Half Life 2 vs. Half Life 1

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VGLeo34

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#1 VGLeo34
Member since 2007 • 135 Posts

which one is better?

I think HL1, simply because it had some really cool stuff. Like that mission where you had to kill that boss that could only hear you. you had to have the missile launch, awesome.

oh, and you could seal off the other scientists by closing doors and what not. You could also kill them.

I am a horrible, horrible human being

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Kragspire

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#2 Kragspire
Member since 2004 • 123 Posts

I liked HL more just because it was such a refreshing change from other fps at the time. HL2 is a great game but it makes me motion sick after playing it for awhile.

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thanatose

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#3 thanatose
Member since 2003 • 2465 Posts
I loved both games but I still think Half-Life was better than Half-Life 2. The original had more of a storyline and was more game for the buck. Half-Life easily gave at least twice the game time as Half-Life 2 and the Death Match was a blast.
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Rattlesnake_8

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#4 Rattlesnake_8
Member since 2004 • 18452 Posts

I loved both games but I still think Half-Life was better than Half-Life 2. The original had more of a storyline and was more game for the buck. Half-Life easily gave at least twice the game time as Half-Life 2 and the Death Match was a blast.thanatose

I agree, i prefer to original HL. While HL2 was fun to play through, i think its over rated. HL1 on the otherhand was an amazing experience.

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Xeros606

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#5 Xeros606
Member since 2007 • 11126 Posts
half life 2, but maybe its because i played half life 1 in 2006. its decent, but it just didnt have the same effect on me.
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VGLeo34

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#6 VGLeo34
Member since 2007 • 135 Posts

ah, see for many who played it early on, we loved it, it had no previous hype or anything caus no one knew much aobut it.

Also, go you youtube and look up an original half life add fromt he 90s,

IT LOOKS AWFUL

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Doom_HellKnight

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#7 Doom_HellKnight
Member since 2005 • 12217 Posts
I love both games, but I prefer Half-Life. Playing it back in the day was an AMAZING experience. It remains my 'best game of all time. It's absoloutely fantastic.
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mfsa

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#8 mfsa
Member since 2007 • 3328 Posts

I think Half Life 1 is the better game - it has much better AI and gunplay, it has a more engrosing, more involving world. It has a more interesting story, which more directly involves the player.

But I think Half Life 2 is the finer achievement. While I believe HL1 is the better game, HL2 is still a masterpiece of unrivaled awesomeness. And I can't even begin to imagine how hard it must be to follow up one masterpiece with another masterpiece. If you look at developers around the world - almost all of them take what they have and try and improve upon it, and most of the time end up with a bad redux on their original.

But not Valve. They've built a game worhty of the Half Life name that plays almost nothing like its predecessor. It's not a case of Half Life and Half Life part 2, Half Life 2 really is its own game. And that is an accomplishment that just amazes me.

But I think Half Life 1 is the better game. It came at a time when games just weren't that good, it did things that hadn't been done before. It played great. It still has some of the best gunplay and the most iconic enemies of all time.

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capthavic

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#9 capthavic
Member since 2003 • 6478 Posts
I think your looking at it through the beer goggles of nostalgia. Half Life 1 was good for its time but HL2 is better in every way.
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mfsa

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#10 mfsa
Member since 2007 • 3328 Posts

I think your looking at it through the beer goggles of nostalgia. Half Life 1 was good for its time but HL2 is better in every way.capthavic

Except the AI.

And the gunplay.

And relatively speaking, perhaps even the visuals.

Plus one might argue that the linearity of Half Life 1 is contextual given that the game mostly takes place in an indoor facility, while in Half Life 2 it just feels contrived.

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#11 gtarmanrob
Member since 2006 • 1206 Posts

[QUOTE="capthavic"]I think your looking at it through the beer goggles of nostalgia. Half Life 1 was good for its time but HL2 is better in every way.mfsa

Except the AI.

And the gunplay.

And relatively speaking, perhaps even the visuals.

Plus one might argue that the linearity of Half Life 1 is contextual given that the game mostly takes place in an indoor facility, while in Half Life 2 it just feels contrived.

**EDIT**

woooops. hahahha sooo mis-read your post. my bad man.

when comparing Half-Life to Half-Life 2, you look at the integrity of the game, the story, the impact it made. not the engine and visuals, thats apples and oranges.

HL1 will IMO always be more epic. biggest and simplest reason, it came first. you get me one 1998-1999 game and compare the AI and gunplay to Half-Life and see who wins? not saying Half-Life is unmatchable, but for its time it was unbelievable. and the story is so deep and well thought out, its spawned an entire franchise of games, mods, websites, merchandise. its huge, and its still coming (thats what she said, bwahahahhaha :P)

IMO Half-Life the original is better, it was first, it was amazing, and it was just epic. I can still remember when i first saw it, i was so blown away, could not believe that much depth and thought could be put into a First-Person Shooter video game. i still play it today just for fun. Half-Life 2 came along and again took our breath away with the new Source engine, and the visual step up from the original was exciting, then again they had 8 years to do it.

from an obsessive point of view, Half-Life 2 was a nice breath of fresh air in 2004 and brought new life into the already thriving Valve series and the FPS market in general. Half-Life 1 is the reason we are breathing in the first place.

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naval

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#12 naval
Member since 2003 • 11108 Posts
[QUOTE="mfsa"]

[QUOTE="capthavic"]I think your looking at it through the beer goggles of nostalgia. Half Life 1 was good for its time but HL2 is better in every way.gtarmanrob

Except the AI.

And the gunplay.

And relatively speaking, perhaps even the visuals.

Plus one might argue that the linearity of Half Life 1 is contextual given that the game mostly takes place in an indoor facility, while in Half Life 2 it just feels contrived.

**EDIT**

woooops. hahahha sooo mis-read your post. my bad man.

when comparing Half-Life to Half-Life 2, you look at the integrity of the game, the story, the impact it made. not the engine and visuals, thats apples and oranges.

HL1 will IMO always be more epic. biggest and simplest reason, it came first. you get me one 1998-1999 game and compare the AI and gunplay to Half-Life and see who wins? not saying Half-Life is unmatchable, but for its time it was unbelievable. and the story is so deep and well thought out, its spawned an entire franchise of games, mods, websites, merchandise. its huge, and its still coming (thats what she said, bwahahahhaha :P)

IMO Half-Life the original is better, it was first, it was amazing, and it was just epic. I can still remember when i first saw it, i was so blown away, could not believe that much depth and thought could be put into a First-Person Shooter video game. i still play it today just for fun. Half-Life 2 came along and again took our breath away with the new Source engine, and the visual step up from the original was exciting, then again they had 8 years to do it.

from an obsessive point of view, Half-Life 2 was a nice breath of fresh air in 2004 and brought new life into the already thriving Valve series and the FPS market in general. Half-Life 1 is the reason we are breathing in the first place.

true ! reading these posts i feel really disspointed that valve made episodes instead of HL 3

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TeamR

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#13 TeamR
Member since 2002 • 1817 Posts

Except the AI.

And the gunplay.

And relatively speaking, perhaps even the visuals.

Plus one might argue that the linearity of Half Life 1 is contextual given that the game mostly takes place in an indoor facility, while in Half Life 2 it just feels contrived.

mfsa

The only AI from the original halflife worth a mention were the marines. Everything else was fairly basic, or scripted. Half-life 2, on the other hand, has some amazing but subtle AI. Not so much on the combine soldier side, but certain enemies like striders, hunters, those spitting antlions in ep2 really do an amazing job. But even more imrpessive than that is the friendly AI. Alyx Vance is probably the shining example of how a non-human companion should work. Not to mention the rebels that assist freeman from time to time, and the vort's that completely tore crap up in ep2. To me, the AI in hl2 was far more impressive than hl1. Even if we're talking relatively.

Gunplay, i'll say thats a matter of opinion. Personally I thought they went a little overboard with the weapons. Come on...A Gluon Gun? Tau Cannon? RPG? Satchel charges in ADDITION to grenades and trip mines? HL1 had alot of weapons, alot of them useless. It had a more "run-and-gun" feel to it at times, especially during the final few hours of the game, and I did not enjoy that as much as the more subtle beginning or the hl2 style where it's more about the experience and every weapon has it's place.

Visuals....I don't really remember anything noteworthy from hl1. It mostly took place in a dark dank research fascility which i'm sure was selected, at least in part, to obscure the limitations of the engine. However, I can think of quite a few special moments in hl2 and not just because it's more recent. Firstly, the level desgin in hl2 is far far superior to the original, but there were also moments like the end of episode 1, watching the citadel explode while we speed away on a train. Or the driving sequence in hl2, watching combine fly around on the beach and antlions chasing the vehicle. There are many visuals from hl2 that have stuck with me. Not so much in hl1.

I don't have a problem with anyone saying that either is better than the other, but if you ask me, i'll choose hl2 every time.

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TeamR

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#15 TeamR
Member since 2002 • 1817 Posts

true ! reading these posts i feel really disspointed that valve made episodes instead of HL 3

naval

valve is still making hl3

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DJGOON

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#16 DJGOON
Member since 2005 • 603 Posts

Half Life I prefered. I liked how it showed your journey to work then you would back track later on after the fall out recognising previous landmarks. Made if feel more like a real world that existed before you arrived.

The AI was better and not just the Marines, the hounds were great too.

I dislike the theme of Half-Life 2. Kinda a luke warm Mad Max.

I do really enjoy the gravity gun but the novelty has worn off now.

I would never play Half-Life again since its so dated but to compare the impact they had on me I have to go for the original Half-Life.

EDIT: hmm actually its more the episodes that I have a problem with, I thought Half-Life 2 was great and I prefer it to the original half life.

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naval

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#17 naval
Member since 2003 • 11108 Posts
[QUOTE="naval"]

true ! reading these posts i feel really disspointed that valve made episodes instead of HL 3

TeamR

valve is still making hl3

well the episodes were supposed to be hl 3 from what i know. also, after the episodes valve will continue other stories in the HL universe which i think many people may term as HL 3.

Also if they hadn't released epsiodes we would most probably had HL 3 by this year or next year :)

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TeamR

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#18 TeamR
Member since 2002 • 1817 Posts

The AI was better and not just the Marines, the hounds were great too.

I dislike the theme of Half-Life 2. Kinda a luke warm Mad Max.

DJGOON

- so the Marines AND the hounds, eh? What an assortment.

-I didn't realize MadMax took place in such a dynamic, lively world! ;)

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TeamR

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#19 TeamR
Member since 2002 • 1817 Posts
[QUOTE="TeamR"][QUOTE="naval"]

true ! reading these posts i feel really disspointed that valve made episodes instead of HL 3

naval

valve is still making hl3

well the episodes were supposed to be hl 3 from what i know. also, after the episodes valve will continue other stories in the HL universe which i think many people may term as HL 3.

Also if they hadn't released epsiodes we would most probably had HL 3 by this year or next year :)

TS-SWL: Are there any current plans after Episode 3 to have a Half Life 3?

DL: We haven't announced anything specific, but Half-Life won't end at Episode Three – hang on to your crowbars!

http://www.stuffwelike.com/stuffwelike/2007/12/12/half-life-3-world-exclusive/

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chandu83

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#20 chandu83
Member since 2005 • 4864 Posts
I liked Half Life 2 a lot more than Half Life.
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naval

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#21 naval
Member since 2003 • 11108 Posts
[QUOTE="DJGOON"]

The AI was better and not just the Marines, the hounds were great too.

I dislike the theme of Half-Life 2. Kinda a luke warm Mad Max.

TeamR

- so the Marines AND the hounds, eh? What an assortment.

-I didn't realize MadMax took place in such a dynamic, lively world! ;)

marines and hounds had incredible ai whereas in hl 2 ai was pretty stupid at times

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naval

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#22 naval
Member since 2003 • 11108 Posts
[QUOTE="naval"][QUOTE="TeamR"][QUOTE="naval"]

true ! reading these posts i feel really disspointed that valve made episodes instead of HL 3

TeamR

valve is still making hl3

well the episodes were supposed to be hl 3 from what i know. also, after the episodes valve will continue other stories in the HL universe which i think many people may term as HL 3.

Also if they hadn't released epsiodes we would most probably had HL 3 by this year or next year :)

TS-SWL: Are there any current plans after Episode 3 to have a Half Life 3?

DL: We haven't announced anything specific, but Half-Life won't end at Episode Three – hang on to your crowbars!

http://www.stuffwelike.com/stuffwelike/2007/12/12/half-life-3-world-exclusive/

from the same link : We would like to mention here that "Half-Life 3″ is speculation, as we only have confirmation that Half-Life 2: Episode 3 will not be the last Half-Life game. It has been confirmed previously that Episode 3 will end the current Half-Life story arc, but not the franchise, nor the episodic medium.

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mfsa

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#23 mfsa
Member since 2007 • 3328 Posts
[QUOTE="mfsa"]

Except the AI.

And the gunplay.

And relatively speaking, perhaps even the visuals.

Plus one might argue that the linearity of Half Life 1 is contextual given that the game mostly takes place in an indoor facility, while in Half Life 2 it just feels contrived.

TeamR

The only AI from the original halflife worth a mention were the marines. Everything else was fairly basic, or scripted. Half-life 2, on the other hand, has some amazing but subtle AI. Not so much on the combine soldier side, but certain enemies like striders, hunters, those spitting antlions in ep2 really do an amazing job. But even more imrpessive than that is the friendly AI. Alyx Vance is probably the shining example of how a non-human companion should work. Not to mention the rebels that assist freeman from time to time, and the vort's that completely tore crap up in ep2. To me, the AI in hl2 was far more impressive than hl1. Even if we're talking relatively.

Well, first off - the Half Life marines AI is one of the finest examples of computer game AI ever. Saying only is missing the point. It is my personal opinion that the marines were not topped as a FPS AI until F.E.A.R in 2005. Seven years later. The rest of the AI was basic, but it came at a time when all AI was basic, making it, relatively speaking, as good as everything else. But the marines AI - woah! They flanked, they used grenades to flush you out, they retreated when wounded. AI did not do that back then. Half Life gave us the finest AI we'd ever seen, and that it was some of the best for so long is testament to just how amazing it was. HL2 offered nothing particularly impressive. It was all just... adequate. The combine were notably less intelligent than the marines.

Gunplay, i'll say thats a matter of opinion. Personally I thought they went a little overboard with the weapons. Come on...A Gluon Gun? Tau Cannon? RPG? Satchel charges in ADDITION to grenades and trip mines? HL1 had alot of weapons, alot of them useless. It had a more "run-and-gun" feel to it at times, especially during the final few hours of the game, and I did not enjoy that as much as the more subtle beginning or the hl2 style where it's more about the experience and every weapon has it's place. TeamR

Firstly, arguing that there are too many weapons makes no sense. There's no requirement for you to use them. That they are there cannot possibly be considered to be to the game's detriment unless the game is balanced around them, which it was not. You didn't need to use them. That they were useless didn't matter. It did have a more run and gun feel, but the gunplay was so spectacular that I hardly see your point. That's what FPS games were back in '98. With the exception of System Shock and perhaps Thief (I would have to check release dates), FPS games were run and gun. Half Life just happened to be the finest example of it.

I acknowledge Half Life 2's genius - check a blog in my profile if you need some kind of truth - but, well, as you say - it's a matter of opinion. But you're straying away from the issue of gunplay in arguing that it's about more than gunplay. I agree that Half Life 2 is absolutely not about gunplay - I don't even consider it a first person shooter, I think it transcends the genre. But that doesn't negate in any way the superior quality of Half Life's gunplay.

Visuals....I don't really remember anything noteworthy from hl1. It mostly took place in a dark dank research fascility which i'm sure was selected, at least in part, to obscure the limitations of the engine. However, I can think of quite a few special moments in hl2 and not just because it's more recent. Firstly, the level desgin in hl2 is far far superior to the original, but there were also moments like the end of episode 1, watching the citadel explode while we speed away on a train. Or the driving sequence in hl2, watching combine fly around on the beach and antlions chasing the vehicle. There are many visuals from hl2 that have stuck with me. Not so much in hl1. TeamR

Did you honestly play it at the time of release? Half Life 1 had spectacular visuals. Admittedly, we had seen it all before in Quake 2 - but that's hardly the point. Beautiful is beautiful. HL1 looked amazing at a time when not many games did. And I don't know how you can call it dark. There were a few moments where you had to whip out your torch, but they were mostly in the opening stages of the game. While Half Life 2 does look spectacular, it comes at a time when most games look spectacular. That's why I said relatively speaking. For its time, Half Life was magnificent. For its time, Half Life 2 was just one of the finest examples of a huge number of beautiful looking games.

You cannot compare the two games without comparing them for their own time. You can't compare them without looking at how games have changed over the years - and you definitely can't compare them without looking at how profoundly Half Lifer esulted in many of those changes.

As for the level design, I don't have much of an argument. I think they both have great level design - and Half Life 2's is definirely way more diverse. But as I said, Half Life's linearity is entirely contextual, while in Half Life 2 it does often seem very contrived. I felt ushered down a very particular path throughout most of the game - but in HL1, even though that same linearity is there, it works better.

In the end, I am always going to believe Half Life is the much better game, but comparing one masterpiece with another is not an easy thing to do.

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chandu83

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#24 chandu83
Member since 2005 • 4864 Posts
True, you cannot compare two masterpieces.
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TeamR

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#25 TeamR
Member since 2002 • 1817 Posts

from the same link : We would like to mention here that "Half-Life 3″ is speculation, as we only have confirmation that Half-Life 2: Episode 3 will not be the last Half-Life game. It has been confirmed previously that Episode 3 will end the current Half-Life story arc, but not the franchise, nor the episodic medium.

naval

What are you proving my point? It will end the current story arc. Like hl1 ended that story arc. The franchise, gordon freeman and the gang, are not over

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biggest_loser

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#26 biggest_loser
Member since 2007 • 24508 Posts

I like Half-Life 2 and the episodes more than HL1 I think - I didn't like the weird alien worlds at the end of the first one. It is also extremely difficult!!

Visuals, physics, etc are all bigger and better - they are getting better with their storytelling too, character interaction etc.

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naval

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#27 naval
Member since 2003 • 11108 Posts
[QUOTE="naval"]

from the same link : We would like to mention here that "Half-Life 3″ is speculation, as we only have confirmation that Half-Life 2: Episode 3 will not be the last Half-Life game. It has been confirmed previously that Episode 3 will end the current Half-Life story arc, but not the franchise, nor the episodic medium.

TeamR

What are you proving my point? It will end the current story arc. Like hl1 ended that story arc. The franchise, gordon freeman and the gang, are not over

HL 1,2 and episodes could be considered to be story of gordon freeman. after the episodes are over it could be story of other characters in same universe. so there is no proof that you would be playing gordon freeman again.

also valve ceo said about episode one "Probably a better name for it would have been Half Life 3: Episode One"

http://www.eurogamer.net/article.php?article_id=65345&page=1

Also you missed the point of my first post. I really don't care about the name of valve's next game, what I wanted was full game by valve instead of games with just minor addition. If after the episodes they do decide to release a new game with new engine (whatever its name), its going to take another 4-6 yrs of wait !

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TeamR

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#28 TeamR
Member since 2002 • 1817 Posts

Well, first off - the Half Life marines AI is one of the finest examples of computer game AI ever. Saying only is missing the point. It is my personal opinion that the marines were not topped as a FPS AI until F.E.A.R in 2005. Seven years later. The rest of the AI was basic, but it came at a time when all AI was basic, making it, relatively speaking, as good as everything else. But the marines AI - woah! They flanked, they used grenades to flush you out, they retreated when wounded. AI did not do that back then. Half Life gave us the finest AI we'd ever seen, and that it was some of the best for so long is testament to just how amazing it was. HL2 offered nothing particularly impressive. It was all just... adequate. The combine were notably less intelligent than the marines.

Finest examples of computer game AI ever, huh? I admit they were good, but seriously, you are going a little overboard here. You are also a little fuzzy on what was AI and what was not. Did you ever try your hand at map making in half-life? Did you ever wonder why the marines were a lot less impressive in custom maps than they were in the official game? Sure they could keep distance, throw grenades and kick you when you got close but how innovative is that really? In the campaign you see them do some amazing things like running complex trails and flanking at certain times. Most of that was scripted, you see. Unlike alot of more advanced AI, those marines won't have a clue what to do if you drop them in a random map with no defined paths and instuctions. It's all good. The marines in hl1 were great, especially for the time, but don't confuse great AI with scripted events. It's much the same in HL2 except they have much more basic functionality. Hl2 NPCs can do most basic things on the fly. Hl1 was great at creating the illusion of intelligence. There's a subtle difference.

Firstly, arguing that there are too many weapons makes no sense. There's no requirement for you to use them. That they are there cannot possibly be considered to be to the game's detriment unless the game is balanced around them, which it was not. You didn't need to use them. That they were useless didn't matter. It did have a more run and gun feel, but the gunplay was so spectacular that I hardly see your point. That's what FPS games were back in '98. With the exception of System Shock and perhaps Thief (I would have to check release dates), FPS games were run and gun. Half Life just happened to be the finest example of it.

It's not an argument, it's a preference. We agree that hl1 and 2 have two distinct gunplay stiyyle. I just prefer hl2. It's slow, it's more methodical, it's more calculated. It has a smaller weapons election which means that each weapon has it's place. And constantly being on the search for ammo adds a bit of "survival horror" tension to the game that hl1 lacked. I'm not arguing that one is better than the other, i'm just saying that I prefer the hl2 styyle of play.

Did you honestly play it at the time of release? Half Life 1 had spectacular visuals. Admittedly, we had seen it all before in Quake 2 - but that's hardly the point. Beautiful is beautiful. HL1 looked amazing at a time when not many games did. And I don't know how you can call it dark. There were a few moments where you had to whip out your torch, but they were mostly in the opening stages of the game. While Half Life 2 does look spectacular, it comes at a time when most games look spectacular. That's why I said relatively speaking. For its time, Half Life was magnificent. For its time, Half Life 2 was just one of the finest examples of a huge number of beautiful looking games.

I still have my original hl1 jewl case and cd actually. Week 1 :D

I disagree with you on one thing

I was a Quake2 junkie before I played hl1, and Quake 2 was a more impressive game from a visual standpoint. In fact, hl1 always reminded me of quake 1, and that was before I discovered that it actually ran on a modified quake engine. I'd like to agree with you but I just can't say that hl1 ever WOW'd me visually. It wasnt like loading up Quake2 for the first time after installing my voodoo2. That was a jaw dropping moment.

HL2, just liek hl1, still did not impress me technically. However, artistically I still think it is one of the most beautiful games ever, I talked about a couple of my memorable moments in my previous post and I stand by that. The art direction, body and facial animations, the landscapes, they all provided very memorable visuals for me.

Trust me, i'm taking their respective times of release into consideration.

"In the end, I am always going to believe Half Life is the much better game, but comparing one masterpiece with another is not an easy thing to do."

I can end with that. Definitly :D

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TeamR

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#29 TeamR
Member since 2002 • 1817 Posts

Also you missed the point of my first post. I really don't care about the name of valve's next game, what I wanted was full game by valve instead of games with just minor addition. If after the episodes they do decide to release a new game with new engine (whatever its name), its going to take another 4-6 yrs of wait !

naval

If that was your point, you might consider just saying that next time ;)

reading these posts i feel really disspointed that valve made episodes instead of HL 3

I can only reply to what I read!

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#30 naval
Member since 2003 • 11108 Posts
[QUOTE="naval"]

Also you missed the point of my first post. I really don't care about the name of valve's next game, what I wanted was full game by valve instead of games with just minor addition. If after the episodes they do decide to release a new game with new engine (whatever its name), its going to take another 4-6 yrs of wait !

TeamR

If that was your point, you might consider just saying that next time ;)

reading these posts i feel really disspointed that valve made episodes instead of HL 3

I can only reply to what I read!

It should be pretty obvious that what i was disspointed on getting addons instead of full game. (episodes ==> short addons,HL 3 ==> full game)

they can name it halo for all i care :P, its the game that matters and not the name


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#31 TeamR
Member since 2002 • 1817 Posts

they can name it halo for all i care :P, its the game that matters and not the name

naval

blasphemy! of all names, halo? nooo!!

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#32 naval
Member since 2003 • 11108 Posts
[QUOTE="naval"]

they can name it halo for all i care :P, its the game that matters and not the name

TeamR

blasphemy! of all names, halo? nooo!!

lol, i guess i went too far :P

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eva89

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#33 eva89
Member since 2004 • 807 Posts
i like hl more :)
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#34 Kolossi  Online
Member since 2007 • 789 Posts

Both are perfect. HL1 is more perfect. 'Nuff said.

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#35 gtarmanrob
Member since 2006 • 1206 Posts

@ TeamR

sorry man i would quote ya but you wrote heaps, which would make this page too massive to read lol.

i hear where your comin from with this comparison of AI's and scripts between HL1 and HL2, but what you fail to realise is, you're comparing 2 technologies 8 years apart. if you were to compare HL1 based on the TIME, the year 1998, it was amazing, had awesome AI, be it scripted or not, and was all up mind blowing. Game of the Year awards dont come too easy either.

of course HL2's AI was better and potentially less scripted, but they had Source for that, and 6 years of training and technical advancement (if thats a word?).

comparing the tech behind HL1 and HL2 in terms of which is better is like comparing apples and oranges man. as i said earlier, judge the games based on the years of release and the impact they made at the time, and then make your decision.

im probably an older gamer so i've been through a LOT of First Person Shooters. for me, to see Half-Life in 1998, was mind blowing. HL2 was also amazing yes, but after 6 years, in a way it was expected that they would achieve those kind of results. it was impressive to see how much more they accomplished. for me Half-Life 1 had the bigger impact, i mean, its still a reknowned epic title today, nearly 10 years later. this november, 10 YEARS ago, Half-Life was released. it revolutionised story telling in the first person shooter genre. HL2 just carryed on that same wonder and prettied it up along the way.

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TryDaBeardON

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#36 TryDaBeardON
Member since 2004 • 642 Posts
I played Half-Life for the first time AFTER i played HL2 and I liked the first one much better. My main problem with HL2 is the maddening "immersive" storytelling technique, and for some reason it didn't really bother me that much when I played the original. On top of that, the AI WAS better, and it makes absolutely NO difference if it was scripted or not.
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#37 TeamR
Member since 2002 • 1817 Posts

comparing the tech behind HL1 and HL2 in terms of which is better is like comparing apples and oranges man. as i said earlier, judge the games based on the years of release and the impact they made at the time, and then make your decision.

gtarmanrob

Oh I now. Trust me. But when I was talking about the AI comparison, I was mostly referring to people like this:

On top of that, the AI WAS better, and it makes absolutely NO difference if it was scripted or not. TryDaBeardON

The people who don't seem to understand the definition of AI. A scripted event is not AI.

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TryDaBeardON

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#38 TryDaBeardON
Member since 2004 • 642 Posts

[QUOTE="gtarmanrob"]

comparing the tech behind HL1 and HL2 in terms of which is better is like comparing apples and oranges man. as i said earlier, judge the games based on the years of release and the impact they made at the time, and then make your decision.

TeamR

Oh I now. Trust me. But when I was talking about the AI comparison, I was mostly referring to people like this:

On top of that, the AI WAS better, and it makes absolutely NO difference if it was scripted or not. TryDaBeardON

The people who don't seem to understand the definition of AI

Well, I'm glad you got the opportunity to mention that you're a cool mapmaker and whatnot, but really, when I play a game all that matters to me is whether I'm shooting donkeys or intelligent-[looking] creatures. The "definition" of AI, however, is of course too high a concept for my meager understanding abilities.

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Doom_HellKnight

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#39 Doom_HellKnight
Member since 2005 • 12217 Posts
Whilst the soldiers in Half-Life rely on AI nodes to know what to do, I would still class it as AI. It's scripted AI. The AI may be coded into the map itself, but it still gives the impression that the entities are intelligent. If the nodes can make the enemies seem more intelligent then I'm all for it.
Half-Life 2 still uses AI nodes, but to a lesser degree than Half-Life.
Decompiling a Half-Life 2 map proves this. The AI in Half-Life 2 isn't entirely unscripted. (I'm not sure if you're saying it was or not)
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#40 TeamR
Member since 2002 • 1817 Posts


Well, I'm glad you got the opportunity to mention that you're a cool mapmaker and whatnot, but really, when I play a game all that matters to me is whether I'm shooting donkeys or intelligent-[looking] creatures. The "definition" of AI, however, is of course too high a concept for my meager understanding abilities.

TryDaBeardON


lol. Playing around with Valve's Hammer editor doesnt make me a cool map maker, but i'm flattered

I was just trying to illustrate the difference between real AI and pseudo AI. If you honestly believe that it "makes absolutely NO difference if it was scripted or not" -your own words- then, i'm sorry, you don't know what AI is in the context of this conversation! I'm not trying to insult, just commenting on what I see you saying.


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#41 TeamR
Member since 2002 • 1817 Posts
Whilst the soldiers in Half-Life rely on AI nodes to know what to do, I would still class it as AI. It's scripted AI. The AI may be coded into the map itself, but it still gives the impression that the entities are intelligent. If the nodes can make the enemies seem more intelligent then I'm all for it.
Half-Life 2 still uses AI nodes, but to a lesser degree than Half-Life.
Decompiling a Half-Life 2 map proves this. The AI in Half-Life 2 isn't entirely unscripted. (I'm not sure if you're saying it was or not)
Doom_HellKnight




Yeah, it's definitly still AI. And Hl2 definitly uses some of the same techniques. I agree with you. I just think my words are getting kinda twisted around right now. hehe. Let me quote the original post I was referring to



Well, first off - the Half Life marines AI is one of the finest examples of computer game AI ever. Saying only is missing the point. It is my personal opinion that the marines were not topped as a FPS AI until F.E.A.R in 2005.



understanding the inner workings of their system is important here. It helps you to understand the difference between an enemy reacting to it's environment and the tactics of the player, and an enemy executing a set of commands or a "script" based on the location of the player or some other variable. They are both different forms of AI, for sure, but one is far less impressive. From a technical standpoint anyway
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TryDaBeardON

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#42 TryDaBeardON
Member since 2004 • 642 Posts
[QUOTE="TryDaBeardON"]

Well, I'm glad you got the opportunity to mention that you're a cool mapmaker and whatnot, but really, when I play a game all that matters to me is whether I'm shooting donkeys or intelligent-[looking] creatures. The "definition" of AI, however, is of course too high a concept for my meager understanding abilities.

TeamR


lol. Playing around with Valve's Hammer editor doesnt make me a cool map maker, but i'm flattered

I was just trying to illustrate the difference between real AI and pseudo AI. If you honestly believe that it "makes absolutely NO difference if it was scripted or not" -your own words- then, i'm sorry, you don't know what AI is in the context of this conversation! I'm not trying to insult, just commenting on what I see you saying.


"In the context of this conversation" the AI is simply what your npc enemies do to enchance your playing experience. As in "game AI." We're not talking about "actual" AI and its definitions. And scripted AI is part of game AI, just like anything else, including aiming handicaps and whatever else.

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skrat_01

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#43 skrat_01
Member since 2007 • 33767 Posts

For their time?

HL1

Currently

HL2

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#44 Doom_HellKnight
Member since 2005 • 12217 Posts


understanding the inner workings of their system is important here. It helps you to understand the difference between an enemy reacting to it's environment and the tactics of the player, and an enemy executing a set of commands or a "script" based on the location of the player or some other variable. They are both different forms of AI, for sure, but one is far less impressive. From a technical standpoint anyway
TeamR

Yeah, I would agree with you there.

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#45 TeamR
Member since 2002 • 1817 Posts

"In the context of this conversation" the AI is simply what your npc enemies do to enchance your playing experience. As in "game AI." We're not talking about "actual" AI and its definitions. And scripted AI is part of game AI, just like anything else, including aiming handicaps and whatever else.

TryDaBeardON

Read my last post. Like I said there, the topic has kinda gotten off point so I wanted to show where the AI talk started ;)

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#46 tader-salad
Member since 2008 • 842 Posts
Why are you all arguing? Can't you just agree that both of them were amazing games in there own ways, sure HL2 didn't bring anything new to the genre, but that's fine. Valve found a great formula with the original HL and well, don't fix what isn't broken I suppose.
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#47 Coldzboy
Member since 2004 • 1960 Posts

I liked HL more just because it was such a refreshing change from other fps at the time. HL2 is a great game but it makes me motion sick after playing it for awhile.

Kragspire

Omfg it gave me sickness 2

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#48 prasath_amd
Member since 2007 • 278 Posts
I definetly think Half-Life 1 is easily the best The reason why I expected a lot from Half-Life 2 is because of the levels in HL1. The levels in HL1 were in Black Mesa - A Research Facility. But HL2 was set in a city which i didn't like that much.............But the Episodes were better than HL2......Still the legend is HL1.............