Grand Theft Auto Movie!

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sand-which

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#1 sand-which
Member since 2007 • 145 Posts

If they r thiking of making a Grand Theft Auto movie from which game of the seires u think they should pick?

I think SanAndreas should be the one cuz it has the best stroy of all!

*Did u no tht there have been a GTA movie in 1977

http://en.wikipedia.org/wiki/Grand_Theft_Auto_%28film%29

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Darth_Kane

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#2 Darth_Kane
Member since 2006 • 2966 Posts

Movies games based on games suck, but a movie that takes place before or after the game would be awesome

BTW, Vice City had a much better story than San Andreas

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Geewiner

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#3 Geewiner
Member since 2008 • 33 Posts

Are you sure? Cause I think that Resident Evil was a really great film.

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error11

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#4 error11
Member since 2006 • 7163 Posts
It would make no sense to make a movie based on one of the GTA's because the GTA games are based on movies, therefore, it would be like remaking a movie.
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Geewiner

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#5 Geewiner
Member since 2008 • 33 Posts
I agree with error11, but it might be nice.
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Cdscottie

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#6 Cdscottie
Member since 2004 • 1872 Posts
Plus, GTA is a sandbox game. I wouldn't enjoy sitting in the theatre to watch a guy just beat get hookers to heal him and then run them over for the money again.
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Poshkidney

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#7 Poshkidney
Member since 2006 • 3803 Posts
films should stay where they should be and game where should be they should never cross a few may like advent children but thats it.
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Johnny_Rock

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#8 Johnny_Rock
Member since 2002 • 40314 Posts

Are you sure? Cause I think that Resident Evil was a really great film.

Geewiner

:|

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dancinaps

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#9 dancinaps
Member since 2005 • 374 Posts
Making a movie out of GTA? wonderful idea, while we are at it why don't we let Uwe Boll produce and Co-write it as well! perfect combination in my book.
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madrox1de

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#10 madrox1de
Member since 2008 • 25 Posts
I agree with Darth_Kane...Amovie made about the game but with a changed story would be great. I like the way they changed silent hill around so that it wasn't exactly like the game but had a high relation to it.
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mfsa

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#11 mfsa
Member since 2007 • 3328 Posts

It could be awesome if the GTA guys were behind it all the way - and were integral in the production. Game-film-game stuff is usually very bad, but that's not because of some inherent flaw in the translation - it's not that it just can't work, it's that the right people aren't working on it. Just look at, as an example, Sin City - or 300. They basically took the graphic novel, and scene for scene, frame for frame - hell, even line for line remade them into films. There was so much love put into both films, and so much talent behind it. What does the computer game industry get? Paul W S Anderson, Uwe Boll and whoever did Doom.

And if you yust look at the GTA games so far - the cut scenes are very cinematic, the dialogue is often wonderful. The vioce acting is magnificent, which probably means great directing. There's a great sense of style, a wonderful sense of humour... everything the film would need is already in the games. It's the game makers who should be working on the film, if anyone.

But I think if they made a GTA film, there would be absolutely no reason to base it on one of the existing games. All of the games are somewhat reminiscent of cult gang films, anyway - while games can get away with that kind of thing, movies probably can't.

An original story, made specifically for film, would probably be best - and I say this, by the way, as someone who usually finds the adaptions of game stories for film to be rather... terrible. Doom and Silent Hill come to mind. But I think with GTA, it would be better for them to cook up something new. If I had to choose a GTA game to base a film on, it would be Vice City. I love the eighties.

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dancinaps

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#12 dancinaps
Member since 2005 • 374 Posts

I agree with Darth_Kane...Amovie made about the game but with a changed story would be great. I like the way they changed silent hill around so that it wasn't exactly like the game but had a high relation to it.madrox1de

what's this great change that you talk about that i didn't even notice? they only fracking changed the main character (male to female), and there was material to work with in a first place unlike GTA. if you want to watch a movie about drug trafficking and shooting people on the bloody street, watch Scarface.

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mfsa

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#13 mfsa
Member since 2007 • 3328 Posts

[QUOTE="madrox1de"]I agree with Darth_Kane...Amovie made about the game but with a changed story would be great. I like the way they changed silent hill around so that it wasn't exactly like the game but had a high relation to it.dancinaps

what's this great change that you talk about that i didn't even notice? they only fracking changed the main character (male to female)

They basically took all the symbolic imagery, all the intelligent interpretation, and all the emotion and threw it in the trash.

Most of the brilliance of Silent Hill is that there's a great deal of interpretation - just as an example, those horrible headless monster kids are twisted nightmare versions of Alessa's taunting schoolmates. They made sense in a Silent Hill film, because they were directly relevant to the story.

The straightjacket monster (from Silent Hill 2) symbolised James's wife's illness, James's sense of constriction in caring for her, and perhaps his own waning sanity. Taking them out of SH2 and putting them in a SH1 film made absolutely no sense at all, and that is just one of the more memorable and obvious ways in which Gans and Avery misunderstood, misinterpreted or just decided to ruin the genius of Silent Hill for the brainless.

And instead of teasing out the realisation that most of the film was taking place in Alessa's subconscious through imagery and interpretation, which was by far the best thing about the game, they use some kind of limbo instead which firslty didn't tie into the symbolism the film presents, and secondly was blatantly explained in a tedious exposition at the end. What was the line? Here is your reward?

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DarKre

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#14 DarKre
Member since 2003 • 9529 Posts
GTA is based on practically any gangster movie out there..it would be pointless to make one.
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dancinaps

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#15 dancinaps
Member since 2005 • 374 Posts
[QUOTE="dancinaps"]

[QUOTE="madrox1de"]I agree with Darth_Kane...Amovie made about the game but with a changed story would be great. I like the way they changed silent hill around so that it wasn't exactly like the game but had a high relation to it.mfsa

what's this great change that you talk about that i didn't even notice? they only fracking changed the main character (male to female)

They basically took all the symbolic imagery, all the intelligent interpretation, and all the emotion and threw it in the trash.

Most of the brilliance of Silent Hill is that there's a great deal of interpretation - just as an example, those horrible headless monster kids are twisted nightmare versions of Alessa's taunting schoolmates. They made sense in a Silent Hill film, because they were directly relevant to the story.

The straightjacket monster (from Silent Hill 2) symbolised James's wife's illness, James's sense of constriction in caring for her, and perhaps his own waning sanity. Taking them out of SH2 and putting them in a SH1 film made absolutely no sense at all, and that is just one of the more memorable and obvious ways in which Gans and Avery misunderstood, misinterpreted or just decided to ruin the genius of Silent Hill for the brainless.

And instead of teasing out the realisation that most of the film was taking place in Alessa's subconscious through imagery and interpretation, which was by far the best thing about the game, they use some kind of limbo instead which firslty didn't tie into the symbolism the film presents, and secondly was blatantly explained in a tedious exposition at the end. What was the line? Here is your reward?

Is it hard to comprehend that Christophe Gans tried to tackle the mythology of the games rather than creating a wonkdown version of one of the Silent Hill games? there is always a few hardcore SH fan around who enjoy spending more time whining about the script rather than enjoy it for what it is, one of the few great adoptation of any game to movie . I think Gans explained it better in his interview with EGM mag when he said:

when we decided to do Silent Hill, we wanted to do the second game. It was very natural, since that game is the favorite of every fan, and it's the one with the most beautiful world, and it's the most emotional one of all four. Every gamer who finished the game knows what I'm talking about--it's a very tragic and romantic game, and it's a beautiful adaptation of the myth of Orpheus--going to hell to bring back Eurydice. It was not a real Silent Hill, though--the town serves as the background to the story, but it's not really about the mythology. So, when we decided to do the film, we thought that we wanted to do the second one, but we realized that it was impossible to talk about Silent Hill and not talk about why this town is like that. So we realized that we had to adapt the first one. Of course, when I say adapt, I mean to transpose onto the big screen in a different medium, the mythology and atmosphere of Silent Hill. Of course, we were facing the fact that the characters that we love so much were designed for games, and not to be played by real actors. It became readily apparent when we began to write the script and had to deal with the character of Harry Mason.

We realized after two weeks in the writing process that Harry was actually motivated by feminine, almost maternal feelings. To be true to the character, it was very odd and difficult to write for him. He worked fine in the game, but for a real actor, it was too strange. It's not that he's effeminate, but he's acting like a woman. So if we wanted to keep the character, we would have to change other aspects of him'but it seemed like a mockery to keep a guy called Harry Mason and change everything about his character. Essentially, all the people who love Silent Hill are more interested in seeing the mood and atmosphere of the games whether than if a certain character is wearing pants or a dress. Also, when we decided to adapt the characters of Sybil and Dhalia, we found it difficult, mainly because they appear only sparsely in the game. When you have to create a narrative arc for these characters, you have to work really hard. So, the people are going to recognize Silent Hill--the atmosphere, the fog, the dark streets, the creatures, and the mythology--but the characters are now written for the big screen. These are not precisely the characters from the game--they are the same, but written for real actors. And I want to warn everybody, because I know how much we all love these characters, even with so-so dialogue and stuff like that--but we love them. But, I didn't want to do what they did with Resident Evil: Apocalypse when they put Jill Valentine on screen. I mean, that's a perfect example: I love Jill Valentine--in the game, but not on screen. I mean, I'm sorry, but just dressing a girl like her doesn't make her the character. That was a boundary that I had to step over with Silent Hill, it's a very serious game, and it has a unique quality--so we had to treat it with respect. It's a big film, a $50million project with 600 special effect shots, and it ran more than two hours. I guarantee that we have really tried to respect the mythology, because trying to do this film in less than 2 hours would be like cutting everywhere. Yet I still had to make some sacrifices. There is a character that I love named the Red Nurse, and she's in the film briefly, but I'd love to explore more of her character if we one day do the second movie--she's a really beautiful character, and you will see that she's great in the film. I needed to have three hours just to explore the rich mythology. I wrote the film with two other directors, Nicolas Boukhrief and Roger Avery, which was interesting since we're all gamers, directors, and fans of Silent Hill. It was not the usual director-writer exchange; it was more of a gamer-to-gamer sharing of ideas.

Get over it,

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gotcha455

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#16 gotcha455
Member since 2006 • 2611 Posts
GTA:SA is similar to Boyz in The Hood, and Vice City is similar to Scarface..... None of the games are movie-worthy IMO.
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biggest_loser

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#17 biggest_loser
Member since 2007 • 24508 Posts

None! They should just leave it alone! San Andreas doesn't even have a story, just a series of random missions.

It would just be another crime caper. Part of the "apparent" joy of the gta games is that you can choose where to go etc. As a film it would just be like watching someone play the game, strictly linear ..

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Lehman

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#18 Lehman
Member since 2005 • 2512 Posts

it might be cool

but i would be boring watching a guy going around and killing random ppl on the street and stealing cars and running ppl over,

not that i would do that

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Aponte55

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#19 Aponte55
Member since 2008 • 50 Posts

I think Vice city is the best one to do

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Darth_Kane

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#20 Darth_Kane
Member since 2006 • 2966 Posts

I think Vice city is the best one to do

Aponte55

You haven't seen Scarface, have you?

BTW, the closest thing to a GTA movie I've seen is Crank with Jason Statham, it's a very good movie, funny too

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deactivated-59d151f079814

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#21 deactivated-59d151f079814
Member since 2003 • 47239 Posts
No just no.. The stories are never the same in any of the GTA's, meaning that really the movie will be like GTA by NAME ONLY.
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Qixote

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#22 Qixote
Member since 2002 • 10843 Posts

The story in GTA IV is much more coherent then past GTA games. This is due to the superb acting of all the characters and more main story missions, less random side missions. Although there is still plenty of random stuff left to do at your leisure. I have to say that the story and dialogue even beats Mafia considerably, which is no small feat. Still, should it be a movie? I suppose given the right production crew, any game could work as a movie, but I wouldn't ever hold my breathe.

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Johnny_Rock

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#23 Johnny_Rock
Member since 2002 • 40314 Posts

Are you sure? Cause I think that Resident Evil was a really great film.

Geewiner

Ugh, I couldn't disagree more. I also think that having a GTA movie with an actual story that doesn't revolve around watching a guy carjack people for 2+ hours, wouldn't feel like a GTA movie....

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gamehostreviews

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#24 gamehostreviews
Member since 2007 • 176 Posts
The GTA players are so sterotyped that I think they would make very poor screen personalities. Lord of the Rings quality, they are not.