yay!
http://www.gamespot.com/pages/gamespace/updates.php?pid=918428&sid=6173397&tag=topslot;title;1&om_act=convert&om_clk=topslot
Graphics? Meh.
They seem to be on the right track though, it starting to get some hype going.
This topic is locked from further discussion.
I'm not excited that it didn't follow the previous games and be a top down game, the least they could have done was make it a third-person RPG.06m1r3m86
Dude, I think it would be a good idea if you, you know, read the actual preview.
Anyway, there's a lot of fear that Fallout 3 will simply be Oblivion with guns, but from the looks and sounds of it, Bethesda seems to be going in the right direction - staying true to the series roots while making some much needed evolutionary changes. We'll see how it pans out.
Dude, I think it would be a good idea if you, you know, read the actual preview.UpInFlameshaha But anyways I'm really excited for it, but yes they also need to tone down the graphics and or make a wider range of settings for the people with the lower end PCs, otherwise they could lose quite a bit of their following.
[QUOTE="06m1r3m86"]I'm not excited that it didn't follow the previous games and be a top down game, the least they could have done was make it a third-person RPG.UpInFlames
Dude, I think it would be a good idea if you, you know, read the actual preview.
Anyway, there's a lot of fear that Fallout 3 will simply be Oblivion with guns, but from the looks and sounds of it, Bethesda seems to be going in the right direction - staying true to the series roots while making some much needed evolutionary changes. We'll see how it pans out.
bethesda isn't really a dev team on whom you can actually trust on whatever they say. They tend to overhype a lot of the things they show to the press. I'll just keep all of my opinions to myself until there are some gameplay videos that I can see.(Hopefully they will be available at E3) Until then I'm taking everything that beth says with a huge grain of salt.
[QUOTE="06m1r3m86"]I'm not excited that it didn't follow the previous games and be a top down game, the least they could have done was make it a third-person RPG.UpInFlames
Dude, I think it would be a good idea if you, you know, read the actual preview.
Anyway, there's a lot of fear that Fallout 3 will simply be Oblivion with guns, but from the looks and sounds of it, Bethesda seems to be going in the right direction - staying true to the series roots while making some much needed evolutionary changes. We'll see how it pans out.
I did read the preview, I'm saying that you have a game that has been in one form for a while, switches developement, and changes elements that made the game what it was. Yes, hits are still determmined by dice rolls and such, but in my honest opinion that seems odd when you are moving the reticule yourself. Seems too much like Oblivion. And a switch in perspective like this isn't evolutionary, evolutionary would be going from an overhead perspective with a point and click interface, then going to third person, not firstperson with mouse-look.
bethesda isn't really a dev team on whom you can actually trust on whatever they say. They tend to overhype a lot of the things they show to the press. I'll just keep all of my opinions to myself until there are some gameplay videos that I can see.(Hopefully they will be available at E3) Until then I'm taking everything that beth says with a huge grain of salt.
onemic
Same here, although I have to admit that I'm relieved up to a certain point, since it doesn't seem to be a COMPLETE Oblivion clone....yet. And there's a Vault Boy on the desk in the first screenshot, and that rocks. :P
I'm not excited that it didn't follow the previous games and be a top down game, the least they could have done was make it a third-person RPG. I do think that those are in-game, because they have a distinctive look that Oblivion shared in the face to face conversations, it looks like they don't have final textures, but it does look in game.06m1r3m86those ARE in game and if you would grace the game with your precious time, there IS a third person mode.
I did read the preview, I'm saying that you have a game that has been in one form for a while, switches developement, and changes elements that made the game what it was. Yes, hits are still determmined by dice rolls and such, but in my honest opinion that seems odd when you are moving the reticule yourself. Seems too much like Oblivion. And a switch in perspective like this isn't evolutionary, evolutionary would be going from an overhead perspective with a point and click interface, then going to third person, not firstperson with mouse-look.06m1r3m86
While you are more than entitled to your opinion, it's been 10 years, certain changes are necessary and welcome, in my opinion. However, it seems you missed this little tidbit:
Yes, it's a first-person game, but it also has a third-person camera if you like to play that way, and the camera can be moved so that it almost mimics the perspective of the original Fallout games.
[QUOTE="06m1r3m86"]I did read the preview, I'm saying that you have a game that has been in one form for a while, switches developement, and changes elements that made the game what it was. Yes, hits are still determmined by dice rolls and such, but in my honest opinion that seems odd when you are moving the reticule yourself. Seems too much like Oblivion. And a switch in perspective like this isn't evolutionary, evolutionary would be going from an overhead perspective with a point and click interface, then going to third person, not firstperson with mouse-look.UpInFlames
While you are more than entitled to your opinion, it's been 10 years, certain changes are necessary and welcome, in my opinion. However, it seems you missed this little tidbit:
Yes, it's a first-person game, but it also has a third-person camera if you like to play that way, and the camera can be moved so that it almost mimics the perspective of the original Fallout games.
Considering beth's horrible work on camera perspectives in the past, I somehow doubt going into this mode will be feasable, especially considering that they are trying to make it into more of an action game.(The first person perspective being the primary POV already proves this) In fact I wouldn't be surprised if they flat out cut it by the time the game hits retail.
bethesda isn't really a dev team on whom you can actually trust on whatever they say. They tend to overhype a lot of the things they show to the press. I'll just keep all of my opinions to myself until there are some gameplay videos that I can see.(Hopefully they will be available at E3) Until then I'm taking everything that beth says with a huge grain of salt. onemicTotally agree. Remember Bethesda's created hypea bout RadiantAI? In reality the system added little to no content like they had described. They're a company that rivals Molyneux for talking too much in concept rather than implementation.
I still don't like the look of the super mutants. They just look like buff humans, not the massive super mutants from the originals.They actually remind me of the Oblivion ogres without the gut... I wonder if they just tweaked their models.
Also don't like the combat being brought into real time. Regardless of V.A.T.S. the game simply will not feel like Fallout in how it's being described. It's like taking Baldur's Gate and making it a real-time FPS that you can pause to choose a spell to cast, and with dice rolls to calculate hits... which sucks by the way, remember Morrowind's swingfest?
The problem with updating a classic is you usually lose enough of what made it a classic in the first place. It wasn't just the Fallout setting, it was it's implementation. That implementation is being changed almost completely.
Considering beth's horrible work on camera perspectives in the past, I somehow doubt going into this mode will be feasable, especially considering that they are trying to make it into more of an action game.(The first person perspective being the primary POV already proves this) In fact I wouldn't be surprised if they flat out cut it by the time the game hits retail.onemic
Yeah, the third-person camera in The Elder Scrolls is garbage - especially Morrowind, it's like they strapped the camera on the characters ass instead of its shoulders. However, Todd Howard said they learned a lot from Oblivion and spent a lot of time on the third-person camera for Fallout 3, and that they are using the first-person view primarily becuase of presentation purposes, not because of action purposes. We'll see how much of that is true later on.
[QUOTE="UpInFlames"][QUOTE="06m1r3m86"]I did read the preview, I'm saying that you have a game that has been in one form for a while, switches developement, and changes elements that made the game what it was. Yes, hits are still determmined by dice rolls and such, but in my honest opinion that seems odd when you are moving the reticule yourself. Seems too much like Oblivion. And a switch in perspective like this isn't evolutionary, evolutionary would be going from an overhead perspective with a point and click interface, then going to third person, not firstperson with mouse-look.onemic
While you are more than entitled to your opinion, it's been 10 years, certain changes are necessary and welcome, in my opinion. However, it seems you missed this little tidbit:
Yes, it's a first-person game, but it also has a third-person camera if you like to play that way, and the camera can be moved so that it almost mimics the perspective of the original Fallout games.
Considering beth's horrible work on camera perspectives in the past, I somehow doubt going into this mode will be feasable, especially considering that they are trying to make it into more of an action game.(The first person perspective being the primary POV already proves this) In fact I wouldn't be surprised if they flat out cut it by the time the game hits retail.
At least someone agrees with me. I've tryed playing Oblivion in third person, and considering that the game is more melee and magic, it would seem more suited to third person so that you can see around your character, but unfortunately it doesn't work that way. First person will be the primary and it is likely the POV that Bethesda will encourage you to play in.
I'm honestly really excited about this. I love the original Fallouts, but I don't really want to see another isometric game. I've alwayshated the isometric viewpoint, walls and furniture obscure way too much for my liking. To me it sounds like Bethesda's really thought this through and have come up with a system that ensures the best parts of Fallout's combat will survive a switch to third person. Will it be exactly like the Fallout you know and love? of course not. if it were nobody but the hardcore Fallout fans would buy it, and even then you'd find something to complain about. Everyone seems to be writing this game off simply because they didn't like Oblivion, but it sounds like they've listened to the complaints and are actually trying to fix them.
you can play it as 1st or 3rd person view but it is very rpg than a shooter so it sounds good
and its kepping the humour and the gore from the previous games
Couple other changes... No aimed groin shots, mini-games in for certain usable skills (ie: mastermind-style mini-game for hacking), and you can spend all your AP at once rather than waiting for the turn to play out. So for example you can pause it, queue up 3 aimed headshots, then "unpause" the game and it will execute those 3 headshots in a mini-cinematic (whether you hit or miss depends on the %).
The cinematic description reminds me like Max Payne's headshot bullet camera. From the sounds of it they've effectively butchered Fallout's tactical combat and in it's place will give us FPS action with a touch of MaxPayne's cinematic sequences. If Fallout 3's NPC's move at the same lightning speed as Oblivion's it will be even more frustrating.
Game is being demoed on a 360 so it's not unreasonable to assume, much like Oblivion, it's being geared largely towards the console crowd and will receive the Oblivion-style marketing campaign of constantly pushing the 360 version. So far their strategy and apparent focus has been identical to Oblivion's marketing and hypefest.
Oh, and the game will also have some unkillable NPC's, like Oblivion's "Essential NPCs".
I don't think it sounds like they've butcheered the tactical combat at all. sure you have the option to play in real time, but they also kept it turn based for those who want it that way. After reading it again it souns like the VATS system is very similar to the original Fallout combat system with the option of a first person viewpoint. You plan out your turn, use up your action points, watch your and your opponent'sturns unfold, then plan your next turn.
I could be reading it wrong, but if this is the case it might end up being one of the biggest evolutionary steps RPG's have ever seen, as far as combat goes at least.
The problem seems to be that the hardcore Fallout fans can't fathom the possibility of their beloved PC exclusive franchise going cross platform and still remaining good
I don't think it sounds like they've butcheered the tactical combat at all. sure you have the option to play in real time, but they also kept it turn based for those who want it that way. After reading it again it souns like the VATS system is very similar to the original Fallout combat system with the option of a first person viewpoint. You plan out your turn, use up your action points, watch your and your opponent'sturns unfold, then plan your next turn.Mediocre_man90I think you're reading too much into the "planning your turn" part. It's not turn-based, it's real time combat with the ability to pause the game to do aimed attacks. Your enemy doesn't take turns during that period, you don't move around, you just spend your AP on a bunch of aimed attacks then once you unpause it those attacks all happen at once in a mini-cinematic sequence. It's really not similar to Fallout's turn-based combat in the least.
The problem seems to be that the hardcore Fallout fans can't fathom the possibility of their beloved PC exclusive franchise going cross platform and still remaining goodMediocre_man90Well... several times PC gamers have watched their favorite franchises go multiplatform and pretty much every time it resulted in a simplified consolized game. It's not an unjustified feeling by any means.
Pete Hines, Bethesda: Fallout is something we've talked about internally for a long time. I'm pretty sure we made the initial approach. I don't remember when. I believe it was something we talked about with our president, Vlatko, at one point, who probably made the initial contact. Again, it's something that has been brought up internally, every now and then, for a long time.That there is whatfans don't like to read, and a good indication of Bethesda's focus here. He didn't say he thought they could make a successful Fallout game that gives fans an updated version of the franchise. He said they can make a mass-marketable version of the franchise that will appeal to a wide variety of gamers. That was what plagued Oblivion, Deus Ex 2, Thief 3, etc....
We're big fans of the Fallout franchise and think it's a good fit for our skills and what we do well. Simply put, we think we can make a great Fallout 3 that lots and lots of people will want to buy.Peter Hines
it's obvious this game is made first for the masses once more.the hype is already starting,with supreme features like the fact your father's face changes according to your actions....big whoop.
also,the choice about destroying a city or not doesn't sound that good by itself.what if the two different outcomes only mean characters with different names and one or two new quest of hardy any content?we can't judge the game yet,bethesda is too untrustworthy,as someone already said...
anyway,there is a chance the game will have an rpg feeling,However that depends on how skillful the developers are at balancing the simplicity most people want and the depth rpg gamers crave for.if we look at oblivion things don't look good...
at least they understood the simple fact that becoming a leader of every function in the game is ridiculous,even more so when you become head of the mage's guild without being able to cast a simple spell,for example.opposing functions ought to spike things up.
i hope they will also understand that resolving every quest in the game by killing is idiotic...
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