So it's no secret that, with time, games have evolved tremendously, not only in terms of gameplay, but in terms of graphics as well. Mainly we've seen an amazing progress that PC gaming has been making over the last few years, pretty much starting in 2004 with games like Far Cry, Doom 3 & Half-Life 2 hitting the market.
Greg Kasavin said in his Doom 3 review that some people do think that graphics can help the experience. I'm one to agree with that, but good graphics, to me, do not necessarily make a great game. It all lies in the gameplay, but some of the recent games have shown us that the technology powering the game's graphics can, indeed, be a very big part of the experience (Crysis' lavish jungles making for awesome games of superhero hide and seek and Doom 3's stretching shadows making a sense of eerie discomfort).
My question is - since we all love incredible graphics - we can also say that graphics can be measured in two criteria - one of them being the technical detail of the world, and the artistic direction - the way the game draws a world, not necessarily realistic (and preferably not so in many cases), to draw a player in.
Discussion:
So I ask - what is more important to you - that games show an incredible amount of detail and be technically proficient (Crysis, Hitman 4, Call of Duty 4 and 5, Medal of Honor Airborne), or a very unique, spectacular artistic direction (BioShock, Prince of Persia [2008], Psychonauts, Fable: The Lost Chapters, Team Fortress 2, Unreal Tournament 3 and many, many older adventure games)?
I, for one, find a combination of the two a real winner, but if you ask me, I'd rather have a game that's a bit less technically adhieved and more of an artistic vision.
Please feel free to give examples of what you mean (:
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