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Yes.
Not enough of them these days asside of Arma and partially Red Orchestra.
The "close quarters combat" ones are pretty much extinct or so it seems.
But hey, atleast theres the Raven Shield 2.0 mod...
Takedown appears to offer just that, but on the SOCOM level from the looks of things.Yes.
Not enough of them these days asside of Arma and partially Red Orchestra.
The "close quarters combat" ones are pretty much extinct or so it seems.
But hey, atleast theres the Raven Shield 2.0 mod...
nameless12345
ArmA 3 might fix things for you, I haven't tried the Alpha just yet, but everything I've read and seen indicates that it's a lot smoother, responsive and accessible.I tried to like Arma but it just feels too clunky
kraken2109
ArmA 3 might fix things for you, I haven't tried the Alpha just yet, but everything I've read and seen indicates that it's a lot smoother, responsive and accessible. You do realize that Serellan was behind many of the changes to the GR franchise right?I tried to like Arma but it just feels too clunky
kraken2109
I think a new SWAT game would be cool. Does anybody know where you can buy SWAT 4 online?
GOG only has SWAT 3.
pawq4
You used to be able to buy it in Direct2drive.com, but now its under Gamefly and they don't have the license to sell the game anymore. I regretted not picking up the Gold Edition for $5 when it was on sale. I only have the retail of the original game but still haven't gotten the expansion.
I hope GOG picks it up, but right now if you want it (legally), you'll need to get a boxed copy
ArmA 3 might fix things for you, I haven't tried the Alpha just yet, but everything I've read and seen indicates that it's a lot smoother, responsive and accessible. You do realize that Serellan was behind many of the changes to the GR franchise right? Yeah after seeing the guy's resume for sure. I don't hold it against them - Ubisoft made the call in the change of direction of the IP, and in all fairness even if they weren't tactical shooters they were still strong games. I enjoyed those GRAW games and the more tactical throwbacky PC ones too. R6 Vegas less so. Either way their vision for Takedown is pretty clear cut.I tried to like Arma but it just feels too clunky
kraken2109
RSE was actually wanting to increase the number of gamers that played their games by the time Serellan was hired. Even GR, as good as it is, as well as revered, shows that RSE was looking to make their games accessible to more gamers and it succeeded in that respect. Still, with GR2 (this is where Serellan came in at), GR went from an FPS to a TPS (you are shooting weapons to kill others, why do you want to look at your character?) and that is where GR started going downhill, at least as a Tac-Sim. GRAW for the PC was totally different from the console version, but still, it was a linear shooter even if an FPS and RSE only built the MP for GRAW/2 on the XBox. Yeah, Ubi was behind some of the changes, but as far as the console, Serellan was the force according to a source I have that was there during the time GR2 was being made and when the call came in to shelve the PC version of it (that RSE was working on).
The direction the R6 franchise took was all Ubi Montreal and Goliath and his vision for the franchise. We see where that ended up. I will give them props on Raven Shield though, they tried, but switching engines changed the game, it just didn't feel right.
I enjoyed the original Ghost Recon and Rainbow Six 3: Raven Shield and its associated expansion packs. I also really liked SWAT 4 and its expansion pack.Â
I'm curious, WhiteKnight, you say you don't like anything after Island Thunder. What about Raven Shield? That remains one of my favorite tactical shooters of all time, besides SWAT 4. If you didn't like it, what was wrong with it?
I enjoyed the original Ghost Recon and Rainbow Six 3: Raven Shield and its associated expansion packs. I also really liked SWAT 4 and its expansion pack.Â
I'm curious, WhiteKnight, you say you don't like anything after Island Thunder. What about Raven Shield? That remains one of my favorite tactical shooters of all time, besides SWAT 4. If you didn't like it, what was wrong with it?
The_Capitalist
If you really liked SWAT 4, I'd recommend its predesscor SWAT 3. While SWAT 4 did so some things better, I still think overall SWAT 3 is a more tactical experience. The best part of SWAT 3 is that the mission plays different almost every time. It was quite a feat for 1999 IMO.
You can get it from GOG.com, but I'm sure you could find a boxed copy somewhere too if you wanted the actual disc.
The game felt different due to the engine change (RSE engine to Unreal 2). It even had a different look. The weapons handling even felt different. I know that I didn't like the weapon view (yeah, I know it could be turned off). Also, the sound bug in the demo really turned me off (I do have the full version that came with a video card I bought, but I didn't buy the card for RvS). Even when I tried TvT, it didn't feel like Rogue Spear did. I have kept my promise to not buy any R6 game after Black Thorn.WhiteKnight77
Interesting. That's an opinion that I rarely hear from Rainbow Six fans (at least, those of us who liked the pre-Lockdown stuff). Most people consider Raven Shield (myself included) to be the pinnacle of the series and one of the best tactical shooters of our age.Â
I suppose it's just different. I like it a lot more than Ghost Recon's feel, personally, though Ghost Recon is still a pretty good game too.Â
[QUOTE="WhiteKnight77"]The game felt different due to the engine change (RSE engine to Unreal 2). It even had a different look. The weapons handling even felt different. I know that I didn't like the weapon view (yeah, I know it could be turned off). Also, the sound bug in the demo really turned me off (I do have the full version that came with a video card I bought, but I didn't buy the card for RvS). Even when I tried TvT, it didn't feel like Rogue Spear did. I have kept my promise to not buy any R6 game after Black Thorn.The_Capitalist
Interesting. That's an opinion that I rarely hear from Rainbow Six fans (at least, though guys who liked the pre-Lockdown stuff). Most people consider Raven Shield (myself included) to be the pinnacle of the series and one of the best tactical shooters of our age.Â
I suppose it's just different. I like it a lot more than Ghost Recon's feel, personally, though Ghost Recon is still a pretty good game too.Â
John Sonedecker, owner of Blackfoot Studios and former RSE Lead Level Designer (for R6/RS/GR), asked that question either at GhostRecon.net or in his company's forum and got similar answers to mine. I know a lot of people on the Ubi forums liked it, but many complained about how broken it was and how each patch broke something new. As I said, it just didn't feel like R6/RS.[QUOTE="WhiteKnight77"]The game felt different due to the engine change (RSE engine to Unreal 2). It even had a different look. The weapons handling even felt different. I know that I didn't like the weapon view (yeah, I know it could be turned off). Also, the sound bug in the demo really turned me off (I do have the full version that came with a video card I bought, but I didn't buy the card for RvS). Even when I tried TvT, it didn't feel like Rogue Spear did. I have kept my promise to not buy any R6 game after Black Thorn.The_Capitalist
Interesting. That's an opinion that I rarely hear from Rainbow Six fans (at least, those of us who liked the pre-Lockdown stuff). Most people consider Raven Shield (myself included) to be the pinnacle of the series and one of the best tactical shooters of our age.Â
I suppose it's just different. I like it a lot more than Ghost Recon's feel, personally, though Ghost Recon is still a pretty good game too.Â
Interesting opinion indeed. Been playing tactical shooters since R6 and I feel that Ravenshield was the pinnacle of the series (and tactical shooters for that matter) as well. To each his own I suppose.Even though it was a big change up, I enjoyed R6: Vegas. Vegas 2, not so much. Same thing with Ghost Recon, I've enjoyed some of the later iterations especially Ghost Recon 2. While the campaign/SP was far more restrictive, the MP was still GR at it core. GRAW wasn't too bad either but it's obvious that the series is almost completely changed now with the recent release of Future Soldier.
SWAT 4 is pretty awesome too and while I enjoyed Operation Flashpoint back in the day, I had a pretty hard time getting into Arma; just too damn clunky.
While not as "hardcore" as early Red Storm tactical shooters, I've enjoyed SOCOM's brand of tactical shooters on the Playstation. Demolition clan matches on Crossroads where intense as hell. Sadly, much like Ubisoft's direction with GR and RS, SOCOM's quality dropped after Combined Assault in order to appeal to the masses. Confrontation was broken beyond belief on launch and SOCOM 4 was turned into a respawn game with killstreaks (among other bullshit design choices).
RSE was actually wanting to increase the number of gamers that played their games by the time Serellan was hired. Even GR, as good as it is, as well as revered, shows that RSE was looking to make their games accessible to more gamers and it succeeded in that respect. Still, with GR2 (this is where Serellan came in at), GR went from an FPS to a TPS (you are shooting weapons to kill others, why do you want to look at your character?) and that is where GR started going downhill, at least as a Tac-Sim. GRAW for the PC was totally different from the console version, but still, it was a linear shooter even if an FPS and RSE only built the MP for GRAW/2 on the XBox. Yeah, Ubi was behind some of the changes, but as far as the console, Serellan was the force according to a source I have that was there during the time GR2 was being made and when the call came in to shelve the PC version of it (that RSE was working on).
The direction the R6 franchise took was all Ubi Montreal and Goliath and his vision for the franchise. We see where that ended up. I will give them props on Raven Shield though, they tried, but switching engines changed the game, it just didn't feel right.
Well correct me if I'm wrong but RSE was owned by Ubisoft then yeah? Makes sense if they were gunning for a wider audience, GR2 on the consoles was entirely a console shooter affair, and honestly that's fine - it's their prerogative. Can't say I'm entirely happy with the series moving away from realistic tactical shooter territory, but I'm not going to hold that entirely against Serellan now - keeping in mind the company didn't exist until the Kickstarter - it's the pitch and their execution that concerns me. Otherwise the argument entirely lies against Christian Allen, and well, a whole studio and publishers decision isn't a single dude's creative direction. Either way I'm interested to see how it turns out, not playing defend the developer - but I'm giving them benefit of the doubt. I don't think accessibility is bad thing either, always a good thing. As long as the focus is on realism and tactical gameplay. But yeah Raven Shield was pretty good, I completely agree it didn't feel right (still hate those exploding barrels), but it was classic Rainbow Six through and through. Who knows if these start to slowly gain more attention hopefully more of these shooters might emerge.[QUOTE="The_Capitalist"]
I enjoyed the original Ghost Recon and Rainbow Six 3: Raven Shield and its associated expansion packs. I also really liked SWAT 4 and its expansion pack.Â
I'm curious, WhiteKnight, you say you don't like anything after Island Thunder. What about Raven Shield? That remains one of my favorite tactical shooters of all time, besides SWAT 4. If you didn't like it, what was wrong with it?
Cwagmire21
If you really liked SWAT 4, I'd recommend its predesscor SWAT 3. While SWAT 4 did so some things better, I still think overall SWAT 3 is a more tactical experience. The best part of SWAT 3 is that the mission plays different almost every time. It was quite a feat for 1999 IMO.
You can get it from GOG.com, but I'm sure you could find a boxed copy somewhere too if you wanted the actual disc.
Totally second this, the different engagement modes, the bullet penetration and so on - it's still a fantastic game. SWAT 4 has more creative missions and all that, but it's a fairly lousy game in terms of combat by comparison, where it shines is the a.i. behaviour, the animations and scenarios imo. Still have my boxes of both games and Stetchkov Syndicate - super good series.RSE was actually wanting to increase the number of gamers that played their games by the time Serellan was hired. Even GR, as good as it is, as well as revered, shows that RSE was looking to make their games accessible to more gamers and it succeeded in that respect. Still, with GR2 (this is where Serellan came in at), GR went from an FPS to a TPS (you are shooting weapons to kill others, why do you want to look at your character?) and that is where GR started going downhill, at least as a Tac-Sim. GRAW for the PC was totally different from the console version, but still, it was a linear shooter even if an FPS and RSE only built the MP for GRAW/2 on the XBox. Yeah, Ubi was behind some of the changes, but as far as the console, Serellan was the force according to a source I have that was there during the time GR2 was being made and when the call came in to shelve the PC version of it (that RSE was working on).
The direction the R6 franchise took was all Ubi Montreal and Goliath and his vision for the franchise. We see where that ended up. I will give them props on Raven Shield though, they tried, but switching engines changed the game, it just didn't feel right.
Well correct me if I'm wrong but RSE was owned by Ubisoft then yeah? Makes sense if they were gunning for a wider audience, GR2 on the consoles was entirely a console shooter affair, and honestly that's fine - it's their prerogative. Can't say I'm entirely happy with the series moving away from realistic tactical shooter territory, but I'm not going to hold that entirely against Serellan now - keeping in mind the company didn't exist until the Kickstarter - it's the pitch and their execution that concerns me. Otherwise the argument entirely lies against Christian Allen, and well, a whole studio and publishers decision isn't a single dude's creative direction. Either way I'm interested to see how it turns out, not playing defend the developer - but I'm giving them benefit of the doubt. I don't think accessibility is bad thing either, always a good thing. As long as the focus is on realism and tactical gameplay. But yeah Raven Shield was pretty good, I completely agree it didn't feel right (still hate those exploding barrels), but it was classic Rainbow Six through and through. Who knows if these start to slowly gain more attention hopefully more of these shooters might emerge.RSE was bought by Ubi in August 2000 so yeah, Ubi owned RSE when they moved development to Ubi Montreal and when RSE hired Christian as lead designer for GR2.
I am going to wait to see what Takedown has to offer before I pass any judgments, but I know that Ground Branch (being made by the former lead level designer at RSE responsible for some of the levels in R6 as well as those in RS and GR along with Beppo of Infiltration fame) will advance what GR and R6 started and should have done.
[QUOTE="skrat_01"][QUOTE="WhiteKnight77"]Well correct me if I'm wrong but RSE was owned by Ubisoft then yeah? Makes sense if they were gunning for a wider audience, GR2 on the consoles was entirely a console shooter affair, and honestly that's fine - it's their prerogative. Can't say I'm entirely happy with the series moving away from realistic tactical shooter territory, but I'm not going to hold that entirely against Serellan now - keeping in mind the company didn't exist until the Kickstarter - it's the pitch and their execution that concerns me. Otherwise the argument entirely lies against Christian Allen, and well, a whole studio and publishers decision isn't a single dude's creative direction. Either way I'm interested to see how it turns out, not playing defend the developer - but I'm giving them benefit of the doubt. I don't think accessibility is bad thing either, always a good thing. As long as the focus is on realism and tactical gameplay. But yeah Raven Shield was pretty good, I completely agree it didn't feel right (still hate those exploding barrels), but it was classic Rainbow Six through and through. Who knows if these start to slowly gain more attention hopefully more of these shooters might emerge.RSE was actually wanting to increase the number of gamers that played their games by the time Serellan was hired. Even GR, as good as it is, as well as revered, shows that RSE was looking to make their games accessible to more gamers and it succeeded in that respect. Still, with GR2 (this is where Serellan came in at), GR went from an FPS to a TPS (you are shooting weapons to kill others, why do you want to look at your character?) and that is where GR started going downhill, at least as a Tac-Sim. GRAW for the PC was totally different from the console version, but still, it was a linear shooter even if an FPS and RSE only built the MP for GRAW/2 on the XBox. Yeah, Ubi was behind some of the changes, but as far as the console, Serellan was the force according to a source I have that was there during the time GR2 was being made and when the call came in to shelve the PC version of it (that RSE was working on).
The direction the R6 franchise took was all Ubi Montreal and Goliath and his vision for the franchise. We see where that ended up. I will give them props on Raven Shield though, they tried, but switching engines changed the game, it just didn't feel right.
WhiteKnight77
RSE was bought by Ubi in August 2000 so yeah, Ubi owned RSE when they moved development to Ubi Montreal and when RSE hired Christian as lead designer for GR2.
I am going to wait to see what Takedown has to offer before I pass any judgments, but I know that Ground Branch (being made by the former lead level designer at RSE responsible for some of the levels in R6 as well as those in RS and GR along with Beppo of Infiltration fame) will advance what GR and R6 started and should have done.
 Is Ground Branch gonna have a proper campaign ?  Last I heard that it was only MP, which is dissapointing to say the least.  And seeing how that Takedown kickstarter was so poorly handled, plus the guy that's behind it, doesn't give me much confidence in that project.Â
 And I thought CRPGs were a niche genre !  Oh man. I guess your only choice as a fan of this genre is to play Arma games or older titles like R6 (Raven Shield and previous R6 games), Ghost Recon 1, Operation Flashpoint: Cold War Crisis, SWAT 3/4..
Â
  Too bad my pc wont run Arma 2 smoothly, so I doubt it'll run Arma 3. Â
 Is Ground Branch gonna have a proper campaign ?  Last I heard that it was only MP, which is dissapointing to say the least.  And seeing how that Takedown kickstarter was so poorly handled, plus the guy that's behind it, doesn't give me much confidence in that project.[QUOTE="WhiteKnight77"]
RSE was bought by Ubi in August 2000 so yeah, Ubi owned RSE when they moved development to Ubi Montreal and when RSE hired Christian as lead designer for GR2.
I am going to wait to see what Takedown has to offer before I pass any judgments, but I know that Ground Branch (being made by the former lead level designer at RSE responsible for some of the levels in R6 as well as those in RS and GR along with Beppo of Infiltration fame) will advance what GR and R6 started and should have done.
bussinrounds
Â
 And I thought CRPGs were a niche genre !  Oh man. I guess your only choice as a fan of this genre is to play Arma games or older titles like R6 (Raven Shield and previous R6 games), Ghost Recon 1, Operation Flashpoint: Cold War Crisis, SWAT 3/4..
Â
  Too bad my pc wont run Arma 2 smoothly, so I doubt it'll run Arma 3. Â
Ground Branch will start as a MP only game to begin with. There will be an SP/Coop component added, but due to those game modes needing money to pay a proper animator, as well as purchasing the AI package needed, it will take a while for those to be added, but yes, it will have a proper campaign. They just released some new screens of the first map that will be released that will be playable. Looks pretty interesting.RSE was bought by Ubi in August 2000 so yeah, Ubi owned RSE when they moved development to Ubi Montreal and when RSE hired Christian as lead designer for GR2.
I am going to wait to see what Takedown has to offer before I pass any judgments, but I know that Ground Branch (being made by the former lead level designer at RSE responsible for some of the levels in R6 as well as those in RS and GR along with Beppo of Infiltration fame) will advance what GR and R6 started and should have done.
Gotcha, thanks for the details. There's a few previews for Takedown out there too. I've been following Ground Branch for a while too, shame the Kickstarter didn't get enough traction - looked like it had a damn solid amount of potential.RSE was bought by Ubi in August 2000 so yeah, Ubi owned RSE when they moved development to Ubi Montreal and when RSE hired Christian as lead designer for GR2.
I am going to wait to see what Takedown has to offer before I pass any judgments, but I know that Ground Branch (being made by the former lead level designer at RSE responsible for some of the levels in R6 as well as those in RS and GR along with Beppo of Infiltration fame) will advance what GR and R6 started and should have done.
Gotcha, thanks for the details. There's a few previews for Takedown out there too. I've been following Ground Branch for a while too, shame the Kickstarter didn't get enough traction - looked like it had a damn solid amount of potential. You should see the new GB screens of the map that will be made available to the public. Nice.Please Log In to post.
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