How to make your own MMO

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bekonkun

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#1 bekonkun
Member since 2007 • 25 Posts
Does anyone know of any ways to create an mmo?
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zomglolcats

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#2 zomglolcats
Member since 2008 • 4335 Posts

Does anyone know of any ways to create an mmo?bekonkun

Well, creating an MMO is a GARGANTUAN task. First, do you have any programming experience? If not, download Visual C++ (express version is free) and look at the SDK (software developer kit). You're going to have to know network programming like the back of your hand, not to mention direct X programming. Now, there are some game development platforms that work in conjunction with C++ and other languages to make Direct X programming easier. But making even the simplest online game can be a huge undertaking.

Start out small. Yes, even something as crappy as asteroids. Then code it to be a 2 player game. Then go from there. If you can't start small, you'll never get the big stuff.

And for an MMO you're going to need a team of dedicated people. Which is extremely hard to come by, especially if you can't afford to pay them for work.

I do some homebrew game programming, but the prospect of an MMO is absolutely mind boggling. Database coding, network coding, direct x coding, graphics enging coding, 3D artwork and modeling, etc.

Not trying to discourage you, just letting you know what you are up against. It isn't pretty.

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blade55555

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#3 blade55555
Member since 2005 • 1116 Posts

I remember when I was like this. Hoping to find the easy way. My future is looking for game programming. If you have no programming experiance you have a long wait ahead of you which trust me if you really want to do this then go for it. I reccommend taking c++ in college. Thats what i'm going to do.

Or you can try to teach yourself but its hard to teach yoruself if you learn in college you won't do mistakes most people do when they teach themselves. But it is no easy task so yea hope thsi or the previous post discourage you

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blackdreamhunk

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#4 blackdreamhunk
Member since 2007 • 3880 Posts
start learning how to do mods too as well.
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Mazoch

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#5 Mazoch
Member since 2004 • 2473 Posts

Does anyone know of any ways to create an mmo?bekonkun

Eh.. uhm.. hehe.. well

Building an industry standard MMO is a HUGE! Projects, so your todo list would look roughly like this:

1) Get somewhere close to 100 million dollars

2) Hire a dedicated team of talented and experienced programmers, artists, designers, network engineers, producers. Then hire a handful of people dedicated to ensuring that the first bunch of people can work effectively (secretaries, office managers and so on.).

3) Start actually developing documentation, developing the network infrastructure, developing or leasing a suitable 3d engine and then customize it to suit your game.

The point I'm getting at here is that developing a MMO is by far the hardest and most time and resource intensive thing any game studio can attempt to do.

However if your serious about wanting to try to create your own MMO there is actually something you can do. MUDs! MUDs (or Multi User Dungeons) are text based MMOs that are run by a very simple engine (no graphics or sound for example). There are several mud engines that are free to download and use. If you want to take a stab at developing an MMO or simply just want to try things out and learn a bit, that's where I'd start.

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zomglolcats

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#6 zomglolcats
Member since 2008 • 4335 Posts

start learning how to do mods too as well.blackdreamhunk

Mods is a great idea. Pick a game, do some map making etc. Might not be exactly what you want to do, but it will be a step in the right direction and a heckuva lot easier. Some of the best times I had were making my own Duke Nukem and Doom 2 maps :)

I should try with some more modern games again...

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blackdreamhunk

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#7 blackdreamhunk
Member since 2007 • 3880 Posts

I remember when I was like this. Hoping to find the easy way. My future is looking for game programming. If you have no programming experiance you have a long wait ahead of you which trust me if you really want to do this then go for it. I reccommend taking c++ in college. Thats what i'm going to do.

Or you can try to teach yourself but its hard to teach yoruself if you learn in college you won't do mistakes most people do when they teach themselves. But it is no easy task so yea hope thsi or the previous post discourage you

blade55555
I thought you need to have like 1 or 2 mill not 100 mill. That is a good question how much money do you need to make an mmo? I don't think runescape toke a 100 mill.
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zomglolcats

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#8 zomglolcats
Member since 2008 • 4335 Posts
[QUOTE="blade55555"]

I remember when I was like this. Hoping to find the easy way. My future is looking for game programming. If you have no programming experiance you have a long wait ahead of you which trust me if you really want to do this then go for it. I reccommend taking c++ in college. Thats what i'm going to do.

Or you can try to teach yourself but its hard to teach yoruself if you learn in college you won't do mistakes most people do when they teach themselves. But it is no easy task so yea hope thsi or the previous post discourage you

blackdreamhunk

I thought you need to have like 1 or 2 mill not 100 mill. That is a good question how much money do you need to make an mmo? I don't think runescape toke a 100 mill.

Totally depends on what you want to do. I know MMO's similar to an overhead zelda with a bunch of players and chat built on a shoestring budget. Totally depends on what you want to accomplish.

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adrake4183

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#9 adrake4183
Member since 2006 • 668 Posts

[QUOTE="bekonkun"] Does anyone know of any ways to create an mmo?zomglolcats

Well, creating an MMO is a GARGANTUAN task. First, do you have any programming experience? If not, download Visual C++ (express version is free) and look at the SDK (software developer kit). You're going to have to know network programming like the back of your hand, not to mention direct X programming. Now, there are some game development platforms that work in conjunction with C++ and other languages to make Direct X programming easier. But making even the simplest online game can be a huge undertaking.

Start out small. Yes, even something as crappy as asteroids. Then code it to be a 2 player game. Then go from there. If you can't start small, you'll never get the big stuff.

And for an MMO you're going to need a team of dedicated people. Which is extremely hard to come by, especially if you can't afford to pay them for work.

I do some homebrew game programming, but the prospect of an MMO is absolutely mind boggling. Database coding, network coding, direct x coding, graphics enging coding, 3D artwork and modeling, etc.

Not trying to discourage you, just letting you know what you are up against. It isn't pretty.

I don't know that this is true. There are dozens of rpg creators on the market. Some of them offer multiplayer functionality. They still require some learning and you won't make a game like WOW but it is relatively easy to make a basic mmo to play.

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juggernaut8419

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#10 juggernaut8419
Member since 2003 • 872 Posts

I remember when I was like this. Hoping to find the easy way. My future is looking for game programming. If you have no programming experiance you have a long wait ahead of you which trust me if you really want to do this then go for it. I reccommend taking c++ in college. Thats what i'm going to do.

Or you can try to teach yourself but its hard to teach yoruself if you learn in college you won't do mistakes most people do when they teach themselves. But it is no easy task so yea hope thsi or the previous post discourage you

blade55555

Actually, I remcommend that you teach yourself. You will end up liking it a lot more if you can go through at your own pace and start doing projects that you yourself enjoy, not what the professor thinks up. Sure you might make mistakes but that is one of the best ways to learn and you will come away with a much better understanding of the language. If you have questions, there are many forums/newsgroups to ask your questions in.

Besides, any college with a good CS program isn't really going to teach you much programming. It should be more around engineering principles, theory of computation and algorithmic design. Once you learn one language it usually only takes about 1-3 days to get going in another. Learning the little nuances of the language takes much longer of course.

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simardbrad

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#11 simardbrad
Member since 2004 • 2355 Posts

You can make one for free on an engine, but it'll be 2D overview if that's fine with you.

www.onrpg.com will lead you to everything you need.