Off the top of my head, I'd have to say Fallout 1 and 2, Planetscape Torment, Wasteland, possibly UO depending on how high my nostalgia-o-meter is at the moment, Crysis for the eye-candy I suppose. Overall I'm not that proud over the gaming scene as a whole. I'm still waiting for the games of the future, with full customability, multiple plot choices, open plot story, free-roaming, several-endings-followed-by-a-free-roaming-mode super games that surely will come eventually. Everything up until now has kind of been more or less 'anticipation-playing-meh' for me.
I've played literally hundreds of games during my relatively slight stay on this planet, and I'd have to say that I'm pretty much at most mildly impressed over the gaming evolution. I'm a rpg'er at heart, but I have nothing against shooters with open ended environments, the gta series as an example, and the ones with rich, detailed storyline that has interesting characters, well written lines, and/or good music/audio, such as the system shock series.
Games that know what they are also impress me, somewhat. I enjoy games immensely more that weren't boasted to hell prior to sale. Prime example is TES IV: Oblivion, which promised sixty nine thousand different things, and delivered harrowingly few of the said. (Worth mentioning is TES II: Daggerfall. As I wasn't really in any sense around when that game was being developed, I can only say that it was good game that could have used some more playtesting. Digging in the code, one can find interesting features that were left out for one reason or another, such as the bard system)
Another example is S.T.A.L.K.E.R, which promised an semi-realistic horror-survival game, but in the end turned out to be an ordinary shooter with a larger inventory than most.
MDK was also a shooter, but it didn't promise the world, and delivered pretty much everything it said that it would. It had many good jokes, interesting features that didn't feel (too) out of place, and an interesting set of characters.
the space quest series were all about the humour, and so was the monkey island series. I can place nearly every and all point and click adventure games in the "Games that I liked" category, since they often were all about the problem solving/story delivering aspects of gaming. There is of course exceptions on that point, but I can't really remember any right now.
Doom 1 and 2 was also pure hearted shooters. Point gun at monster, click mousebutton. The third installment was a shooter/horror hybrid, and at first I feared that it would fail in the horror aspect, but it managed it fairly well, what with all the "zomgz bad guy jump out of shadows" moments in the game, but it could have done with more story/dialog in my taste, since it actually tried to tell a story that was branching out from the "get from point a to point b to escape" story of the prior two games, which was basically just that, it could have tried a bit more. But it get's points for doing it well nevertheless.
The half-life series obviously does what it does well, and has done so since the original game.
The silent hill series still fills me with dread, although the camera is mostly my greatest enemy.
Other notable horror games, in my opinion, some text games, (which I can't quite recall the name of), Point and click games, such as the Five Days a Stranger game by Yahtzee, and the following games in that series.
Overall I'd have to say that my days of the "remembering the games that makes me proud" PC gaming era has not yet come.
And this post was way to long and off topic. Terribly sorry. I'll go to bed now. Honest.
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