How do developers create their own engines?

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deniiiii21

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#1 deniiiii21
Member since 2007 • 1261 Posts

Ihave been thinking about this today and was wondering how they create their own engines?

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firefly026

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#2 firefly026
Member since 2005 • 3270 Posts

Lots of coding, mapping, etc.

That's my guess.

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XaosII

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#3 XaosII
Member since 2003 • 16705 Posts
You know how people make web pages or custom Myspace layouts? Well, its like that, only 10,000 times harder.
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nappy65_basic

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#4 nappy65_basic
Member since 2002 • 1234 Posts
How does intel make new cpus?
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firefly026

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#5 firefly026
Member since 2005 • 3270 Posts
How does intel make new cpus?nappy65_basic
With machinery.
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rimnet00

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#6 rimnet00
Member since 2003 • 11003 Posts
Magic
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CalciumDust

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#7 CalciumDust
Member since 2007 • 33 Posts

write code and set algorithms

this guy did something like that it's pretty kick ass http://www.superjer.com/pixelmachine/

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WestleyViau

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#8 WestleyViau
Member since 2006 • 138 Posts

I want to know why one game engine from a game, runs almost all the other games.

Like the Unreal 3 engine, all the next gen games are being run on that engine almost.

And I know it's hard to make a new game engine, but why are almost all the games run on the same engine ?

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User10293

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#9 User10293
Member since 2004 • 600 Posts

write code and set algorithms

this guy did something like that it's pretty kick ass http://www.superjer.com/pixelmachine/

CalciumDust

Wow he did that with only 800 lines of code. That's REALLY impressive.

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Metroid_16

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#10 Metroid_16
Member since 2004 • 254 Posts
are

I want to know why one game engine from a game, runs almost all the other games.

Like the Unreal 3 engine, all the next gen games are being run on that engine almost.

And I know it's hard to make a new game engine, but why are almost all the games run on the same engine ?

WestleyViau

A lot of games are run on the same engine because of two principles - Time and Money

think about it - Unreal comes out with this great new engine, Unreal 3. it supports DX10, makes amazing looking games, and it already started with one big seller - Gears of War

so now you're with you're gaming company. You're smaller than the epic-ness of Epic (baha!) and you see this amazing new game with ungodly graphics running on a supreme engine. now, you have two choices. buy this engine and its rights for XXXX amount of dollars as a one time payment, and start making that oh-so-great game right now, or, you hire a bunch of people and pay them XXXX amount of dollars over XX months to develop this engine that MAY run as good as Unreal 3. But, it isnt proven to be as good, and although it may add uniqueness, you're paying people and losing time whilst you could just BUY this great engine

see the circumstances here? this is why most companies choose to buy an engine, in this case, Unreal 3. Big name companies developping killer sequels (Halo 3) or develloping new games that they hope will be good (Crysis) will use their own engine, because they have money, people, and time.

thus, a lot of killer games have their own engines. thats not to say bad games have their own engines either, or to say people with the Unreal 3 engine can't make good games, though

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camel2on64

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#11 camel2on64
Member since 2007 • 25 Posts
They have to write a code such as html from scratch, dont they? And then build an engine...and then test it...and then make a game...etc