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Woropaew

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#1  Edited By Woropaew
Member since 2014 • 25 Posts

So what game first use Physx?

Wikipedia says that it was Bet of soldier (2005) .

https://en.wikipedia.org/wiki/List_of_games_with_hardware-accelerated_PhysX_support

but --- http://physxinfo.com/wiki/Bet_on_Soldier

physx released only in 2005 with patch 1 3 for that game

Mobygames listed "Dungeons dragons - dragonshard" as first game, released in 2005 (september) (nevermind others games from the list from 2003, 2004, 2005 - its all patched in 2006)

http://www.mobygames.com/game-group/physics-engine-physx/offset,325/so,1d/

here page about dragonshard -from april 2005 -

http://www.thefreelibrary.com/Atari%27s+Upcoming+Dragonshard+Leverages+AGEIA+Physics+Simulation%3B...-a0131931376

So - dragonshard was first ever game to use Physx techology?

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GeryGo

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#2 GeryGo  Moderator
Member since 2006 • 12810 Posts

Who cares? the number of games that use PhysX is so small that I can count them on my hands (the good ones I mean)

Besides best destruction I've seen was on Red Faction Guerrilla using the Havok engine

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deactivated-5bda06edf37ee

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#4  Edited By deactivated-5bda06edf37ee
Member since 2010 • 4675 Posts

i'm so glad i bought that PhysX card back in the days. hardware of the future.

no, i really didn't.

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nicecall

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#5  Edited By nicecall
Member since 2013 • 528 Posts

i'm not sure either what the first game was. I remember though the physx cards used to be stand alone seperate cards and were not integrated into the nvidia cards... so that really hurt physx from taking off properly. it looks pretty cool for some games that do use it, but if a game is properly designed to use the cpu to do the physics, physx is useless really.

Worst laggy physx game i've played is probably Alice Madness Returns, it chugged badly with it enabled on highest settings, and i have overclocked 680gtx and 4770k i7 cpu... but that whole game was badly optimized on pc even with all the physics turned off... the game required a fair bit of config file editing to run good.

Best physx usage in a game in recent memory is probably Borderlands 2.... if i ran the game using cpu for physics, i took a pretty big fps hit, if i enabled physx support i gained a lot of fps and the physics looked better... thats the kind of thing you want to see.... its too bad so few games use it. Could run the game at 2560x1440 and rarely any fps drops below 60fps... pretty well optimized i think.

Also another well done physx game i thought was Mafia 2, it made good use of the physx power and in shoot outs crap would fly all over the place and make a real nice mess of the objects in the environments.

edit:

from that wiki you posted i read it, and it looks like a game called Switchball (Crazyball) from 2005 was the first to use physx (when it was first created by Ageia before nvidia bought its tech out).

http://en.wikipedia.org/wiki/Ageia

http://en.wikipedia.org/wiki/Switchball

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BattleSpectre

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#6 BattleSpectre
Member since 2009 • 7989 Posts

PhysX can suck my left nut. SLI is sucking my right one.

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Woropaew

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#7  Edited By Woropaew
Member since 2014 • 25 Posts

@PredatorRules: im doing site about history of games from 1948 to 2014 so i care

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Woropaew

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#8 Woropaew
Member since 2014 • 25 Posts

@nicecall: @PredatorRules: Switchball released in 2007

so dragonshard is first