What you say is interesting because judging from your collection of games you don't seem to mind the linear action titles based on the scores you've given them: Fear, Quake 4, CoD 2, Halo games, Condemned, Soldier of Fortune, HL2, Far Cry, MOH: AA, Red Faction, Max Payne, Doom 3.
These are all linear, tightly scripted action games, with not much replayability at all. So im just a little confused about what you've said and what you've bought.
biggest_loser
Well, first of all I've say that I will always give a higher score for a game that gets the basic gameplay mechanics right (smooth intuitive controls, movement rate, variety of movement, etc.), and works without issue out of the box. A few too many games these days fail these first hurdles with clunky controls or being so bug-ridden they are difficult to play, so I'm going to reward quality where it's due. All of the games you highlighted had rock solid gameplay mechanics, and worked flawlessly for me from start to finish, ie, I did not need to install a patch to play them, and did not encounter any significant bugs (except for CoD 2 which had an issue with my dual-core processor at the time).
Secondly, I never claimed that I've never enjoyed a linear game. It would be extremely disingenuous of me to grossly mark down every linear action game just because it is linear and has scripted events.
Thirdly, preferences change over time, and it is mostly in recent years that my preference is for more open and less constraining games, partly because I have played so many linear games. When I've scored older games, I've tried to put myself in the mindset I had at the time, and how much I enjoyed a game overall.
If you require a more detailed reason why I gave those games their relative scores then I'll summarise...
FEAR - yes, it was linear for the most part, but there were quite a few sections with multiple pathways, and the AI was good enough to make each encounter challenging and not exactly the same, which gave the SP campaign some limited replayability. The multiplayer was very well executed as well, which was reflected in the overall score. The SP got a decent score mainly due to the story, atmosphere and presentation.
Quake 4 - I view as the best of the Quake series, and there was a good variety of gameplay and a decent story. It felt less constrained than previous Quake games, or even Doom 3, and I had fun playing it hence the score I gave it. I never underestimate fun as a factor in rating a game, and it was a decent length.
CoD 2 - got a decent score largely due to the multiplayer which, while not as enjoyable as CoD 1, still gave me a few hundred hours of enjoyment so I felt it was worth the money and was replayable in that way. The SP campaign was good, but I did find it much too linear and repetitive, with 'set piece' battles in favour of a more cohesive story, and far too many respawning enemies. Incidentally, I think CoD 4 has a better story, but it still suffers from linearity, repetition and too many respawning enemies, and it's even shorter than CoD 2.
Halo - I must have been very generous at the time when I scored that game. I must have been having a funny half hour or something, or maybe I was possessed (or maybe my mouse slipped). On reflection it deserved a 7.0 for the story and presentation, and some variety in the gameplay afforded by vehicular combat. Other than that it was a very average shooter, and much too short and repetitive. I hated the multiplayer.
Condemned - got a higher score than I would normally give due to a good story and great atmosphere, and an attempt to get away from the usual 'run and gun'. I will always give devs a +1 for trying something different. Again, I did feel too constrained by the linearity of the game, but its overall presentation deserved a decent score.
Soldier Of Fortune - automatically got a +1 for the Ghoul system (blowing off heads and limbs), and being the first game I played to have a 'moving train' level. :p Some of the levels also afforded different pathways to objectives, so it was not wholly linear. The game was also a decent length, which is always a plus in my book.
Half-Life 2 - is fairly linear, and has lots of scripted events, but it had a great variety of gameplay, great AI that made most encounters different, a great story, great characterisation and took me more than 20 hours to finish (as I explored everywhere). The MP that came with the game was fun for a while as well. Greatness should be rewarded with a great score.
Far Cry - maybe we played different versions of the game or something, but I didn't find Far Cry that linear at all. Every game has a certain linearity due to the story, and having to get from the start of a level to the end of a level, but Far Cry offered a great deal of freedom in how you got from A to B and what encounters you had along the way. So I dispute how you can call Far Cry linear and scripted.
MoH:AA - is another game that I slightly overscored. I hereby deduct .5 points, although it must be said the multiplayer aspect of that game afforded me many hours of enjoyment before I got hooked on CoD 1, and made up for the short SP campaign and the very annoying sniper level. :p Having said that, the SP campaign was a good, solid and varied experience with a decent story, which is often lacking in games today.
Red Faction - again got a +1 for the devs attempting something different with their GeoMod tech. Otherwise it was just a decent, solid shooter that I enjoyed at the time. The ability to use vehicles varied the gameplay, and attaching explosives to the backs of enemies was a good laugh.
Max Payne - On reflection, I devalue it to a 7.5, and that's the number of hours it took me to beat it. The story and presentation was solid, but without bullet time and the 3rd person perspective, it would have been a very average shooter, and it is paynefully linear. :p
Doom 3 - got a +1 because it was better than I expected, after all the things I had read about it. Yes it was very linear and repetitive in parts (which is why it didn't score higher), but had a decent length, good presentation and solid gameplay. Also, I played it with the GTX mod, so I had the flashlight all the way through. Maybe I would have scored lower if I'd been forced to constantly switch between flashlight and guns as in the core game.
The thing is, if I enjoyed a game, and it offered solid gameplay mechanics/controls and a decent story, I will rarely score a game lower than 7.0 or even 7.5 if the game is a quality build (even if it's short), because there are far worse games out there which have clunky control schemes, badly designed levels, poor AI, rubbish animation, awful sound, and have more bugs than the entomology department of the local zoo.
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