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it is depends on how powerfull your characters do and how long do you take to get to some level(etc level 60 diablo II in 2 weeks)
i dont understand. I understand being good in first person shooters or strategy games, but RPG? i have many friends who say "im better at Diablo II than YOU are!" and so forth. And i have a VERY DIFFICULT time comprehending that. anybody wanna tell me how you can be good in RPG games other then playing it for longer than somebody else and beating um by level differences?horadricluciferhmm i think the less times you've died in RPG game tell that you're better than other gamer
In Diablo 2 in particular, there was plenty of room for character strategy/tactics in PvP. When I still played in 1.09, it was pretty easy to dismantle other players using a necromancer (before the 1.10 buffs!) or a no-pierce amazon, both of whom didn't use any dupes or hacks.MakariBefore they added skill synergy and necromancers went nuts I think there was some strategy involved, but after that patch, build became very linear. As far as gameplay goes I found D2 just came down to going through the motions.
i dont understand. I understand being good in first person shooters or strategy games, but RPG? i have many friends who say "im better at Diablo II than YOU are!" and so forth. And i have a VERY DIFFICULT time comprehending that. anybody wanna tell me how you can be good in RPG games other then playing it for longer than somebody else and beating um by level differences?horadricluciferWell my girlfriend sucks at Diablo 2, she dies so fast. So I can safely say Yes, you can be better than someone at an RPG. If you are purely talking of a PvP perspective, yes there's strategy there too. Knowing your enemies strengths and weakness plays a big part in that. So people breeze through games you probably have trouble with. That could make them better at a game than you.
[QUOTE="Makari"]In Diablo 2 in particular, there was plenty of room for character strategy/tactics in PvP. When I still played in 1.09, it was pretty easy to dismantle other players using a necromancer (before the 1.10 buffs!) or a no-pierce amazon, both of whom didn't use any dupes or hacks.Vlads_BaneBefore they added skill synergy and necromancers went nuts I think there was some strategy involved, but after that patch, build became very linear. As far as gameplay goes I found D2 just came down to going through the motions. just speaking of pvp, as i mentioned.. from what i saw of the numbers, necromancers' power stayed about the same from 1.09 to 1.10.. just most people never bothered to learn how they worked beforehand and didn't realize that stopping for a second and eating a bone spirit chain was pretty much instant death. but yea.. dodging, guessing where your enemy's going to be to lock on IBS, parking spirits against corners and using 1pt clay golems to absorb some attacks was too much for the general bnet pubbie to learn. ditto for sorceresses.. people that actually knew how to play could pretty much rip anything to shreds without being touched, and for two of them to fight you had to guess where your opponent was going to teleport to and drop an orb there two seconds in advance. it's sort of like playing chess where you can only take an opponent's piece if you call the piece 5 moves in advance. :) most people playing sorcs would just randomly teleport around and rely on randomness or thunderstorm, which made them an easy lunch for someone that had the slightest idea what they were doing. and yea, WoW too. a lot of people just don't know how to play intelligently and don't realize it either.
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