How bad does down scaling effect image quality?

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Manly-manly-man

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#1 Manly-manly-man
Member since 2006 • 3477 Posts
If I were to lower a 24" monitor from it's native resolution of 1920x1200 to 1680x1050, without using pixel mapping (that would turn it into 16" viewable area), how much worse would the image quality be?
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G013M

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#2 G013M
Member since 2006 • 6424 Posts

While something like that wouldn't be extremely bad and noticeable (as you aren't going down in resolution heavily), you will see the difference if you had a monitor with a natve resolution of 1680x1050 to compare to.

Pretty much (depending on how it's scaling) it'll become more blurer, or at least thats how it is in my experience.

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phan1

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#3 phan1
Member since 2004 • 125 Posts
You can just see for yourself. It onlt takes 20 seconds to change the settings...
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musclesforcier

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#4 musclesforcier
Member since 2004 • 2894 Posts

You can just see for yourself. It onlt takes 20 seconds to change the settings...phan1

Who says he owns one?

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musclesforcier

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#5 musclesforcier
Member since 2004 • 2894 Posts
If you do make sure your using DVI not VGA
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205047247090237824329930235794

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#6 205047247090237824329930235794
Member since 2005 • 741 Posts
The default behavior of most LCD monitors is to stretch a lower resolution image to fill the screen. Some people who don't use the monitor's native resolution aren't bothered by this, but it really annoys me. I can always clearly tell the difference between an LCD monitor's native resolution and a lower one.

That said, the NVIDIA Control Panel does have other options for image scaling. You may want to try the NVIDIA scaling options to see if you prefer the image quality at full screen. Or you can choose not to use any scaling and the image will be centered in the screen. Since most 24" monitors have a pixel pitch of .27mm, using 1680x1050 without scaling would get you about a 21" picture with black borders around it.
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Manly-manly-man

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#7 Manly-manly-man
Member since 2006 • 3477 Posts
Really? I just did the math of 30% less pixels so 30% less screen size. If it will be 21" using pixel mapping, that would be great. I get it later this month, so I will know then.
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Manly-manly-man

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#8 Manly-manly-man
Member since 2006 • 3477 Posts
How did you figure out that 1680x1050 would still be 21"?
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subrosian

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#9 subrosian
Member since 2005 • 14232 Posts

How did you figure out that 1680x1050 would still be 21"?Manly-manly-man


1680 / 1920 = x / 24"

x = 21"


Since the aspect ratio remains the same, we only have to work with one measurement. Of course, if the aspect ratio changed, we could use the pythagorean theorem to find the measurements.

ex: 1024 x 768

a^2 + b^2 = c ^2

(16x)^2 + (10x)^2 = 24^2

256x^2 + 100x^2 = 576

356x^2 = 576

x^2 = 1.6179

x = 1.271

16(1.271)" x 10(1.271)" aka your screen is 20.35" wide by 12.72" high


1024 / 1920 = x / 20.35" = 10.85"

768 / 1200 = x / 12.72" = 8.14"


So at 1024x768, you'd have a 10.85" x 8.14" box, which has a diagonal measure of roughly 13.56" (4:3).

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Manly-manly-man

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#10 Manly-manly-man
Member since 2006 • 3477 Posts
Oh, well then, this whole thread was pointless, haha. 21" is fine, not bad at all, still bigger then this crap CRT, and I should be able to run any game at 1680x1050. Except maybe Crysis...
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#11 Ottozero
Member since 2006 • 280 Posts
alot worse......................!
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subrosian

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#12 subrosian
Member since 2005 • 14232 Posts
alot worse......................!Ottozero


Depends on the monitor, and how it handles scaling.