I tried to play through the second time with Vita Chambers off and it was not fun. It's not that the game is too hard that way (and I agree the Vita Chambers made it too easy), it's that the game wasn't built to run like that...
- There are no checkpoints. When you die you either have to replay the entire level or you have to constantly bang the Quick-Save key. Constant quick-saving totally ruins the immersion for me.
- There are some tasks in the game which are palatable once, but having to repeat them after loading a game is extremely tedious. Specifically hacking, camera research, and item scrounging.
- The "Quick"-Save is not quick. If it was a system they expected you to use, I'm sure they could have optimized more.
- When you die you can't use a one button quick-load. You are forced back to the menu you have to navigate the menu, find your last save game (they aren't in chronological order, they are grouped by level saves, full saves, and quick saves) and then load the game.
- The load game process is very slow.
If someone was gonna mod this game to fix the Vita Chamber issues I'd have to possible methods two suggest.
1. Turn off the Vita Chambers and add duct-tape checkpoints. I'd have every successful hack trigger the quick save. You'd never have to repeat a hack and you hack frequently enough that you wouldn't have to replay a ton of game. Also I'd give the option to quick-load after death.
2. Have enemies regen. Leave the Vita Chambers working, but when the player goes to the Vita Chamber have all the enemies on the level regenerate to full health.
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