bethesda has their workcut out for them, the story and all the non technical stuff is practically all done by Blackisle. All they will do is handle the mostly technical aspect -- which is already mostly done too (using Gamebryo engine) , just make some new skins and textures and meshes and it's all done. You guys have nothing to worry about this game will be a hit and will get a 9.0 from most reviewers.

p00pz

Sarcasm?