Separate sound from music. Having great environmental sound is part of the immersion process. Having music around tend to ruin the immersion for me. If I'm in a WW2 dogfight, I want to hear the engine sounds, machine gun and cannon sounds, the clatter of enemy bullets hitting my aircraft, damaged engine sounds, explosions......
I'm a simulation type of guy. I don't go for absolute adherence to realism. But, I try to keep music where I feel they're appropriate . They're certainly not appropriate in the middle of a dogfight or somewhere in the jungle with hostiles trying to kill my character.
Some players play a game like they're watching a movie. Not me. When I play a game, that's me in the game. I tend to look at things in the game and how it would look like if it was real world.
Great graphics? They're welcome if they're present. But, they're not absolutely essential. If it was, I would've upgraded from my GTX 560 Ti already. I get about middle-level detail settings with it for most newer games. But, so? So long as the graphics are serviceable, it's good enough to me.
If I'm playing an adventure game(eg Curse of Monkey Island), the story would be central. But, if I'm playing mission-based games? Not so much. So long as the story is adequate enough to get the mission going, it's enough. Any deeper and the story will get in the way of game play.
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