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I disagree. The XBox was released by Microsoft, which means that games on XBox use almost the same DirectX libraries that the PC versions of the same games use. That essentially means that there's a Hardware Abstraction Layer there that separates the actual games from the hardware. All the game developers need to focus on (at least at first) is the DirectX libaries and the HAL. THey work on the quirks of each platform later.
As for PS3 and/or Wii games, well, they might require a fair amount more work to convert, depending on their architecture, and the graphics/audio libraries they use...
Actually, I'd wager that a good port takes quite a bit more of an effort to make than most would think. A console-only title is designed and coded with only one or two hardware configurations in mind. In order to put out a decent port, the team has to make sure that the game is compatible and runs decently on a wide range of GPUs and CPUs, plus two different OS's (three if it comes out on mac.) dos4gw82
i tend to wonder, is pc that bad to develop games on?Syaz1
When we have numerous examples of ports doing just fine; blame tends to land on the developers.
Actually, I'd wager that a good port takes quite a bit more of an effort to make than most would think. A console-only title is designed and coded with only one or two hardware configurations in mind. In order to put out a decent port, the team has to make sure that the game is compatible and runs decently on a wide range of GPUs and CPUs, plus two different OS's (three if it comes out on mac.) dos4gw82Yeah and that is when they get a no-name team to port it so they can pay them next to nothing... There is always a way to put out almost not money and make a ton from it.
I am fairly sure that good ports cost a great deal of money as alot of things has to be retailored to the new platform.
It is possible to make a soddy port for next to nothing, but it all elds with the philosophy of each developer. (publisher)
a game like COD4 would probetly cost quite a bit...
while a port like geow or gta 4 was either done quite cheaply, or simply insuficcient.
Just curious...when some of you say "next to nothing" or "cheap"...how much do you actually mean? dnuggs40I'd say it's safe to assume upper six figures spilling over into 7. I think it depends on how shoddily the code was written in the first place. If it's an experienced developer with talented programmers who use the full potential of DirectX, it's more than likely a fair bit less expensive than if a newbie developer released a game with unruly and disorganized code. As for PS3 -> PC, I haven't the slightest idea.
A quick google/wikipedia search can yield lots of information. Check out these links:
Source Port
Porting
Computer Port
Doom Source Port
Enjoy, hope that clarified some things.
Technically speaking, a 360 - PC port is easy because they both use DirectX, however, most ports like that are done really badly because the 360's processor and graphics chip architecture are vastly different than a PC's, so although the same code will run, it won't be optimized.
There is no such thing as a "good port" because to make a game/any software run well on any system it needs to be optimized for that type of environment, requiring, essentially, an entire rewrite of the code. What would be nice is if developers made two engines that use the same framework designed for different systems (IE: Source Engine...gooooo Valve!)
-Betta
...There is no such thing as a "good port" because to make a game/any software run well on any system it needs to be optimized for that type of environment, requiring, essentially, an entire rewrite of the code. What would be nice is if developers made two engines that use the same framework designed for different systems (IE: Source Engine...gooooo Valve!ThebettafishWell look at what Capcom does these days. All of their games are now designed on the PC. So technically their console versions are the ports. Which is why their PC games SEEM like great ports. Because they're not ports at all in fact.
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