Seen one check point, seen them all.
True, I guess. Layout is often different, and some have snipers or varying numbers of trucks but yeah, a guardpost is a guardpost. I'm not really sure what's wrong with that, though. I mean... A guardpost is a guardpost.
Seen one area, next one looks the same.
I don't agree with that. I mean, the whole world map of course has the same African theme throughout of course, but the environments vary a lot.
Seen one enemy, the rest are the same.
Yeah, it's unfortunate the game doesn't take advantage of the depth that could be offered by factions and all. But there isn't even a question of whether the thugs up the road are UFLL or APR. They're just bad guys. Eeeeeverybody's a bad guy. Definitely one of the disappointing aspects of the game.
Seen one diamond case, seen them all; no cool, interesting treasures to find. Gets really boring roaming around trying to find a stupid diamond briefcases just so I can upgrade or buy items. How about finding an Upgrade book or something once and a while. Or money on bodies?
Yes, another area that could have been given depth that was just totally neglected. I mean, I actually do like going around and finding diamonds and everything, but I would certainly like to have a more deep incentive for exploration with all kinds of unexpected things to find. Oh well.
No leaning or prone.
This game does desperately need both. And it's very apparent to me that it originally had them. The importance of taking cover and popping out to shoot, the many fences and objects that could be used as cover but are too low to do so even when you're crouched. These things were no doubt removed when the game was adapted to consoles. The game isn't broken without them or anything, but they sure would come in handy.
Night time not dark at all.
Doesn't particularly bother me, but I would definitely prefer night time was at least a little darker (provided enemy soldiers' awareness in the dark was reduced accordingly).
No flash light (guess above fixed flashlight problem)
I honestly would like to have a flashlight (it could like an LED light or something so you wouldn't have to worry about batteries) even at the current level of lighting at night time, as there have still been a couple times where something I was trying to look at was heavily shadowed and I couldn't make out what it was without getting closer. Actually, I'd like to see more than just flashlights; lighting systems in general would be neat things to incorporate into the game, different things you could buy with advantages and disadvantages over each other. Night vision, LED flashlight, lantern... stuff like that. Just another one of those aspects of depth that would make Far Cry 2 better, but they're just not there.
Jeep lights crappy.
I guess they're a little dim, and it would be neat if you could turn on your brights or something, but I wouldn't call them "crappy." They work well enough for me.
After a couple firefights, you know exactly what to expect cause it's exactly the same the next time.
Hm. Not sure what you mean. I've had plenty of fights that played out differently from others. Maybe it's just how you play.
Bus stops way too few and far between to be useful.
Egh, I think they're useful to an extent, but I agree, there needs to be more of them for the feature to be of considerable use.
Gotta hoof it a lot and you can't sprint for long at all nor is there a toggle walk.
Don't know if you know, but as your sickness level decreases, your maximum sprint time increases. I'm down to level 2 now, and I can sprint for a pretty fair distance I'd say, like a few hundred feet. Considering all the gear you're carrying, I think that sounds pretty fair. Anyway, it's enough for it to never be a problem, anyway, and your stamina builds up quickly between sprints.
There are beds and couches all over but you cant sleep in them?
They're all in hostile areas, though. I don't think I'd want to sleep somewhere I knew more soldiers would be sure to show up at, either.
Can't climb trees (ok this is a stretch but would be cool)
Yeah, it would be cool :P, but I'm sure that'd be kind of difficult to implement to where it'd be consistently useful.
Enemy vehicles always faster than yours.
Not true, actually. I used to think so, too. But that's not the case; the assault truck just happens to be faster than every other vehicle (I've come across so far). If you look at the speedometer on it, you go up to something like 80-90 mph max, whereas all the others go up to like 60 tops. So if you use an assault truck, the enemy shouldn't be able to catch you, only keep up (and if you hear them get in their truck to come after you soon enough that they'll be close enough behind to keep coming after you, just switch to gunner position quickly and pump them full of lead when they come up the road after you).
Anyway, I don't use vehicles very much anymore like I did previously. I've found staying on foot at almost all times is much more fun and engaging, though I do get in vehicles sometimes when I know there's no trouble up ahead.
Respawn gets old and is so rinse and repeat.
I wouldn't know, I'm a very careful player and I hardly ever die (if I do, I just reload). But yeah, the whole idea of getting rescued by buddies and such is pretty dumb to me.
You are attacked on sight every where you go
Yeah, the faction soldiers are all off their rockers. If a road patrol sees you, that's it, they're going to try to run you over. You could be chasing zebras with a machete like a madman, and it wouldn't matter. You're probably trying to catch the zebras and implant mind probes and put explosives in their stomachs so you can send them off to kill the soldiers, as far as they're concerned. It's really just lazy design and AI programming, that's all. There could have been factions to align with, faction wars to watch every now and then, car drivers that didn't all have road rage, etc. Oh well, still doesn't ruin anything for me.
Enemy can see and shoot too well through bushes and grass
Definitely. Enemy awareness in general needs to be re-worked. They can't see you when you're standing out in the open in broad daylight a few hundred feet away while you can easily take potshots at any one of them with a sniper rifle, but they can shoot at you quite accurately through many bushes and lots of tall grass once they're aware of your presence while you can't quite pinpoint where they're at.
25 min of driving for 5 min mission battles is way off balance
I guess I agree with that, but only because driving around gets repetitive. Go a quarter mile, stop, take out road patrol, go a half mile, stop, take out guardpost, etc.
Like I said, I mostly go on foot now. Much better that way, as the act of traveling is so much more fun. The ambience and atmosphere of the environments and the music, the ability to avoid confrontations with guardposts, and trying to keep out of sight of road patrols is actually a lot of fun. In a vehicle, you just can't play by your own rules, but on foot everything is much more free-form. So I'd say it's the way the game is designed that doesn't flow well with the driving aspect that's faulty, and not necessarily travel time compared to mission time (although some missions with some more depth certainly wouldn't hurt).
Only can do 1 mission at a time forcing even more back and forth driving
I agree, that's one of the single biggest flaws in the game for me. And such artificial lengthening wouldn't be so bad if so many of the quests weren't dumb and repetitive, like...
...Weapons guy missions are exactly the same every time
Yeah, and so are the radio tower missions (although I guess the varied circumstances to assassinating someone make up for that). More lack of depth that this game would be better for, to be sure.
No matter what, the enemies vehicles will always be faster than yours forcing you to stop and fight at check points
I already addressed the part about vehicles, of course, but yeah, the stop-and-go routine while in a vehicle does kind of suck (and it sucks more and more the more you do it), which is the main reason I decided to stay on foot most of the time in the first place.
Open world is not truely so open, lots of unclimbable ridges or hills funnel you through checkpoints
Definitely too many bottlenecks and linear mazes of roads and such in this game. Too many inaccessible outcrops of rocks and mountains. Too little ability to get to certain areas and to scale landmarks for an open-world game, I agree.
It's funny... I agree with most of your points, and I could easily come up with many other negative points right now if I wanted, and I'd be forgetting still other negative points I've noticed before if I did so... But I think this game is an excellent overall package, nonetheless, and I wouldn't call it "Quake with vehicles in Africa" by any stretch of the imagination.
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