the only turn based rpg on the comp i've played so far is Heroes V
so can u give me the titles of some good turn-based rpgs which have released, are quite recent (made in the past 4-5 years)
also tell me about any good ones to release
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Fantasy Wars is pretty good (based on the demo)
Personally though, I am waiting for King's Bounty:The Legend. Its a spiritual successor to the original King's Bounty released like 15 years ago. It should be released later this year, or early 2008.
http://int.games.1c.ru/kingsbounty/
I do not know if I can meet your requirement for the recency of the titles but I will pass along the titles that I know:
Baldur's Gate I and II established the now defunct Black Isle as a leading developer in the RPG genre.
A the BGI and II graphics engines were used to make Icewind Dale I and II, also two solid RPGs by Black Isle.
From those series spawned Neverwinter Nights One and Two, which fall within your need for the titles to have been released within the last 5 years. NWN defaults to playing out in something between real-time and turns, though you can tailor the autopause options to make it play like a turn-based RPG when you are in combat. Outside of combat the game pretty much always runs in real-time, except when your character detects a trap (if you have that autopause feature enabled).
Fallout One and Two were also two highly regarded RPGs, though I never played either.
- Vr/GullvierJR.
I do not know if I can meet your requirement for the recency of the titles but I will pass along the titles that I know:
Baldur's Gate I and II established the now defunct Black Isle as a leading developer in the RPG genre.
A the BGI and II graphics engines were used to make Icewind Dale I and II, also two solid RPGs by Black Isle.
From those series spawned Neverwinter Nights One and Two, which fall within your need for the titles to have been released within the last 5 years. NWN defaults to playing out in something between real-time and turns, though you can tailor the autopause options to make it play like a turn-based RPG when you are in combat. Outside of combat the game pretty much always runs in real-time, except when your character detects a trap (if you have that autopause feature enabled).
Fallout One and Two were also two highly regarded RPGs, though I never played either.
- Vr/GullvierJR.
GulliverJr
Among the things I didn't like about the BG-I / II games was that they were not turn-based in the true meaning; you had to keep hitting space bar constantly to keep your character, and especially his followers, from doing idiotic stuff. I've played NWN-1 and all of its expansions. Same thing, but much easier to control (only one follower at a time). NWN2 started off with a ton of serious problems, the worst of which is named Atari, and the second worst of which is Sony's SecureROM.
Might and Magic 6, 7, and 8 were all switched (under player control) between turn-based and real time. Those were great fun; MM-9 was terrible. I never played Fallout. I have played all of the Elder Scrolls games. I have played all of SSI's Gold Box TSR Rules (pre WoWC changes) AD&D games, and all of the Wizardry games.
[QUOTE="GulliverJr"]I do not know if I can meet your requirement for the recency of the titles but I will pass along the titles that I know:
Baldur's Gate I and II established the now defunct Black Isle as a leading developer in the RPG genre.
A the BGI and II graphics engines were used to make Icewind Dale I and II, also two solid RPGs by Black Isle.
From those series spawned Neverwinter Nights One and Two, which fall within your need for the titles to have been released within the last 5 years. NWN defaults to playing out in something between real-time and turns, though you can tailor the autopause options to make it play like a turn-based RPG when you are in combat. Outside of combat the game pretty much always runs in real-time, except when your character detects a trap (if you have that autopause feature enabled).
Fallout One and Two were also two highly regarded RPGs, though I never played either.
- Vr/GullvierJR.
Kiwi_1
Among the things I didn't like about the BG-I / II games was that they were not turn-based in the true meaning; you had to keep hitting space bar constantly to keep your character, and especially his followers, from doing idiotic stuff. I've played NWN-1 and all of its expansions. Same thing, but much easier to control (only one follower at a time). NWN2 started off with a ton of serious problems, the worst of which is named Atari, and the second worst of which is Sony's SecureROM.
Might and Magic 6, 7, and 8 were all switched (under player control) between turn-based and real time. Those were great fun; MM-9 was terrible. I never played Fallout. I have played all of the Elder Scrolls games. I have played all of SSI's Gold Box TSR Rules (pre WoWC changes) AD&D games, and all of the Wizardry games.
I do beleive in the options menu for BG you could have it so the game paused automaticaly after every turn.
the only turn based rpg on the comp i've played so far is Heroes V
so can u give me the titles of some good turn-based rpgs which have released, are quite recent (made in the past 4-5 years)
also tell me about any good ones to release
yavo
well heroes v is more of a tbs than rpg. if u want games like it then try disciples 2, etherlords 2 and Age of Wonders 2
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