Huge leap in graphics.

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ashtontheguru

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#1 ashtontheguru
Member since 2004 • 166 Posts

Some of you may be interested in viewing thishttp://www.youtube.com/watch?v=00gAbgBu8R4&feature=player_embedded

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ShadowDeathX

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#2 ShadowDeathX
Member since 2006 • 11699 Posts
Shhhhhhhhhhhhhh, we already seen this x2
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whitey_rolls

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#3 whitey_rolls
Member since 2006 • 2547 Posts
Shhhhhhhhhhhhhh, we already seen this x2ShadowDeathX
I hadn't - so thanks for the post.
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Gamesterpheonix

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#4 Gamesterpheonix
Member since 2005 • 3676 Posts
Damn it. You beat me to the post.
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lil_d_mack_314

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#5 lil_d_mack_314
Member since 2006 • 13969 Posts

Amazing! :o. Thanks for the post!

"If we were a little more creative, we would of took the wings of a swan and put them on a tiger. But we didn't think of that at the time."

:lol:

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EtherUnion

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#6 EtherUnion
Member since 2010 • 68 Posts

Oh.. my!! Thank you... Sharing with my friends :)

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Macutchi

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#7 Macutchi
Member since 2007 • 11209 Posts

interesting vid... thanks.

if the technology is as good as they claim then :shock:

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morrowindnic

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#8 morrowindnic
Member since 2004 • 1541 Posts

This technology is useless. Voxels are just not viable. End of story.

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DJ_Headshot

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#9 DJ_Headshot
Member since 2010 • 6427 Posts
If this works out pc games graphics will get ridiculously more detailed and literally be multiple gens ahead of consoles so hoping this catches on.
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morrowindnic

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#10 morrowindnic
Member since 2004 • 1541 Posts

If this works out pc games graphics will get ridiculously more detailed and literally be multiple gens ahead of consoles so hoping this catches on.DJ_Headshot

It's not going to work.

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blurguy6

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#11 blurguy6
Member since 2010 • 699 Posts

[QUOTE="DJ_Headshot"]If this works out pc games graphics will get ridiculously more detailed and literally be multiple gens ahead of consoles so hoping this catches on.morrowindnic

It's not going to work.

Why not?
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General_X

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#12 General_X
Member since 2003 • 9137 Posts
I'm not going to believe a single one of those claims until an interactive demo is running on my computer. Emphasis on interactive because all they showed was static scenery. *Copy pasted from other thread*
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Jebus213

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#13 Jebus213
Member since 2010 • 10056 Posts

I'm not going to believe a single one of those claims until an interactive demo is running on my computer. Emphasis on interactive because all they showed was static scenery. *Copy pasted from other thread*General_X

Go play MineCraft then.

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mrbojangles25

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#14 mrbojangles25
Member since 2005 • 60808 Posts

lol at the unicorn/dragon analogy :lol:

But, seriously...that is incredible.

I missed the part where they said how they got it to run well; how did they manage that?

Also, I am glad he stressed "we are not artists, we are a tech company" because at first I was like "damn that is a crappily designed level"

Bravo!

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General_X

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#15 General_X
Member since 2003 • 9137 Posts

[QUOTE="General_X"]I'm not going to believe a single one of those claims until an interactive demo is running on my computer. Emphasis on interactive because all they showed was static scenery. *Copy pasted from other thread*Jebus213

Go play MineCraft then.

What makes you think I play Minecraft? And all we've seen from these guys in over a year is two non-interactive tech demos.
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ShadowDeathX

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#17 ShadowDeathX
Member since 2006 • 11699 Posts

[QUOTE="ShadowDeathX"]Shhhhhhhhhhhhhh, we already seen this x2whitey_rolls
I hadn't - so thanks for the post.

haha thought I was on SW

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yellosnolvr

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#18 yellosnolvr
Member since 2005 • 19302 Posts
the voice sounds like the govenator and a weirdo british guy. anyways, looks great. too bad it cant happen.
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Raxzor

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#19 Raxzor
Member since 2003 • 5399 Posts

Am very excited about this is they can pull it off. The next year or 2 should be very interesting as the SDK pack goes out and dev teams start to use the tech. Because can you imagine how creative a team can be?

e.g. with this tech destructible environments would be breathtaking. You could unload a shot gun into a wall and have it braking down in real time. Or you could actually have weather accumulation such as snow building up on the ground because snow atoms could collect.

This could be the next big step that gaming needs.

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Emraldo

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#20 Emraldo
Member since 2004 • 1959 Posts

This looks incredible, but I'm a little skeptical. They never mentioned why their atomic system uses less resources than polygons. If it DOES work though, enter virtual reality.

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Waldolicous

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#21 Waldolicous
Member since 2003 • 25 Posts

This looks incredible, but I'm a little skeptical. They never mentioned why their atomic system uses less resources than polygons. If it DOES work though, enter virtual reality.

Emraldo

It removes points which cannot be seen by the player so only the visible points are processed. It also reduces the number of points so there is only 1-per-pixel. So the computer is only processing at most the number of point as there are pixels.

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shakmaster13

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#22 shakmaster13
Member since 2007 • 7138 Posts

[QUOTE="DJ_Headshot"]If this works out pc games graphics will get ridiculously more detailed and literally be multiple gens ahead of consoles so hoping this catches on.morrowindnic

It's not going to work.

It's not just voxels.
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Macutchi

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#23 Macutchi
Member since 2007 • 11209 Posts

This technology is useless. Voxels are just not viable. End of story.

morrowindnic

care to elaborate?

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godonholiday

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#25 godonholiday
Member since 2009 • 379 Posts

lol your like the guy who said he wasnt going to belive in the xbox until he had it in his house, dispite seeing the tech demos. What do you think tech demos are for?! lol UDK has tech demos, do you belive they will make it to market?! hahah

These guys are not working hard as part of a joke, they want and believe that this will make it to market. The videos are to market to other big developers, so they might get extra funding.

Sometimes I wish I just believed thigs 'popped' into existance, but they dont, they take years and years of RandD.

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PernicioEnigma

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#26 PernicioEnigma
Member since 2010 • 6663 Posts

[QUOTE="DJ_Headshot"]If this works out pc games graphics will get ridiculously more detailed and literally be multiple gens ahead of consoles so hoping this catches on.morrowindnic

It's not going to work.

Can you elaborate, or are we all just to assume you know something the developers of this technology don't?
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Raxzor

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#27 Raxzor
Member since 2003 • 5399 Posts

I been doing a bit of research about the devs they recived in 2010 the biggest commercial Australian government grant ever. The Austrailian Goverment has confidence in these guys. I am wondering if I can buy stock in this company? :)

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trastamad03

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#28 trastamad03
Member since 2006 • 4859 Posts
It's gonna be while till we see this in action. I saw this a year back and they haven't added much to it. Also, there's 0 animation.. why? Cause it's extremely complicated to do animation with the "atoms".
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James161324

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#29 James161324
Member since 2009 • 8315 Posts

It looks amazing, but when it comes down it, i think the hardware of 99.9999999 percent of people will not be able to use it. Let alone the consoles. If they are only running that on 20 fps. I'm guessing they have someone up the line of 3-4 high end gups and two 6 cores. It just isn't going to run on on most peoples pcs. If i'm correct for the same tech in medical the pc's cost around 40 grand to run them.

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DJ_Headshot

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#30 DJ_Headshot
Member since 2010 • 6427 Posts

It looks amazing, but when it comes down it, i think the hardware of 99.9999999 percent of people will not be able to use it. Let alone the consoles. If they are only running that on 20 fps. I'm guessing they have someone up the line of 3-4 high end gups and two 6 cores. It just isn't going to run on on most peoples pcs. If i'm correct for the same tech in medical the pc's cost around 40 grand to run them.

James161324
They said the 20fps was running in software only and had faster hardware based builds that they couldn't show off yet so i expect it to not be as demanding you think to run.
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trastamad03

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#31 trastamad03
Member since 2006 • 4859 Posts

It looks amazing, but when it comes down it, i think the hardware of 99.9999999 percent of people will not be able to use it. Let alone the consoles. If they are only running that on 20 fps. I'm guessing they have someone up the line of 3-4 high end gups and two 6 cores. It just isn't going to run on on most peoples pcs. If i'm correct for the same tech in medical the pc's cost around 40 grand to run them.

James161324

Well he specifically said "running this on SOFTWARE [...] we get around 20fps" meaning, this is being rendered with the CPU not the GPU.

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deactivated-5ac102a4472fe

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#32 deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

that vid have been shown more en these forums the last few days, then the Xbox vs PS3 arguement on SW has :P

I am cautiously optimistic that this tech might at some time in the future be viable, but sofar, it was static images weve seen, and I too would like to have an interactive test running on my pc before I belive it wholehardetly, or see a game use it.

It does reming me somewhat of voxels, I suppose they share a common ancester (or rather voxels are the ancester of this thing) and voxels diddnt do too good back then, who knows? maybe this time there really is something about this that might work.

In any case, the ease of use the artists seem to would have, using this is what I consider the better point of the vid, so basicly artists does not need to learn soething new, and can still use the old peoggys theyre used to? thats nice ^^

but still... I belive it when I see it AND interact with it.

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sailor232

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#33 sailor232
Member since 2003 • 6880 Posts

looks great and here hopeing but running at 20fps without any movement or characters on screen etc, I think this is a long way off.

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Lach0121

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#34 Lach0121
Member since 2007 • 11815 Posts

looks great and here hopeing but running at 20fps without any movement or characters on screen etc, I think this is a long way off.

sailor232

That 20fps is software only. Play the video back, he says that they have other versions running on hardware that are running at much much higher FPS, that are not quite finished yet.

Also next video they post is supposed to include much better lighting.

I am very excited about this, I have been wondering when we would evovle from solely polygon gaming...

This could really open up hit detection like never before!

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General_X

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#35 General_X
Member since 2003 • 9137 Posts
Yes tech demos are all well and good, but until its running on my machine why should I care about it? Now if I were a big company this might interest me in givng them funding, but I'm not a big company, I'm a consumer, and the only thing that matters is the final product, not a non-interactive video on the internet.
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s_emi_xxxxx

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#36 s_emi_xxxxx
Member since 2005 • 1058 Posts
great watch, but this is more like a sci-fi stuff.. most likely to be possible after 4-5 years I guess. or may be even a decade.
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Baranga

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#37 Baranga
Member since 2005 • 14217 Posts

Yes tech demos are all well and good, but until its running on my machine why should I care about it? Now if I were a big company this might interest me in givng them funding, but I'm not a big company, I'm a consumer, and the only thing that matters is the final product, not a non-interactive video on the internet.General_X

Play Crysis and Minecraft, both use voxels for various things.

Carmack's next engine is based on voxels, and he endorses these guys. It's funny that Notch thinks it's a scam. But if Carmack says it's possible, it is.

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poovannaorcbane

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#38 poovannaorcbane
Member since 2009 • 543 Posts

Some of you may be interested in viewing thishttp://www.youtube.com/watch?v=00gAbgBu8R4&feature=player_embedded

ashtontheguru
thanks for posting this :D pretty impressive stuff but it will be years before it gets implemented in games
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BlueJinn

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#39 BlueJinn
Member since 2011 • 25 Posts
Already seen this but everytime I watch it it never ceases to amaze me.
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morrowindnic

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#40 morrowindnic
Member since 2004 • 1541 Posts

Just to prove my point that this will not work anytime soon.

Notch made two posts about it.

http://notch.tumblr.com/

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Treflis

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#41 Treflis
Member since 2004 • 13757 Posts
I'm more impressed when I see the games I played when I was little and how games look today.
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bloodreaperfx

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#42 bloodreaperfx
Member since 2006 • 415 Posts
Voxel animation at the current game industry speed and quality standard is almost impossible on current and near-future hardware. Even even if you DO manage to get it on, you'll end up with GB-sized meshes.
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Macutchi

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#43 Macutchi
Member since 2007 • 11209 Posts

Just to prove my point that this will not work anytime soon.

Notch made two posts about it.

http://notch.tumblr.com/

morrowindnic

seems unlikely they would acquire all that funding without having to address the (glaringly obvious) issue of data size and how feasible animation would be when using their technology. i would imagine they would have had to convince investors that the technology was viable before any money was handed over?

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Swiftstrike5

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#44 Swiftstrike5
Member since 2005 • 6950 Posts
It's gonna be while till we see this in action. I saw this a year back and they haven't added much to it. Also, there's 0 animation.. why? Cause it's extremely complicated to do animation with the "atoms".trastamad03
^This Maybe we'll see the technology applied to some static environments though. All those 2d backdrops look terrible anyways XD
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epichotcheese

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#45 epichotcheese
Member since 2011 • 162 Posts
Not this again.... Even the creator of the video said it was fake, atom graphic process doesn't exist... Stop hyping this crap up.
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SPBoss

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#46 SPBoss
Member since 2009 • 3746 Posts

thats fake.. however this is real http://www.youtube.com/watch?v=sQQpCd_vvGU&feature=related

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Freak2121GTAF

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#47 Freak2121GTAF
Member since 2008 • 697 Posts

How did I know what the thread was going to be about?

Oh right, I've seen like 5 topics about this on the forums.

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deactivated-59d151f079814

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#48 deactivated-59d151f079814
Member since 2003 • 47239 Posts
I can't help but not care about this.. Graphics look great as it is already.. Games like Terraria for instance are simplisitc looking games.. Yet I have been able to spend 50 to 60 hours on it with friends.. In the end of the day graphics are nice and all, but they are not the thing that is going to have me coming back to the game over and over again.