Yeah, it was the same for me. Just so bleak and boring. I felt like I was dropped half-way into the game, since I had no idea what was going on. No idea what county I was in, what these anomalies are, who these stalkers are, I didn't know anything. What made me quit was when I was helping out another stalker fend off a bandit raid and some more bandits came in from the back and wouldn't stop coming. They were clearly scripted to just keep coming in, so I had wasted all of my ammo and health to no end.Aelius28
Then you obviously didn't pay attention.You wake up with amnesia.
You're in Ukraine (where else would Chernobyl be?), you don;t even need the game to know this.
In regards to anomolies, they're not hard to pick up on what they do. Use the BOLTS to test them if you're unsure.
STALKERs are basically just people living within the zone. Everyone from the "Loners" to the military are considered STALKERs. I'm not sure where this is described but little research would give you the answer.
You don't know anything because you didn't try to learn.
Glitch/bug perhaps. since I don't remember anything like that.
The fact of the matter is that people who try to play the game without looking for a UT deathmatch highly enjoy it.
Of course enemies are going to be more difficult. You just got into The Zone (sort of), you have an everyday jacket and a pistol you get given, whereas you're fighting people who have been there much longer than you, they've killed and scaveneged to get the weapons and armour they have and you have to do the same. Once you get an AK the game becomes much easier.
What GCS wanted the player to do was "role play" (like geeks), to pretend that we've just been thrown in the zone with nothing, and act like we would in real life. We'd kill, we'd explore, we'd scavenge, we'd go where we shouldn't in search of riches.
If you refuse to take the intiative then of course you'll be left wondering what's going on.
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