[QUOTE="alexmatusiak"] "Homeworld for story" lol, I get it.
Sins is a better game overall. A few visual mods help it out, especially making the combat more dramatic. And Sins uses 3 dimensions as well - you can command your ships on the tactical overlay to move vertically - so that argument is moot (doubled by the fact that, just like in Homeworld, movement on this axis is largely useless).
TheCrazed420
Im in total disagreement here. While in Sins you can use the vertical plane, it is useless because of the lack of battle tactics. In Homeworld, there we're many situations where I used both the vertical and horizontal planes to vary my attacks and minimize my casualties.
If Sins had tactics , it would be a much better game. The fact that you just basically watch the battles is a major con.
*edit* And people saying Homeworld was a traditional RTS must not have been around when it came out. It was anything but.
If Sins had tactics, the game wouldn't really work properly except in 1v1 games, and even then it's questionable. When you're playing a game with a few hundred planets, you will often find yourself fighting multiple battles at the same time, and microing them is impossible. If you had to make use of 3D space, if there was zonal damage - stuff like that, the game just wouldn't work because you can't be everywhere at once.
On people saying Homeworld is a traditional RTS, they might mean it relative to Sins - because Sins is more like a real time representation of a turn based strategy game - so, in that sense, Homeworld is a traditional RTS, while Sins is not.
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