Halo Homefront (HomeWorld 2 Mod)

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bmarrow

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#1 bmarrow
Member since 2006 • 5502 Posts

Hey there, I'm from Brokenline Studios to tell you about our upcoming project, Halo: Homefront, a Total conversion mod for Homeworld 2

Homeworld 2 is a space combat RTS, and is likely the best one around, with full 3d planes of movement, awsome ship AI and an amazing ammount of mod support. Homefront is a Halo based mod that will change the game to depict the epic space battles between the UNSCDF and the Covenant

More information can be found at our site http://brokenlinestudios.net/ and our forums http://brokenlinestudios.net/forums/, over there my name is overlordjebus, if you feel like sending me a PM, we also have a Moddb page, http://www.moddb.com/mods/9722/halo-homefront

Now, onto the fun stuff, the eye candy.

Currently we haven't released any Covenant ships, how ever we will be soon.

first off is the strike craft, since the games and books only mentioned longswords, we took the liberty of making our own strike craft, the Scimitar Light fighter, and the Halberd Bomber. We dont have a texture for the Halberd yet, but heres some pics of them anyway ^^

the scimitar (this might go through some changes in the future)

and the halberd

top

bottom

and heres a snazzy little size comparsion

the one in the middle is of course the longsword, y'know, for those pants on head retarded people out there

next we have the frigate, like the Forward unto Dawn or the In Amber Clad

Now heres another frigate we created ourselves, this is a Missile frigate, Its a lightly armoured ship which fires rockets in a continuous stream from the circular module at the front, designed to hang back till the covenant ships shields are down then fly forward and just pepper them with a constant stream of rockets until the enemy ship is dead

i remind you, everything in this mod that you see now is subject to change

heres our version of the destroyer, this is probably definately going to change, model and texture wise

now for a few more ship we created ourselves, these are the different frigates. Due to the UNSC's constant struggle with the covenant, the expense of building cruisers became slightly less practical, and the reliability and cheapness of the frigate chassis gave birth to a new generation of FFG's

the one furthest away is the light frigate you saw above, the middle one is the new carrier frigate, after the UNSC couldnt build carriers fast enough to keep up with the covenants wave of destruction, so the carrier frigate was produced, with an extended hangar so it can hold an extra longsword/halberd squadron. The closest is the heavy frigate, with increased armor, and more powerful MAC then its light frigate cousin, this is basicaly the child of the light frigate and the destroyer.

This is our own little Halcyon Cruiser, untextured but we are working on it, Like the Pillar of Autumn

and of course, the Marathon Cruiser (this is the ship seen at the very begining of halo 2)

the cruisers will be textured all in due time, dont worry.

The SMAC platform, the frigates there just for size comparison, the model will be separate dont worry

The UNSC shipyard

this will produce everything from the Marathon downwards.

and this lil beuaty is the Cradle Repair and Refit station

and finally the Astreaus BattleShip.

Only two Astraeus Battleships were ever built. The UNSC Contingency and the UNSC Field of Hope. Both were left in there briths, half constructed, when a Covenant fleet assaulted and glassed the industrial colony where they lay. The two ships survived, a testament to their endurance and power. The UNSC diverted billions of dollars to finish construction under a new name. That of Astraeus, Titan god of the stars.

and heres a size comparison of them all, and yes, the Astreaus really is that big.

thats all for now people, ill keep you updated as more stuff comes through ^^

so yea, any questions?

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aliblabla2007

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#2 aliblabla2007
Member since 2007 • 16756 Posts
Halo isn't well balanced in space combat - fluffwise, UNSC ships lose badly to Covenant ships and are generally outnumbered.
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#3 bmarrow
Member since 2006 • 5502 Posts
we know that, we intend to balance it with things such as costs and number restrictions, we are generally going for the 3:1 ratio, whereas 1 covenant frigate will cost the same as 3 UNSC frigates
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Forerunner-117

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#4 Forerunner-117
Member since 2006 • 8800 Posts
Awesome! Finally some PC gamers that realize Halo's universe holds a wealth of opportunities! I may have to buy Homeworld 2 now :P
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#5 bmarrow
Member since 2006 • 5502 Posts

HUZZAR, another PC gamer who realizes the Halo Universes depth, itll be good to see you over at brokenlinestudios.net forerunner

plus, not to mention when you buy homeworld 2, not only are you getting HHF, but a brilliant game too!

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Forerunner-117

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#6 Forerunner-117
Member since 2006 • 8800 Posts

Awright! Look forward to seeing more of this mod on your site! :D

Ah yeah true dat!

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Wasdie

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#7 Wasdie  Moderator
Member since 2003 • 53622 Posts

Halo isn't well balanced in space combat - fluffwise, UNSC ships lose badly to Covenant ships and are generally outnumbered.aliblabla2007

But still, great concept.

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--Quadkillz--

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#8 --Quadkillz--
Member since 2007 • 460 Posts

Awesome, you guys know what youre doing.

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Doom_HellKnight

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#9 Doom_HellKnight
Member since 2005 • 12217 Posts
Looks great, I'm going to keep an eye out for this mod. Best of luck with it. Looks amazing so far.
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stupiddk

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#10 stupiddk
Member since 2003 • 2377 Posts
I glad to see such hard work. Keep the code in line with the game, because I have high expectations of your MOD, more than I did for the Halo franchise in general.
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Rattlesnake_8

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#11 Rattlesnake_8
Member since 2004 • 18452 Posts
Good luck with the mod! Good to see modders still working on games.
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#12 bmarrow
Member since 2006 • 5502 Posts

to forerunner: hope to see you soon

to quadzilla: all the models above were done by a single guy, we have an artist and a coder who has done several gametype mods, yes, we know what were doing :P

to hellknight: come join brokenlinestudios.net and chat on our forums, best way to keep track is to do it from the source

to stupid: thanks for your support, and dont worry, you wont be dissapointed ^^

to rattlesnake: modders will always work on games, and as time goes by, as mods will just get better and better, as will ours :D

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thusaha

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#13 thusaha
Member since 2007 • 14495 Posts
Wow. That looks really nice.
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Xavier_12

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#14 Xavier_12
Member since 2005 • 824 Posts
I would definiately buy Homeworld 2 for this mod. Looks great.
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deactivated-59d151f079814

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#15 deactivated-59d151f079814
Member since 2003 • 47239 Posts
Not a fan of the halo universe when the Warhammer 40k universe dwarfs it in size.. IN just about ever way possible..
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viper0982

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#16 viper0982
Member since 2007 • 555 Posts
Love that people are still making mods for this game. Cant wait until this one come out. I just wanted to know what kind of tech tree this game will have because i loved complex mod, spending three hours in a game and still only getting 30% of the research done. Definitely need a upgrade from no ai =>dumb ai=> smart ai increasing maneuverability of ships, accuracy etc etc
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#17 bmarrow
Member since 2006 • 5502 Posts

we dont have any plans to combine with any AI mods of yet, but we may in the future, but no promises

if you actually check out our mod db page, theres a downloadable version of the planned tech tree for the UNSC, so check that out

remember everyone, come on over to brokenlinestudios.net and join our community ^^

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viper0982

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#18 viper0982
Member since 2007 • 555 Posts
Ha, im sorry you missunderstood me about the ai thing i was talking about having a tech upgrade for your ships that gives it a new "AI" like cortana, not really making the ai smarter just increasing the ships stats (faster, better accuracy, etc). Thanks for the info on the tech tree though.
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#19 bmarrow
Member since 2006 • 5502 Posts

oh right, haha that would be quite good, i dont know why we havent thought of it o.0

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Hot_Potato

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#20 Hot_Potato
Member since 2004 • 3422 Posts
Must...buy..... Homeworld 2!
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Lonelynight

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#21 Lonelynight
Member since 2006 • 30051 Posts
Hope its more intresting than the Halo FPS
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#22 bmarrow
Member since 2006 • 5502 Posts

Thats quite the challenge night, but well try :P

yea, Homeworld 2 is an amazing game, its a good RTS game, and were just making it better ^^

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#23 bmarrow
Member since 2006 • 5502 Posts
Time for an update!

nothing new to report on the business side of things, so im gonna get straight to our newest babies!

our first covenant ships!


'The covenants counterpart to the Longsword, the Seraph fighter dominates space in swarms, spilling from cruisers and carriers like a cloud of locusts, these small ships are a threat to strike craft and cruisers alike.'

http://i172.photobucket.com/albums/w22/overlordjebus/seraph1499.png

but not just modeled and textured, oh no, we're better then that

http://i172.photobucket.com/albums/w22/overlordjebus/ss00012856.jpg

(Just a note, it isn't that large compared to the carrier, it's simply the perspective. Also that isn't our carrier, it's a stock one from the original game.)

But not only do we have a fighter for you, we also got the big guns.

http://i172.photobucket.com/albums/w22/overlordjebus/CCS.png

The CCS was made by our slightly more elusive modeler, Tzarro, and believe it or not, it was his first model! (Don't worry about Poly issues. The model's being optimised heavily)

Any questions?

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bmarrow

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#24 bmarrow
Member since 2006 • 5502 Posts
Thanks Howl, you should come over the brokenlinestudios.net and keep track from our forums ^^
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OoSuperMarioO

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#25 OoSuperMarioO
Member since 2005 • 6539 Posts
keep up the marvelous work bud. Great ambition.
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kruesader

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#26 kruesader
Member since 2006 • 6443 Posts
Might want to put a 56k warning in title!
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#27 futs22
Member since 2005 • 1452 Posts

I'm definitely going to try this out when it's done and ready.

The only other mod I've tried for Homeworld 2 is the Star Wars mod. I think is was called Warlords or something and it was a great mod, but kinda got confusing due to the enormous amount of different units. This Halo mod is looking to be just on par with the Star Wars mod and from the looks of things it won't be as confusing which it makes it appealing to me as well.

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#28 bmarrow
Member since 2006 • 5502 Posts

Might want to put a 56k warning in title!kruesader

how would i go about changing the title?

supermario: Thanks for the support!

futs: dont worry, we are not the warlords mod, we arent putting in every single ship in existence ever mentioned in our universe, every ship is going to have a simple purpose and we will make that obvious. Plus, when compared to the Star Wars universe, halo aint got that many ships at all.

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#29 bmarrow
Member since 2006 • 5502 Posts

It is I, Overlordjebus, back again to tell you awesome tales of the world of Halo: Homefront.

He Is The Destroyer of Worlds

While you may think we're slacking when not releasing info, Velo (arguably the only one NOT slacking) has been cooking up some awesome ship models. First one we have today is the UNSC Destroyer. The UNSC Destroyer is noted as being one of the most painful ships to meet on the battlefield. This ship was originally considered to be too weak in conflict with the superior Covenant Ships. But soon all knew the amount of damage it could receive as well as dish out. With a Hull Length of only 7 meters longer than the UNSC Frigate, no one could imagine the destruction it leaves in it's wake. The Destroyers armor is one and a half to two meters of Titanium A armor plating. The Destroyer also mounts 2 Magnetic Accelerator Cannons. There is so much more to be said about this beast, but without further ado, the UNSC Destroyer.

http://brokenlinestudios.net/wp-content/gallery/workofart/destroy/destroyer.png

You want those boxes where?!

Along with the Destroyer, Velo has whipped up a Civilian Freighter. These babies will act as Resource Collectors for the UNSC Faction. We are currently toying with the visual aspects of UNSC resource collecting, but our hope is that the crates seen on the freighter will only be visible when the collector is full and visual load/unload.

http://brokenlinestudios.net/wp-content/gallery/workofart/resource/freighter.png


Territory Captured! Orange Team Wins

As some of you may know, KrAzY, one of the BLS texturers has begun his own web-comic series entitled Digital Gambit. Viewable at http://dgcomic.info/, and updated daily, Digital Gambit is based mostly on KrAzYs views of popular media, from Halo to GTA to Zombies. Although fairly new, Digital Gambit is quickly shaping up into a popular web-comic series. So be sure to check out the site, and stay tuned, because our next update will feature an exclusive comic from the series.

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Protoford

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#30 Protoford
Member since 2007 • 372 Posts

Never give up.

Never, ever, give up.

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bmarrow

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#31 bmarrow
Member since 2006 • 5502 Posts

Protoford, that is officially the best response weve ever had.

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DigitalExile

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#32 DigitalExile
Member since 2008 • 16046 Posts

Looks awesome... Really awesome. I just have to ask something though.

I recently downloaded and installed the Battlestar Galactica mod, Fleet Commander... at first I was reasonbly impressed. They did an awesome job with thew textures and models... but the more I played the more I began to hate it. And why you ask?

Because of the ship scales. Instead of keeping the orignal homeworld scales, they now had the stabdard fighters as small, or smaller, than a probe, so that you could barely see them at all. As I said, at first it was cool seing this small ship up close to a massive battlecruiser... but I found it absolutly RIDICULOUS to try and play.

Are you heading in the same route for this mod? Because it would turn me right off it altogether. I'm no modder, and I don't know anything about ... anything, really, but I'm guessing it was done like this in the aforementioned mod because of map s-izes and the engine...

But I beg of you DON'T GO DOWN THIS SAME ROAD. Personally I wouldn't care if everything is not to exact s-cale but I'm sure anyone who played Homeworld really didn't care that the ship scales weren't exactly 100% accurate.

A lot of the most promising mods are ruined because the teams try to change the game too much. Tbh, some new ship models would be just fine.

Anyway, sorry for the long negative rant there... I am really impressed with the models... just hope the textures and gameplay turn out the same way too. Make sure this mod doesn't die!

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hamidious

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#33 hamidious
Member since 2007 • 1537 Posts
Good luck guys, your work and other modders is admirable.
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#34 bmarrow
Member since 2006 • 5502 Posts

Hey! I know it's been a while, but a few of our team members have been going on summer vacations so it's been difficult to coordinate an update (mostly because I'm a lazy bastard) But, lo and behold, we have another update for you guys. Feel special.

KRAKOOM!!

What's that sound?? UNSC ships exploding into existence!!! Who needs slipspace when you can explosively translocate like space ninjas? NOONE, that's who!!! So Velo's been working overtime (too bad he doesn't get paid) on some new ships. First he makes them.....posts them in the trusted area on our forums.....we all complain about whatever nuance we dislike.....he takes them back.....fixes them.....and repeat. You'd be surprised at the quality of the stuff we turn away. But that's not my point. My point is here are 3 new ship designs!!!

Designed to deploy and support large numbers of strike craft to support other UNSC vessels, the carrier has proved to be a vital strategic advantage throughout history.

How ever, unlike ground based carriers, the Aeolus supports a large ammount of armour, missle pods and still carries the standard MAC, possibly most importantly it mounts a large number of PDS guns to give it's allies support against enemey craft too.

http://brokenlinestudios.net/wp-content/gallery/simple/ships/aeolus.png

Despite being larger and heavier than other cruisers, the Hercules is in no way combat effecient.

Brought back from a period of colonisation, the Hercules wasn't built with survivability or offensive power in mind, simply the ability to carry security forces and ground support weapons to at-risk colonies, they saw little use before they were quickly replaced by smaller more effecient warships.

Although archer pods and a MAC had never graced the Hercules before, recent demands in the war against the Covenant have rapidly depleted cruiser numbers in the UNSC, the decision to refit the remainder of the surviving Hercules was made and the fleet quickly became content with their new cruisers.

However, despite the Hercule's intimidating size, it became clear all it was actually good for was carrying a large ammount of Archers and MAC to bolster the weapons in a fleet, the out-dated design being unable to take the strain of rapid manuevering, and the large compartments designed to carry troops and equipment becoming fodder to Plasma weaponry.

Although there have been multiple calls to return the Hercules to the scrap yard, the UNSC simply cannot afford to scrap an entire line of cruisers given the Covenant threat.

http://brokenlinestudios.net/wp-content/gallery/simple/ships/hercules.png

Although rarely seen in larger fleet battles, the Wolfclad is usually deployed as a heavy policing vessel or garrisoned at less important colonies to suppliment frigates against smaller craft.

Usually found with strike craft, the corvette provides gunship and support capabilities to fighter swarms, mainly a support craft corvettes are never very heavily armoured, relying on speed and out-gunning it's opponent to come out ontop.

http://brokenlinestudios.net/wp-content/gallery/simple/ships/wolfclad.png

All Your Base Are Belong To Us

It's been a while since we last showed any concept art in an update. *checks* omg it's been over 6 months....So to make up for the fact Ringleader is getting no love, here is some artwork of a Covenant Capital Ship above what appears to be a human colony. Glassing the planet? or exploding into existence? You decide.

http://brokenlinestudios.net/wp-content/gallery/simple/concept/Bombing.jpg

"This is not WarCraft in space. Its much more sophisticated!"

As promised, KrAzY has dished out an awesome comic from his series Digital Gambit for Halo: Homefront. My only problem with it is that he didn't put Halo: Homefront anywhere.....damn him. Check out all his work at http://dgcomic.info. I present to you, 'Selected' by M. Luck.

http://brokenlinestudios.net/wp-content/gallery/simple/comic/selected.jpg

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bmarrow

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#35 bmarrow
Member since 2006 • 5502 Posts

Looks awesome... Really awesome. I just have to ask something though.

I recently downloaded and installed the Battlestar Galactica mod, Fleet Commander... at first I was reasonbly impressed. They did an awesome job with thew textures and models... but the more I played the more I began to hate it. And why you ask?

Because of the ship scales. Instead of keeping the orignal homeworld scales, they now had the stabdard fighters as small, or smaller, than a probe, so that you could barely see them at all. As I said, at first it was cool seing this small ship up close to a massive battlecruiser... but I found it absolutly RIDICULOUS to try and play.

Are you heading in the same route for this mod? Because it would turn me right off it altogether. I'm no modder, and I don't know anything about ... anything, really, but I'm guessing it was done like this in the aforementioned mod because of map s-izes and the engine...

But I beg of you DON'T GO DOWN THIS SAME ROAD. Personally I wouldn't care if everything is not to exact s-cale but I'm sure anyone who played Homeworld really didn't care that the ship scales weren't exactly 100% accurate.

A lot of the most promising mods are ruined because the teams try to change the game too much. Tbh, some new ship models would be just fine.

Anyway, sorry for the long negative rant there... I am really impressed with the models... just hope the textures and gameplay turn out the same way too. Make sure this mod doesn't die!

DigitalExile

we are trying to stick to the Halo ship scales as much as possible, but the thing is, Halo ships are quite large, the problem you found with the BSG mod was that the only other ships except for fighter were huge, while the Halo ships have a nice balance between HUGE ships and smaller frigates, so small ships wont seem that small ^^