if i'm used to next generation games, would half life 2 be a memorable game for me to play? is the story good? soundtrack? gameplay?
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half life 2 is easily one of the most memorable non-classic games out there. just like hl1 its destined to be remembered for as long as people play video games
It is as memorable as a game can get really. Story is great (vivid characters, extremely innovative story-telling), soundtrack is awesome, and the gameplay is perfectly engineered, with more intelligence and variety than most games in existance. Just my opinon though.
It is as memorable as a game can get really. Story is great (vivid characters, extremely innovative story-telling), soundtrack is awesome, and the gameplay is perfectly engineered, with more intelligence and variety than most games in existance. Just my opinon though.
TheGrayEye
This.
'
It's one of the few games that has moments that actually brought a smile to my face, because they were so cool and so unexpected.
Mediorce game.
Very linear gameplay with very disjointed levels that were meant to present more of a tech demo than a cohesive storyline. The pacing's very uneven and the final levels are dull, listless affairs with a very anti-climactic ending. The ancillary characters were all voiced by the same guy and it gets very irritating to hear the same voice over and over again. I played through it once, deleted it, and forgot about it.
Pretty much. I really don't know why people go so crazy over Half-Life. I've played every game in the series at least three times each, and I still don't understand what's so special about Half-Life. I can see how the original was revolutionary, but overall, the games aren't that great. The combat is so mediocre and unsatisfying, the games are practically corridor shooters (the later ones have bigger corridors - the outdoors), and the story isn't exciting at all. Some parts of the game are quite interesting, though thinking more about it, bogaty is right, they are mostly just tech demos. They even released a bonus level (Lost Coast) that was primarily meant to demonstrate HDR in the Source Engine. Still, I can't help but suggest you try it out, mainly because it's cheap and if it turns out you don't like it, there are lots of mods available for it.Mediorce game.
Very linear gameplay with very disjointed levels that were meant to present more of a tech demo than a cohesive storyline. The pacing's very uneven and the final levels are dull, listless affairs with a very anti-climactic ending. The ancillary characters were all voiced by the same guy and it gets very irritating to hear the same voice over and over again. I played through it once, deleted it, and forgot about it.
bogaty
Mediorce game.bogaty
Half-Life 2 is widely accepted as one of the best games ever made, and it's chock full of memorable moments. That said, it's definitely not a game for everybody.
Very linear gameplay with very disjointed levels that were meant to present more of a tech demo than a cohesive storyline.bogaty
You played the first game, right? It's strictly linear with an emphasis on puzzle solving. That's the whole hook of the series. And the levels are laid out exactly as the storyline unfolds: you're overcoming various obstacles as you make your way to the Citadel. This is explained to you within the first 30 minutes of the game.
The pacing's very uneven and the final levels are dull, listless affairs with a very anti-climactic ending.bogaty
Again, puzzle solving explains the pacing, and the series isn't for everyone. I agree that the final levels aren't terribly exciting, but there aren't that many of them, and the new mechanic that gets introduced at this point is a lot of fun. Also, the ending very clearly foreshadows a sequel, which is why we got Episode One and Two (so far).
The ancillary characters were all voiced by the same guy and it gets very irritating to hear the same voice over and over again.bogaty
So you believe the G-Man, Dr. Breen, Barney and Eli Vance were all voiced by the same guy? Fascinating. :roll:
I played through it once, deleted it, and forgot about it.bogaty
Clearly.
Its just silly to ask this about a game which i said to be one of the best games ever made :P
For me it is The best game ever made .
In short : hell yea , its memorable.
That's they're own opinion.What if someone called you retard for speaking your mind?The only one that's retarded here is you obviously.
coreybg
Tbh , in GS , 1 of 2 users will call me or anyone else retard for speaking theyr mind :/
if i'm used to next generation games, would half life 2 be a memorable game for me to play? is the story good? soundtrack? gameplay?
Titans23
A memorable game? Definitely. Some people do not like it because they are just anti-everything that gets wide recognition and a great respect from its supporters.
The ending its like a very good episode of The Outer Limits.
[QUOTE="bogaty"]Pretty much. I really don't know why people go so crazy over Half-Life. I've played every game in the series at least three times each, and I still don't understand what's so special about Half-Life. I can see how the original was revolutionary, but overall, the games aren't that great. The combat is so mediocre and unsatisfying, the games are practically corridor shooters (the later ones have bigger corridors - the outdoors), and the story isn't exciting at all. Some parts of the game are quite interesting, though thinking more about it, bogaty is right, they are mostly just tech demos. They even released a bonus level (Lost Coast) that was primarily meant to demonstrate HDR in the Source Engine. Still, I can't help but suggest you try it out, mainly because it's cheap and if it turns out you don't like it, there are lots of mods available for it. I completly agree too. Not memorable at all. I cant understand why the first was amazing but the second was a very weak fps with dull level and uneven pacing in the levels with too many dumb physics puzzles rather combat and weak ai. Plus the story was... well i had to look it up to understand what was going on. Its a generic linear fps. Why is it so good again?Mediorce game.
Very linear gameplay with very disjointed levels that were meant to present more of a tech demo than a cohesive storyline. The pacing's very uneven and the final levels are dull, listless affairs with a very anti-climactic ending. The ancillary characters were all voiced by the same guy and it gets very irritating to hear the same voice over and over again. I played through it once, deleted it, and forgot about it.
Xeros606
Until recently I thought the original HL2 wasn't epic either (I hadn't played it since release in 2004). Specifically, I remember the hover boat and go-cart levels being kinda drawn out.
I just recently played it through again and it was frickin awesome. I forgot how much fun the game was. I thought the "boss" fights were very engaging and the music always had a great feel to it and sense of urgency. Unlike others, I really liked the end level with the souped up gravity gun. I will say one thing though, I was never a huge fan of the AI and still am not after this 2nd playthrough.
All in all though, regardless of how you feel about the game, it was still a pivotal game for the PC genre. It enabled plenty of mods that are extremely popular and its engine is still being used for games 6 years later.
(Keep in mind, that this is all in regards to HL2, not the episodes)
[QUOTE="Xeros606"]Pretty much. I really don't know why people go so crazy over Half-Life. I've played every game in the series at least three times each, and I still don't understand what's so special about Half-Life. I can see how the original was revolutionary, but overall, the games aren't that great. The combat is so mediocre and unsatisfying, the games are practically corridor shooters (the later ones have bigger corridors - the outdoors), and the story isn't exciting at all. Some parts of the game are quite interesting, though thinking more about it, bogaty is right, they are mostly just tech demos. They even released a bonus level (Lost Coast) that was primarily meant to demonstrate HDR in the Source Engine. Still, I can't help but suggest you try it out, mainly because it's cheap and if it turns out you don't like it, there are lots of mods available for it.dakan45I completly agree too. Not memorable at all. I cant understand why the first was amazing but the second was a very weak fps with dull level and uneven pacing in the levels with too many dumb physics puzzles rather combat and weak ai. Plus the story was... well i had to look it up to understand what was going on. Its a generic linear fps. Why is it so good again?
Uneven pacing? There is no better shooter in existance with better pacing. How were the puzzles dumb? They were pure genius, no other game had really done anything like that before, almost every other puzzle in gaming beforehand, usually involved Indiana-jones inspired stuff, like standing over certain floor spaces, and then having a little musical note (Zelda for example) play, while the door at the end of the room opens.
Half-life 2 instead, did something completely original, using real-world properties and objects, with weight and physics to get you where you wanted to go, it's far from generic and is completely unique. Also the combat is some of the fastest and most intense in recent gaming, and the AI compliments it well. Also, what is so hard to understand about the main plot? Then again, I remember you recently stating that Dark Sector and Bionic Commando had some of the best stories in gaming, so...
[QUOTE="bogaty"]The ancillary characters were all voiced by the same guy and it gets very irritating to hear the same voice over and over again.JN_Fenrir
So you believe the G-Man, Dr. Breen, Barney and Eli Vance were all voiced by the same guy? Fascinating. :roll:
I think you'd best look up the meaning of ancillary. I'm referring to the no-name joes like the twit civilians in the city at the beginning, the twit resistance fighters at the beach house when the flyers show up, the cyclops thingie, etc. Every single male was voiced by the same guy.
I completly agree too. Not memorable at all. I cant understand why the first was amazing but the second was a very weak fps with dull level and uneven pacing in the levels with too many dumb physics puzzles rather combat and weak ai. Plus the story was... well i had to look it up to understand what was going on. Its a generic linear fps. Why is it so good again?[QUOTE="dakan45"][QUOTE="Xeros606"]Pretty much. I really don't know why people go so crazy over Half-Life. I've played every game in the series at least three times each, and I still don't understand what's so special about Half-Life. I can see how the original was revolutionary, but overall, the games aren't that great. The combat is so mediocre and unsatisfying, the games are practically corridor shooters (the later ones have bigger corridors - the outdoors), and the story isn't exciting at all. Some parts of the game are quite interesting, though thinking more about it, bogaty is right, they are mostly just tech demos. They even released a bonus level (Lost Coast) that was primarily meant to demonstrate HDR in the Source Engine. Still, I can't help but suggest you try it out, mainly because it's cheap and if it turns out you don't like it, there are lots of mods available for it.TheGrayEye
Uneven pacing? There is no better shooter in existance with better pacing. How were the puzzles dumb? They were pure genius, no other game had really done anything like that before, almost every other puzzle in gaming beforehand, usually involved Indiana-jones inspired stuff, like standing over certain floor spaces, and then having a little musical note (Zelda for example) play, while the door at the end of the room opens.
Half-life 2 instead, did something completely original, using real-world properties and objects, with weight and physics to get you where you wanted to go, it's far from generic and is completely unique. Also the combat is some of the fastest and most intense in recent gaming, and the AI compliments it well. Also, what is so hard to understand about the main plot? Then again, I remember you recently stating that Dark Sector and Bionic Commando had some of the best stories in gaming, so...
[QUOTE="TheGrayEye"]
[QUOTE="dakan45"] I completly agree too. Not memorable at all. I cant understand why the first was amazing but the second was a very weak fps with dull level and uneven pacing in the levels with too many dumb physics puzzles rather combat and weak ai. Plus the story was... well i had to look it up to understand what was going on. Its a generic linear fps. Why is it so good again?dakan45
Uneven pacing? There is no better shooter in existance with better pacing. How were the puzzles dumb? They were pure genius, no other game had really done anything like that before, almost every other puzzle in gaming beforehand, usually involved Indiana-jones inspired stuff, like standing over certain floor spaces, and then having a little musical note (Zelda for example) play, while the door at the end of the room opens.
Half-life 2 instead, did something completely original, using real-world properties and objects, with weight and physics to get you where you wanted to go, it's far from generic and is completely unique. Also the combat is some of the fastest and most intense in recent gaming, and the AI compliments it well. Also, what is so hard to understand about the main plot? Then again, I remember you recently stating that Dark Sector and Bionic Commando had some of the best stories in gaming, so...
Please name be a better shooter with better pacing, as well as more variety within that pacing. I believe HL2 was pretty much universal praised, for both it's incredible variety, and it's stunning puzzles, which used real-world objects and physics in ways that had not been done before. Apparently anything that is unique, is dumb. Also how did Dead Space get into this conversation (which is almost ironic, considering that game has also has a HL2-inspired gravity gun)?
If it's an old-school shooter, than it still is one of the best and most intelligent shooters around, regardless. It doesn't even seem like you played the game (that, or you are just blatantly making stuff up), considering that according to you, they focused "totally on physics puzzles". Really? So the entire game is all based around solving puzzles? Did you play only just play a demo? Also nowadays, most games still feature physics that aren't as refined as HL2's, and still don't implement them with a usage of physics as unique, even though they actually attempt to emulate HL2's use of it, in many cases (which says a lot).
Also, based on your story comments, it actually sounds like I play more games than YOU. I just played through the game recently, and the combat is much faster, and more brutal than games like CoD (in which you move slow), or Stalker (you must of have never played Stalker if you think the combat is as fast as Half-life 2). There are shooters with better AI out there, but that is not the only thing that matters in a shooter (if you think so, that that'd be like saying explosions are the only things that matter in action movies, it's only just one element of many). The AI is hardly that great at all in CoD, in fact they stand around kind of like the Metro police in HL2, yet people still love it.
As far as I remember, I believe both Bionic and Dark Sector were called out on for their crappy stories almost universally by reviewers (as well as players). To even say they are the best in recent gaming (compared to the other games around), is a flat-out joke, especially when we have games with stories like Mass Effect, Bioshock (ss2 inspired, but unique enough to still be it's own), Alan Wake, The Darkness, Assassins Creed 2, etc. In NO way, shape, or form, are BC and DS stories more unique than either HL2, or any of the other games I listed.
stuff TheGrayEyeDo you really want me to bother arguing with all that? Seriously whats the point? If you think the combat in stalker is slower than hl2 then i guess you need to replay stalker, in stalker the ai can kill you in seconds. I already mentioned a game with better pacing, thats prey it does puzzles and challenging fps gameplay much better han hl2. In comparison with the first game hl2 focused mainly on puzzles. The gunplay and ai are laughable in comparison with the first and the puzzles are far far far far too many and solved in a very specifc way and cant be ignored either. I call hl2 a bad game and not a worthy sequel to hl2. Both episodes were much better than hl2 and with much better pacing and design choices. What is the point of saying the same things about hl2 physics again? Its weird that you now bash cod's ai when you said that hl2 ai does its jump complimentary when the ai in cod is faster and more agressive and does its job much better than hl2 let alone that you ignore my point that are so many games with better ai. As for story? I put it this way, bioshock story is a ss2 ripoff and mass effect is a rip off of many sci fi tv shows but if you compare it with kotor you will realize that the script the plotwists and the characters are generic and weak. Plus that the explanations provided are dumb and it seems they just didnt know what to do and develop the story as they went. I have not played Alan wake or assasin creed 2 but provided they come from those last years, the story is propably not worth it. As for he darkness? As i said before the script in that game is awful especially the way you gain your powers. So much for a FAIL at making an EPIC moment. I also like originality, DS story is original and it takes a while to realize what exactly is going on. I will not have you or the reviewers who think mass effect has a good story to tell me what is a good story. It seems those people dont understand neither good direction or complexity or plotwists or good and original ideas.
[QUOTE="TheGrayEye"] stuff dakan45Do you really want me to bother arguing with all that? Seriously whats the point? If you think the combat in stalker is slower than hl2 then i guess you need to replay stalker, in stalker the ai can kill you in seconds. I already mentioned a game with better pacing, thats prey it does puzzles and challenging fps gameplay much better han hl2. In comparison with the first game hl2 focused mainly on puzzles. The gunplay and ai are laughable in comparison with the first and the puzzles are far far far far too many and solved in a very specifc way and cant be ignored either. I call hl2 a bad game and not a worthy sequel to hl2. Both episodes were much better than hl2 and with much better pacing and design choices. What is the point of saying the same things about hl2 physics again? Its weird that you now bash cod's ai when you said that hl2 ai does its jump complimentary when the ai in cod is faster and more agressive and does its job much better than hl2 let alone that you ignore my point that are so many games with better ai. As for story? I put it this way, bioshock story is a ss2 ripoff and mass effect is a rip off of many sci fi tv shows but if you compare it with kotor you will realize that the script the plotwists and the characters are generic and weak. Plus that the explanations provided are dumb and it seems they just didnt know what to do and develop the story as they went. I have not played Alan wake or assasin creed 2 but provided they come from those last years, the story is propably not worth it. As for he darkness? As i said before the script in that game is awful especially the way you gain your powers. So much for a FAIL at making an EPIC moment. I also like originality, DS story is original and it takes a while to realize what exactly is going on. I will not have you or the reviewers who think mass effect has a good story to tell me what is a good story. It seems those people dont understand neither good direction or complexity or plotwists or good and original ideas.
I wasn't talking about fast, as in "kill you in seconds" (which in some cases, they can), but rather the overall speed of the combat, and movement. HL2's combat is unquestionaly fast, especially compared to most games of today, where you spend a lot of time regenerating health in a corner. I never played the whole thing of Prey, but it seemed like the best part was the beginning, nothing else felt like it could lay a finger on HL2's perfection (especially considering I haven't heard anyone else talk about the game since). Once again, HL2 did not focus "mainly on puzzles" not even in comparision with the first game, the reason you might think that, is because HL2 pretty much added puzzles. The first game is one of the my favorites as well, so I'm not going to bash that (especially when the core gameplay is so similar).
So what if some shooters have bettter AI? In most of those cases, good AI is almost all they have, and the game becomes boring since they never focused on plot, level design, or variety. Not only that, but many games have only one type of enemy, which lets the developers completely focus on them, while HL2 features much more than just combine soldiers. It's not like there are instances where the AI is glitchy or stare at walls while you fight them- they are solid, and will definately put up a good fight. Those super-combine soldiers are pretty tough as well, they'll get right up in your face with shotguns, and blow you away.
Your views on story make me laugh, any game with a story that is intricate and well-developed is a rip-off/not unique, but a game with a horribly generic and underdeveloped story is original. Once again, the games I listed where almost univerally praised for their stories and characters, while Bionic Commando and Dark Sector are basically laughed at for their stories, by both reviewers and gamers, so I'll share their views over yours. Bioshock had a similar structure to SS2's story, but it was actually much deeper (in a philosophic sense) and more original as a final product, as much as I love SS2.
The added "would you kindly" plot twist is one of the most intelligent and reflective twists in gaming history. I played Dark Sector through once before, the beginning was interesting, but then it just became god awful, it was so unmemorable and under-developed (probably due to the change in setting during game production), I can barely recall what happens later in the game, unlike the very beginning. I also remember you saying Cod4 had one of the better stories in gaming as well, which must be a joke, considering it is the most generic thing I've ever played. Also, BC is a cartoon, capcom can't write a good story to save their lives.
There's no point arguing with someone who says HL2 is mediocre.
These are people who need attention, and they get it by flat out lying about something, in order to irritate others.
HL2 is one of the best fps ever made - and everyone knows it.
As far as the word "ancillary" goes - it's bogaty that doesn't know what it means. That word could easily apply to the G man -
I remember it being pretty boring, and I generally consider it to be one of the most ludicrously overrated PC games of all time. You have guns and you shoot stuff...just like every other FPS ever. Oh, it sort of has other things. It has a gravity gun. Oh, yay...physics...*yawn*. It has some vehicle portions, which are mostly just annoying. It has, um...very good detail in facial expressions. Whoopdee freaking doo. Maybe that would matter in a game that got me invested in the characters or story at all. It's all very cinematic, in a sense, but very little of it is actually fun, so who cares?
You'll probably like it though. Everyone else seems to.
[QUOTE="Xeros606"][QUOTE="bogaty"]Mediorce game.
Very linear gameplay with very disjointed levels that were meant to present more of a tech demo than a cohesive storyline. The pacing's very uneven and the final levels are dull, listless affairs with a very anti-climactic ending. The ancillary characters were all voiced by the same guy and it gets very irritating to hear the same voice over and over again. I played through it once, deleted it, and forgot about it.
dakan45
(I didn't bother with the additional episodes though. I'd had quite enough.)
@TheGrayEye
Nope prey was better, hl2 combat is slow, the ai is slow and fire in small bursts and just stand there, hl2 has much more puzzles than the first. The first was 10 times better,hl2 was highly underwelming. Hl2 enemy types are a huge luckster in comparison with the first. Where are the brutes? Why they made the alien slaves allies? I liked their elerctical attack. The lack of an elite enemy in hl2 was really one of my main issues. The combine dont put a good fight, they just stand still and shoot in small bursts. In hl1 they threw grenades, work as a squad, fall back change positions. Neither they take many hits plus your ammo capacity is pretty low. Your views in the story are quite laughable mainly because there are totally incorrect. A well made story does not equal ripoff and when its a ripoff you can see it IF you played enough games, many movies.
Also dark sector did nto have a horrible generic story it was original and deep, you had to pay alot of attention in the dialogue.
Dark sector SPOILERS:
Hayden was a failed agent with emotional stability problems, he was sent to take out someone who has gone rogue and encountered before. Nadia was also an ally but hayden lost his control and accidently shot her parrents thinking they were infected. The vault is a bunker that the russian goverment used to hide an alien virus that spreads in forms of metal, possibly nanotbots. That happen many years ago before the game, so we cant know the full story. The old man you encouter was a general that took part in the purge and his daughter was a nurse and died when the goverment assaulted the hospital since they couldnt stop the virus. The US goverment sent Hayden to take out the rogue agent (Menzer) but Hayden was infected and the serum they provided did not work because it was the same serum they gave menzer which was meant to kill him and not cure him since the virus cannot be cured. However Menzer and Hayden were linked and designed to control the virus by the goverment so the virus upgraded them both and when hayden discovered what was going on he killed menzer and the Us commander and said "i feel better than ever" because the virus upgraded him and gave me control and a superior perspectivenes (thats why its black and white in the begining but later its colorfull, because latter hayden can see many colors and listen to the ultrasonic physcic sounds of the alien lifeform which is the virus. The virus took away his fear and made hime realize that humanity is corrupted and it does not understand the power of the alien lifeforms in the virus.
END OF SPOILERS
Unlike many games, dark sectors require to pay attention and use your head to figure out what is going on, also hl2 was kind like that, you knew what freeman knew and you had to pay attention to understand.
As for bioshock? I did not see the phylosophical part, i only saw that the characters and the twists are just system shock 2 rip offs and the logs suck ass in comparison with system shock 2 that you get backstory and diffirent perspectives. In bioshock they are just random ramblings without a proper historical order. In the end bioshock had a very forgetable story and nothing special remained in my mind.
I would reccomend to replay dark sector and pay attention to what the characters say. Also Bionnic commando was actually good. I wont go into analyzing that, lets just say there is no other game like it, tis unique. Oh and cod4 was an action movie with excellent direction something that you seem to be missing.
Really? so you never once played a game that everyone thought it was great and you found it bad? Not even once? If thats the case then i dont blame you for not keeping an open mind in other people's opinions.There's no point arguing with someone who says HL2 is mediocre.
These are people who need attention, and they get it by flat out lying about something, in order to irritate others.
HL2 is one of the best fps ever made - and everyone knows it.
As far as the word "ancillary" goes - it's bogaty that doesn't know what it means. That word could easily apply to the G man -
Born_Lucky
Ask me after you leave ravenholm, the game turns into a borring mess full of frustrating and lame puzzle trials and lack of action and fun gunplay. Just like you say borring and only very little of it was actually fun.I remember it being pretty boring, and I generally consider it to be the most ludicrously overrated PC games of all time. You have guns and you shoot stuff...just like every other FPS ever. Oh, it sort of has other things. It has a gravity gun. Oh, yay...physics...*yawn*. It has some vehicle portions, which are mostly just annoying. It has, um...very good detail in facial expressions. Whoopdee freaking doo. Maybe that would matter in a game that got me invested in the characters or story at all. It's all very cinematic, in a sense, but very little of it is actually fun, so who cares?
You'll probably like it though. Everyone else seems to.StopThePresses
I agree with you 100%, especially the part about the dumb physics "puzzles", if I care to use that term so loosely. Of course I know that every time I give my opinion on this game, I need to put my flame shield up...Same here, i do receive massive flaiming. Anyway explain me what is the point of throwing some energy balls infront of you that cannot be destroyed apart from using the gravity gun? As for the episodes? They are far better from hl2, to a point that you can say they fixed all the problems and i guess the next episode or hl3 will be even better.(I didn't bother with the additional episodes though. I'd had quite enough.)
StopThePresses
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