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joshthedonkey

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#1 joshthedonkey
Member since 2006 • 25 Posts
I am designing a MMORPG for my Final Major Project at college, and I would like some feedback on the questions that I will put down here. You can write whatever you like, any ideas you have outside of my questions. As well as anything that you specifically want from an MMORPG.

The questions are as follows:

1. What do you expect from the games you choose to play?

2. When and where do you play games?

3. If you could change the way RPGs play, what would you add of change?

4. Which graphics forbidden most? ( It can be from many games, although can you write why you like the specific forbidden
Thankyou :D
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Planeforger

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#2 Planeforger
Member since 2004 • 20116 Posts
1. What do you expect from the games you choose to play?

Among other things; a decent storyline (less important in MMORPGs), an interesting & engaging combat system, some strategy to combat, character customisation, some non-combat activities, some non-kill/collection quests, titles/perks (for achieving various goals). Any combination of those - few games ever get all of those correct.

2. When and where do you play games?

I play at home (ocassionally at Internet Cafes), and anytime.

3. If you could change the way RPGs play, what would you add of change?

For an MMO, I'd really like to see some kind of character that could customise his own abilities...hmm...as in a shapeshifter, or something, that can 'learn' enemy attacks/physically attatch the limbs of his enemies. Perhaps I'm just a bit morbid.
Also, I'd change the way that death works - Guild Wars' death penalty system is good, but lacks permament repurcussions. Other systems are generally too damaging to your character's stats. I'm not sure how to fix it, but the system has never really been perfected.

4. Which graphics forbidden most? ( It can be from many games, although can you write why you like the specific forbidden

Heh, the GS filters aren't working very well right now.
If you're talking about artforbidden>
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joshthedonkey

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#3 joshthedonkey
Member since 2006 • 25 Posts
4. Which graphics forbidden most? ( It can be from many games, although can you write why you like the specific forbidden
Meant to be, which Art Styles do you like the most from the games you choose to play?
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JimmeyBurrows

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#4 JimmeyBurrows
Member since 2006 • 3671 Posts
Games that i choose to play, i usually expect to be fun, exciting and origional... origionality is the most important thing in a game, if its a good game but just a copy of something you played last week, it's gonna Suck (cartridges suck!!!)

if it's a PC game i usually play it at home, but with the PSP and the DS out with wireless hotspots it would be fun to have areas around the country where people can link up to play the game, plus that would add to the origionality, but could also become annoying if you want to play but aren't anywhere near it.

The only concept of an RPG is that you follow a story , changing it too much would make it a different genre... there are many different types of RPG's, some things work others don't.

my favurate graphic S T Y L E for an RPG would the final fantasy S T Y L E with the realistic approach although if it's a child friendly game then Cell shading or cutsy Nintendo S T Y L E would suit it best.
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-shmelo-

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#6 -shmelo-
Member since 2006 • 931 Posts
1. What do you expect from the games you choose to play?
I'd like an intuitive interactive world, with some mini games and just random actions you can do. Then a fun battle system, none of this you hit me I'll hit you slow turn base system (I like turn base but MMOs don't have a good turn base system in general)


2. When and where do you play games?
I play games at home on my desktop, usually after school or saturday/sunday afternoons.


3. If you could change the way RPGs play, what would you add of change?
Maybe have an MMO with a kingdom hearts or star ocean battle system, and just more random actions that you can do that don't really mean anything but are fun, like fishing, mining, bars, just random stuff.


4. Which graphics forbidden
most? ( It can be from many games, although can you write why you like
the specific forbidden

I like the graphi forbidden>
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capthavic

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#7 capthavic
Member since 2003 • 6478 Posts

1) I expect a fun game with as few bugs a possible, good graphics, and easy controls.

2) I play them at home whenever I have time.

3) More action instead of I-hit-you-you-hit-me and/or turn based combat

4) As long as it looks good and fits the game I don't really care.

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Deus_Ex_Fan

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#8 Deus_Ex_Fan
Member since 2006 • 625 Posts
1. What do you expect from the games you choose to play?joshthedonkey
That the game is balanced. That the super powerful weapons being forbidden, since once a few get a hold of them, they tend to abuse them on the many that don't have them. Paying games tend to allow folks the option to buy these weapons with real money, and the game is no longer about skill, but who has the deepest pockets (with some players bragging they spent $5000 on weapons alone). :(
2. When and where do you play games?joshthedonkey
Like most, after work and at home.
3. If you could change the way RPGs play, what would you add of change?joshthedonkey
That the game was something other than Middle Earth or some weird Sci-Fi game. Like with FPS games with rooms, dungeons, churches and catacombs, it tends to get quite boring playing the same concepts. 1. I would make a world something like Star Trek, but with a more extensive story. 2. With aspects of micro and macro economics (especially for economies and traders). 3. Totally different weapons and vehicles. 4. A realistic life (you have to eat, sleep, clean yourself, make sure your friends are happy and sound; moral/ethical decisions and consequences; responsibilities - if you're some squardron commander, you don't get to just fly and shoot, you have administrative and diplomatic work, too). 5. Allow independence (no requirements to join a guild/faction to get special help, ranks and what not). 6. Realistic weapons and damages (if you're going to shoot inside a spaceship, there are consequences for breeching the hull, etc.). 7. Different languages (and those who can't speak it will just see jibberish, requiring a translator to communicate otherwise). 8. Missions/quests that tie into a function for the world, not just a personal venture (i.e., if you had to kill XYZ you're killing it to not only save yourself, your squadron, and maybe your homeland, too) - you're part of a bigger scheme than yourself. 9. Trades (make as many that are realistic as possible (not just supply raw materials so some blacksmith type can forge tools/weapons; raw materials have to be processed by certain trades only into metals that a blacksmith type can make use of [or an engineer]). Not everyone would prefer to just shoot and explore; some want to make money, instead. 10. Many customization options: engraving of metals; custom residences; clothing; shops; with options that traders can setup shop anywhere as "pushcart" vendors, or requirements they must have a license and "brick and mortar" shop for the best access points. 11. Very good tracking program, so if you loose a connection you don't loose everything in your hands. 12. Better inventory list - that's divided as weapons/armor/gear/health items/, etc. Not just a list with a short name and database numbers, i.e., potionitem#22222.
4. Which graphics forbidden most?joshthedonkey
Porn. Especially if people will play from work, as it can be grounds of firing an employee (ironic, many do play on company time, but what they'll get fired over is violating HR policies, not that they spend an hour on the clock playing). For optimizing purposes, the graphics can't be as good as SP and shorter MP games. Lagbeast is a royal pain, and one to avoid at all costs, and graphics EAT I/O bandwidth!!!! Make the graphics special for static images (screens and such), while action models more plain. Optimization is the key, not trying to test a C2D system with SLI cards at everyone else's expense. Expect 800x600 monitor resolutions; expect P4 computers with 512MB of memory; and older videocards (under 128MB), too. Need to appeal to a broad base, not just the best expensive systems.
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joshthedonkey

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#9 joshthedonkey
Member since 2006 • 25 Posts
 Make sure you read the extra bit after the original post. I corrected the error that the filter blocked.


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ric_3000x

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#10 ric_3000x
Member since 2007 • 25 Posts

1: I would expect an RPG to have deep character costumisation and a deep gameplay as well. An engaging storyline, which keep the player guesing what will happen next.

2:I usually play games at home, sometimes cafes.

3:I would change the game by puting at least 8 character classes and a huge world,

4:I dont really care about graphics :)