Has anyone here raided in SWTOR?

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BSC14

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#1  Edited By BSC14
Member since 2002 • 4187 Posts

Just curious what you thought of it and the community.

Thanks...

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pupp3t_mast3r

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#2  Edited By pupp3t_mast3r
Member since 2008 • 141 Posts

I've done 16m TfB, SnV, KP, DF and first 2 bosses of DP and the fights were pretty fun, the mechanics are fairly simple and more forgiving than WoW and I found the community in general to be more accepting of players who haven't raided before. There were plenty of pugs I ran where at least half the peeps had never done any of the raids and the guilds usually talked them through the fights. Out of all the MMO's I played last year SWTOR kept me hooked the longest and it was probably the one I enjoyed the most as well.

That said it really is a subscription based game since attempting to play it through the f2p option is just incredibly painful. That'd be my one qualm about the game, it's like they released a grindier, slower and generally more painful version of the game and called it f2p to suck people into pointless microtransactions.

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wis3boi

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#3 wis3boi
Member since 2005 • 32507 Posts

I found the 4 man flashpoints more fun and interesting myself

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deactivated-5acbb9993d0bd

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#4  Edited By deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

@wis3boi said:

I found the 4 man flashpoints more fun and interesting myself

Hmmm.... I find with "4 man" content, be it SWTOR, WoW Scenarios, FFXIV lite parties... and ESO ... there is just no way to make real challenge.

Its why raids are so neccessary for MMOs for those that want challenge and difficult progression at the end, which is why I think ESO is setting itself up for a massive failure like GW2 (E.G ... good for the RvRvR niche, but after the playthrough nothing for the majority of PvEs... aka the majority of MMO players.)

anything below 10 gets too easy... not enough roles, responsibility only on a few.

as a small co-op element with freinds... its decent though.

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#5 Realmjumper
Member since 2007 • 874 Posts

Well I played one of the flash point missions and it was pretty fun. I also think the community is great and the game being F2P works just fine. However if you buy one thing it helps out a lot because you get some extra things for buying something. I didn't find my enjoyment being deterred for being F2p.

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#6  Edited By Grimsilver
Member since 2014 • 25 Posts

I didn't like the raiding in SWTOR, or any of the PVE really, it all felt too easy, and buggy. Felt like a lot of stuff had exploits and such, and people just wanting to cheat their way through any of it the first chance they could. The community is OK on some servers, but you will always have the usual server trolls and "WoW is the best mmo ever lulz" people. The game is unplayable though with the F2P model though personally, it's just awful.

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#7  Edited By pupp3t_mast3r
Member since 2008 • 141 Posts

@MBirdy88 said:

@wis3boi said:

I found the 4 man flashpoints more fun and interesting myself

Hmmm.... I find with "4 man" content, be it SWTOR, WoW Scenarios, FFXIV lite parties... and ESO ... there is just no way to make real challenge.

Its why raids are so neccessary for MMOs for those that want challenge and difficult progression at the end, which is why I think ESO is setting itself up for a massive failure like GW2 (E.G ... good for the RvRvR niche, but after the playthrough nothing for the majority of PvEs... aka the majority of MMO players.)

anything below 10 gets too easy... not enough roles, responsibility only on a few.

as a small co-op element with freinds... its decent though.

I hear what you're saying and the numbers alone probably added a lot to the difficulty and complexity of WoW raids but you've also got to look at it from a server population point of view. When you have 5 man teams and 10 man - 25 man raids everything takes forever in a game that has a rocky population with people jumping in and out. WoW on the other had has a consistently high population from inception to justify the large raids.

Personally I prefer smaller raids since it makes it easier for people to learn from trial and error in a fight than having to read up and watch raid fights like you do in WoW. And it's also part of the reason the community's a lot nicer, smaller raids make it easier for people to be consistent in attendance which in turn makes it easier for people to bond with their guilds. I found it a lot easier to make a home in my Guild in SWTOR than I have in all my years playing WoW.

Also I found a balanced set of players playing SWTOR i.e. people who seemed to have lives outside the game with work, family and socializing, too many people who raided with me in WoW spent way too much time on that game, made it to every raid, inflexible raiding days, miss one raid and your spot might be gone the next week, etc.

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Arthas045

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#8 Arthas045
Member since 2005 • 5800 Posts

I did some raids before the first expansion was even hinted about. I really enjoyed the raids I completed, but noticed they were a tad easier than WoW. The fights were interesting, but not really that hard. Most fights were crowd up here and wait for an explosion or the floor to drop etc.

There was one fight where everyone had to fight their own mob. That was a pretty neat fight because other members of your raid could not help you.