i've kept my eye on the cryengine and unreal engine 3 for some time,and i can say that there is a lot more they could offer,but what bothers me the most is the lack of decent animations,enviroment interactivity and that sort of stuff...game makers are kina going the wrong way when trying to get the best graphics they can,and working less on other elements of immersion.ziridel117
I agree with this. It's no good having the best visuals on the planet if your characters move around like robots or a flimsy wooden door stands firm after getting hit by a rocket.
Something that always impressed me in the No One Lives Forever games was the fluidity of the animations at the time. It was the animation and behaviour of the characters, more than the quality of the textures and effects, that brought the game to life.
The other problem with having near 'real-world' graphical quality is that it tends to highlight other areas that are not so good, such as animations and interaction, because the expectation is now there for things to react just as they would in the real world. Hence the reason why so many things can break immersion in the game world these days, such as characters getting caught up on scenery, barricades you can't climb over, doors that won't break, crates that won't move - or that bounce around as if they are completely weightless.
At the end of the day do we really want photo-realistic environments to walk around in if it takes a super-computer just to play a game? In my view a game is about entertainment, not just visual quality. Leave the photo-realism to movies and real life.
Unfortunately, I don't think devs will be satisfied until you can't tell the difference between a game and the real world. By then we'll probably just say "Tthis looks just like reality, so what's the point of playing it? I might as well just walk outside..."
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