I'd find it hard to run.
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It came out in 2008, so by today's standards probably not too bad even with DX11 and 1080p bells and whistles, though if they don't compress everything again then a lot of hard drive space would be a necessity I imagine, and I wouldn't see it being down to Call of Duty or Valve game levels of optimization and hardware range.
pretty lowGamingVengeanceIf a direct port, maybe. But I don't think that would happen. They would already have to chnage a bit of the content. Damn sure it wouldn't be a GFWL game, with all of the SONY references in it. I know the cutscenes are pretty damned amazing. The gameplay graphics, not so much. I would think a mid-teir system would do fine, but who the hell am I? Also, keep in mind that system requirements DO NOT transfer from console to PC very well at all (Not that console have any). The coding for the consoles have been amazingly optimized at this point in their life. For instance, lets say Uncharted (nope) was somehow to work it's way to PC. You really think a 2006 PC is going to run the game as well as a PS3 would? I do not. Let's be honest. The type of PC you would need all depends on how well it is optimized.
[QUOTE="GamingVengeance"]pretty lowdanjammer69Damn sure it wouldn't be a GFWL game, with all of the SONY references in it. I know the cutscenes are pretty damned amazing.
I can think of a better reason as to why the PC version will never exist: It's a Konami game
for some reason they hate PCs and when they DO port their games to PC it usually sucks
[QUOTE="GamingVengeance"]pretty lowdanjammer69I know the cutscenes are pretty damned amazing. The gameplay graphics, not so much.
Aren't the cutscenes in the in-game engine, like other MGS games?
Was it really necessary to post this in two different forums?
Also, it would be easy to max on hardware from 2007+
This. Unless they went through the effort of updating all the textures, I doubt it would be difficult to run.Was it really necessary to post this in two different forums?
Also, it would be easy to max on hardware from 2007+
Postmortem123
The game runs on a 6 year old console.
It'll run on a fairlow low end modern Pc or a mid range 4-5 year old PC.
I'd guess minimum specs around a 6670 or GTX 200 series card. 2-4 Gigs of RAM, dual core 2 Ghz CPU.
Basically look at a half-denecent port of a modern game. SKyrim is probably more demanidng than MGS4 and those are RECOMMENDED specs, not minum.
Win 7, 16 gigs of ram, 40gigs on HDD, Radeon 7000 series or equilavent...
The graphics would look the same if not worse despite being some sort of ultra HD experience! The game would be unstable, and the controls would suck.
Based on past ports at least.timma25
I highly doubt it would need 16gbs RAM. Crysis doesn't even use over 2gbs. Of course You'd need at least 4gb total when accounting for the OS.. but that's the max. It would stream most content from the HDD just like any other PC game.
The textures are quite sharp for a console game, but the geometry isn't too demanding. If anything it's the shader effects which will hit performance. I think a 9800GT should be able to handle it though.
CPU-wise, at least a dual core 2.5+ghz.
I expect these specs would get a smooth framerate maxed out @ 1080p on a fairly optimized engine. If it's like GTA4, go ahead and add couple GBs, GHz, and cores to the aforementioned.
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