Currently 174 hours played and a level 57 nord. And I havn't even started the main quest yet. I plan on finshing the game before getting into Diablo 3, so it might be a while lol. Just wondering how you guys are doing.
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Currently 174 hours played and a level 57 nord. And I havn't even started the main quest yet. I plan on finshing the game before getting into Diablo 3, so it might be a while lol. Just wondering how you guys are doing.
125 hours and level 42 or so. Stereotypical 2-hand Nord warrior character. I just finished crafting the Daedric armor set.
I put about 95.5 hours into it and...don't remember what level I was. At least 50, since I had every achievement.
That was all in November 2011 - after that, I dropped it for six months, and I doubt I'll ever pick it up again.
I basically play the game differently to a lot of other people, because I have separate characters who go through the different faction quest lines. Their personal background histories are intertwined with the faction quest lines they followed, and I place constraints on what abilities they level, the weapons they use, etc., to fit in with that, for example, my cleric character focused mainly on Restoration magic, wore only robes, and only used clubs/maces.
In total I've played nearly 500 hours of the game. and completed all faction quest lines and the main quest. All of my characters also explored to some extent, and completed some other side quests.
- Khajiit (male), Dragonborn, Level 35, Weapons: dual-wielding swords - focused on Main Quest and side quests
- Nord (male), Fighter, Level 27, Weapons: enhanced Skyforge Steel Greatsword - focused on Companions, Stormcloaks and Forsworn questlines.
- Argonian (male), Assassin, Level 26, Weapons: daggers and bows - focused on Dark Brotherhood questline
- Redguard (male), Thief, Level 24, Weapons: sword - focused mainly on Thieves Guild questline
- High Elf (male), Miner, Level 21, Weapons: pickaxes - focused on mining, smithing, then got caught up with the Imperial questline
- Dark Elf (female), Battlemage, Level 20, Weapons: one-handed weapons and magic- focused on Daedric quests and general slaughter
- Khajiit, Archer, Level 19, Weapons: bows - focused on Bard quests and general exploration
- Imperial (male), Archmage, Level 13, Weapons: magic - focused on College Of Winterhold quests
- Orc (male), Cleric, Level 13, Weapons: Maces/Clubs - focused on good deeds, Orc quests and a couple of Daedric quests suited to his character.
I had a few other characters I started who reached lower levels, but I didn't continue with them.
I'm about 52 hours in on my first playthrough, and I'm thinking about starting again with a new character.
I've been playing as a mage, and I've grown a little tired of fighting with spells, so I think I will start again with a one-handed sword build.
Very epic game, especially when modded-out.
That's impressive. What kind of difficulty are you playing on? I got to 100 hours not sure what level. I did all the main quests except the Wizards and Thieves guilds and felt like I'd run out of content beyond the randomly generated stuff. I guess I kind of play roleplay-ishly because I plan on making an assassin-wizard next to do the quest lines that I missed.guynamedbillyI changed the difficulty to extreme at around level 35, found the game to easy. Even at extreme I think Bethesda has to make a changes to make it more challenging. I currently finishing my the las faction quest, thieves guild. My current gear is Ebony Mail (got it from Boethia and it kicks serious @ss lol , Dark Assasins hood +25% bow damage if i remember correctly, daedric gauntlets with +41% one handed damage, Daedric boots with +41% silent movement, Ring with +20% bow damage. Sword is Dawnbreaker, Shield of Solitude and a Daedric Bow that I still havnt decided what enchat to put in. Used to have one with paralizing effect but I recently maxed archery and got the paralyze perk. So I'll probably add an elemental damage boost to this new bow. Loving the game so far. Btw this has been playing on and off, while playing other games like Arkham City which I already finished, but then got sucked back into Skyrim.
Now, I can either call you committed...or just plain crazy and obsessed, lol.... :PI basically play the game differently to a lot of other people, because I have separate characters who go through the different faction quest lines. Their personal background histories are intertwined with the faction quest lines they followed, and I place constraints on what abilities they level, the weapons they use, etc., to fit in with that, for example, my cleric character focused mainly on Restoration magic, wore only robes, and only used clubs/maces.
In total I've played nearly 500 hours of the game. and completed all faction quest lines and the main quest. All of my characters also explored to some extent, and completed some other side quests.
- Khajiit (male), Dragonborn, Level 35, Weapons: dual-wielding swords - focused on Main Quest and side quests
- Nord (male), Fighter, Level 27, Weapons: enhanced Skyforge Steel Greatsword - focused on Companions, Stormcloaks and Forsworn questlines.
- Argonian (male), Assassin, Level 26, Weapons: daggers and bows - focused on Dark Brotherhood questline
- Redguard (male), Thief, Level 24, Weapons: sword - focused mainly on Thieves Guild questline
- High Elf (male), Miner, Level 21, Weapons: pickaxes - focused on mining, smithing, then got caught up with the Imperial questline
- Dark Elf (female), Battlemage, Level 20, Weapons: one-handed weapons and magic- focused on Daedric quests and general slaughter
- Khajiit, Archer, Level 19, Weapons: bows - focused on Bard quests and general exploration
- Imperial (male), Archmage, Level 13, Weapons: magic - focused on College Of Winterhold quests
- Orc (male), Cleric, Level 13, Weapons: Maces/Clubs - focused on good deeds, Orc quests and a couple of Daedric quests suited to his character.I had a few other characters I started who reached lower levels, but I didn't continue with them.
RobertBowen
Now, I can either call you committed...or just plain crazy and obsessed, lol.... :PFelipeInside
Oh, it's probably the latter. :D
I did the same thing with Oblivion, Fallout 3 and New Vegas. :P
Still one of my favorite games of all time, but I'd be lying if I said it hasn't started to get tad boring. Still 110 hours for one game for me is A LOT.lockjaw333
I find that all games for me get boring fairly quickly (usually around the 20 hour mark) so I am very happy when I can enjoy playing a game for 50+ hours.
I don't know if I will make it to 100 hours, but even if I don't I will still have gotten a ton of enjoyment out of it.
I got around to the 50 hour mark before feeling somewhat fatigued. In the end, I clocked 90 hours over three characters (forget their exact details, since I have lost the savegames a long time ago).
I basically play the game differently to a lot of other people, because I have separate characters who go through the different faction quest lines. Their personal background histories are intertwined with the faction quest lines they followed, and I place constraints on what abilities they level, the weapons they use, etc., to fit in with that, for example, my cleric character focused mainly on Restoration magic, wore only robes, and only used clubs/maces.
RobertBowen
That seems to be plain boring if you ask me because you're free to do whatever you want in Skyrim and by doing all that, you're just limiting your imagination and you could have done ALL of that in just one playthrough. Ah, just my opinion since this ain't some dumb MMO where you're stuck with what you choose.
Anyways I have played exactly 785 hours and completed the game with these characters:
-Male Redguard Level 81 w/ all skills maxed, tons of locations found and completed nearly all the quests available except the Radiant ones and Imperial ones.
-Male Khajiit Level 75 all skills based on Stealth maxed and found every location and completed Dark Brotherhood, Imperial, Main quest and 30 side quests.
I have played more than 40-60(not sure exactly) hours of gameplay and I am on Level 18 . I have mainly done side quests and have completed the college quest which was by far the toughest so far. I mostly never fast travel and I love using magika. I have reached adept in destruction and I wear all kinds of enhancements to increase my magika and destruction.I love playing skyrim and I am only able to play 2 hours a day I will be playing it for atleast another year. Saves my money also lol.
[QUOTE="RobertBowen"]
I basically play the game differently to a lot of other people, because I have separate characters who go through the different faction quest lines. Their personal background histories are intertwined with the faction quest lines they followed, and I place constraints on what abilities they level, the weapons they use, etc., to fit in with that, for example, my cleric character focused mainly on Restoration magic, wore only robes, and only used clubs/maces.
LordTrexGuy
That seems to be plain boring if you ask me because you're free to do whatever you want in Skyrim and by doing all that, you're just limiting your imagination and you could have done ALL of that in just one playthrough. Ah, just my opinion since this ain't some dumb MMO where you're stuck with what you choose.
Oh dear. I didn't 'limit my imagination' at all, because I actually chose to roleplay each character, developed their own background histories, and made choices that made sense for them.
Just as an example, my Nord Fighter was going to marry Lydia, but during their investigation into the Forsworn, she was killed. Did I reload from a previous save to get her back? No. I wove her death into the narrative for my character - he mourned her loss, moped around his house for a while, and then went on a rampage to kill all the Forsworn in the territory to avenge his loved one. He turned into a werewolf to take down their leader, and it was a sweet moment. His journey to final resolution was all the more epic as a result, and he went through emotional hell. I had a great time with that character, and because he was a die-hard nationalist, he went on to reclaim Skyrim from the oppressive Imperials. That was the end of his story. He didn't have to do any more, or fulfill the main quest, or become a cold-hearted assassin, or turn to thievery, because that would have ruined his personal story.
My Reguard's back story was that he was the captain of a small ship, which was lured onto the rocks and lost all hands. He was smuggling contraband into Skyrim, and had some pirate tendencies, not averse to slitting a throat here and there. He survived the wreck of his vessel, swore vengeance on those responsible, and started hunting them down but was captured and taken to Helgen. When he eventually escaped, he journeyed north and eventually hunted down those responsible for the loss of his ship. Along the way, as a stranger in a strange land, he turned to common burglary to survive and tried to build up funds to buy another ship. The original motivation drove that character. Joining the Companions, or getting caught up in the civil war just wouldn't have made any sense to him, because he was a selfish individual focused on riches.
Those are just some snippets of the narratives I created for my characters. Just because you can do everything in a huge sandbox like Skyrim, doesn't mean that's the only way to play, or even that it's the best way to play. I would even argue that using one character to do everything in the game isn't very imaginative at all, because a lot of people doing that will all simply end up with the Master Assassin/Thief Dragonborn Archmage Stormcloak Werewolf of Skyrim, which would be incredibly boring to me. I enjoyed my time with Skyrim far more because of the diversity of my characters.
But each to their own, I guess, because we all have different play styles.
[QUOTE="LordTrexGuy"]
[QUOTE="RobertBowen"]
I basically play the game differently to a lot of other people, because I have separate characters who go through the different faction quest lines. Their personal background histories are intertwined with the faction quest lines they followed, and I place constraints on what abilities they level, the weapons they use, etc., to fit in with that, for example, my cleric character focused mainly on Restoration magic, wore only robes, and only used clubs/maces.
RobertBowen
That seems to be plain boring if you ask me because you're free to do whatever you want in Skyrim and by doing all that, you're just limiting your imagination and you could have done ALL of that in just one playthrough. Ah, just my opinion since this ain't some dumb MMO where you're stuck with what you choose.
Oh dear. I didn't 'limit my imagination' at all, because I actually chose to roleplay each character, developed their own background histories, and made choices that made sense for them.
Just as an example, my Nord Fighter was going to marry Lydia, but during their investigation into the Forsworn, she was killed. Did I reload from a previous save to get her back? No. I wove her death into the narrative for my character - he mourned her loss, moped around his house for a while, and then went on a rampage to kill all the Forsworn in the territory to avenge his loved one. He turned into a werewolf to take down their leader, and it was a sweet moment. His journey to final resolution was all the more epic as a result, and he went through emotional hell. I had a great time with that character, and because he was a die-hard nationalist, he went on to reclaim Skyrim from the oppressive Imperials. That was the end of his story. He didn't have to do any more, or fulfill the main quest, or become a cold-hearted assassin, or turn to thievery, because that would have ruined his personal story.
My Reguard's back story was that he was the captain of a small ship, which was lured onto the rocks and lost all hands. He was smuggling contraband into Skyrim, and had some pirate tendencies, not averse to slitting a throat here and there. He survived the wreck of his vessel, swore vengeance on those responsible, and started hunting them down but was captured and taken to Helgen. When he eventually escaped, he journeyed north and eventually hunted down those responsible for the loss of his ship. Along the way, as a stranger in a strange land, he turned to common burglary to survive and tried to build up funds to buy another ship. The original motivation drove that character. Joining the Companions, or getting caught up in the civil war just wouldn't have made any sense to him, because he was a selfish individual focused on riches.
Those are just some snippets of the narratives I created for my characters. Just because you can do everything in a huge sandbox like Skyrim, doesn't mean that's the only way to play, or even that it's the best way to play. I would even argue that using one character to do everything in the game isn't very imaginative at all, because a lot of people doing that will all simply end up with the Master Assassin/Thief Dragonborn Archmage Stormcloak Werewolf of Skyrim, which would be incredibly boring to me. I enjoyed my time with Skyrim far more because of the diversity of my characters.
But each to their own, I guess, because we all have different play styles.
Yep, I agree everyone has their own playstyles, but the way you play makes it sound like a novel. For me personal history doesn't matter only because the NPCs are so dumb, they don't even react to what you do properly. And I think most people would enjoy having a Master Assassin/Thief Dragonborn Archmage Stormcloak Werewolf of Skyrim since you feel GODLY.
[QUOTE="LordTrexGuy"]
[QUOTE="RobertBowen"]
I basically play the game differently to a lot of other people, because I have separate characters who go through the different faction quest lines. Their personal background histories are intertwined with the faction quest lines they followed, and I place constraints on what abilities they level, the weapons they use, etc., to fit in with that, for example, my cleric character focused mainly on Restoration magic, wore only robes, and only used clubs/maces.
RobertBowen
That seems to be plain boring if you ask me because you're free to do whatever you want in Skyrim and by doing all that, you're just limiting your imagination and you could have done ALL of that in just one playthrough. Ah, just my opinion since this ain't some dumb MMO where you're stuck with what you choose.
Oh dear. I didn't 'limit my imagination' at all, because I actually chose to roleplay each character, developed their own background histories, and made choices that made sense for them.
Just as an example, my Nord Fighter was going to marry Lydia, but during their investigation into the Forsworn, she was killed. Did I reload from a previous save to get her back? No. I wove her death into the narrative for my character - he mourned her loss, moped around his house for a while, and then went on a rampage to kill all the Forsworn in the territory to avenge his loved one. He turned into a werewolf to take down their leader, and it was a sweet moment. His journey to final resolution was all the more epic as a result, and he went through emotional hell. I had a great time with that character, and because he was a die-hard nationalist, he went on to reclaim Skyrim from the oppressive Imperials. That was the end of his story. He didn't have to do any more, or fulfill the main quest, or become a cold-hearted assassin, or turn to thievery, because that would have ruined his personal story.
My Reguard's back story was that he was the captain of a small ship, which was lured onto the rocks and lost all hands. He was smuggling contraband into Skyrim, and had some pirate tendencies, not averse to slitting a throat here and there. He survived the wreck of his vessel, swore vengeance on those responsible, and started hunting them down but was captured and taken to Helgen. When he eventually escaped, he journeyed north and eventually hunted down those responsible for the loss of his ship. Along the way, as a stranger in a strange land, he turned to common burglary to survive and tried to build up funds to buy another ship. The original motivation drove that character. Joining the Companions, or getting caught up in the civil war just wouldn't have made any sense to him, because he was a selfish individual focused on riches.
Those are just some snippets of the narratives I created for my characters. Just because you can do everything in a huge sandbox like Skyrim, doesn't mean that's the only way to play, or even that it's the best way to play. I would even argue that using one character to do everything in the game isn't very imaginative at all, because a lot of people doing that will all simply end up with the Master Assassin/Thief Dragonborn Archmage Stormcloak Werewolf of Skyrim, which would be incredibly boring to me. I enjoyed my time with Skyrim far more because of the diversity of my characters.
But each to their own, I guess, because we all have different play styles.
This is true love for the RPG genre. Pouring your own imagination into game like this just adds so much more to the game.
80 hours played, Nord class, level 36.
I've completed several guild questlines (including the Companions and Dark Brotherhood) and am at the very end for the Thieves Guild quest, and I've also gotten married to Aela and purchased two houses (one in Whiterun another in Solitude) but I still have a metric crap ton of places to explore, side quests to finish, and I only just finished the Thalmor Embassy quest.
143 hours, lvl 40, still haven't seen a dragon and barely touched the main quest. :-)attirex
I suggest you do the first few steps from the main quest (fighting a dragon for the jarl of whiterun), so you can have random dragon encounters in Skyrim.
Its a lot of fun.
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