[QUOTE="Maroxad"]
[QUOTE="lightleggy"] Uhm, no it's not, look at hard games like battletoads, contra or ninja gaiden, you can't say that any of those are dice rolls, you are in complete control of what happens and in theory you can have a perfect game with the right skill. Now you can't say the same for Xcom, you don't have a word about the initial stats of your troops, you don't have a word in the aliens accuraccy (which is always really high) or reaction shots capabilities, you have no control over anything, you can have your troops behind cover and in the next turn an alien will be able to shoot them from an unknown position when you can't even see them even after the shot, they will kill your troops in 1 shot regardless of cover or position while they can survive up to 3 shots (if you manage to land one) I'm pretty damn sure skill takes over once you get good equipment, but before that you are at complete mercy of the randomness of the game.lightleggy
1. Soldiers are dirt cheap. If you dont like the stats just replace them.
2. Soldier stats dont really matter that much in the first place.
1. Aliens arent nearly accurate as you might think.
2. Wounded aliens are significantly more inacurate.
1. You have MUCH more control in UFO defense than you do in Enemy Unknown, for instance, you have multiple modes of fire, can crouch, move after shooting, shoot multiple times in a single turn.
2. Not to mention, you have much more control over your troops too. In UFO Defense you get to choose what each soldier equips, in Enemy Unknown the RNG does by assigning a random class.
3. In UFO defense, you can aim wherever you want and destroy the environment.
1. You can see where the bullets fly from
2. Yes, attacking without being seen makes sense, it is called stealth
3. If you cover the area properly this wont happen
1. As for damage, yes, the RNG there is kinda absurd.
2. But learn to close your distance, I usually have no problems flanking them.
By taking away a lot of the tactical freedom that UFO defense had. I would argue that if anything, it is XCOM ENEMY UNKNOWN that is far more RNG heavy of the 2 games. Enemy Unknown felt a lot more luck based than UFO defense.
1- They will still have bad stats, they are rookies
2-Yes they do, they totally do, a soldier with 30% accuraccy isn't going to hit shit, a soldier with 30 bravery will go insane even inside the skyranger, a soldier with 40 TU and 30 energy won't be able to move a lot or shoot well.
3-Uhm yes they are because they hit 8 out of 10 shots they make, plus the fact that a single shot kills your unarmored troops and you can't develop armor until later in the game (I already got the plasma rifle and heavy plasma and still no sign of armor despite researching every defensive thing I got)
4-That's not my point at all when I said "no control" I meant no control of what happens, no way to fight back, walk out of the skyranger, literally take 1 step out of it and I get shot in my own turn by a reaction shot and die.
5- Yeah equipment, so what? also the same thing happens in EU, you get to chose a soldier's loadout before each battle, so I don't really see your point.
6-And it's a waste to shoot at nothing unless you want to do something like blowing a wall to get inside earlier, you are wasting precious TUs to make a reaction shot.
7- Wrong, you can only see the direction from which they come from, you CAN'T see the point of origin so it's still useless, can't really do much with knowing the shot came from the right, if I don't know in which of the remaining 100 tiles to the right the enemy is standing on.
8- And if there is absolutely no way to fight back then it's a diceroll and not related to skill, you can carefully take your troops out of the skyranger, put them behind cover, and the unseen enemy can still kill extremely easy because they were flanking you all the time and you had absolute no way to know, couldn't even throw a flare because as soon as you got out you got killed, or if you didn't guessed right and you threw it on a wrong direction, IT IS a diceroll, face it.
9- Again, nothing to do when there's a chance the aliens are all around the map, you can get out every guy to cover every direction, put them behind cover, and they will still most likely die, 1 of them might be facing the right cover while the other might be getting flanked, the fact that you can't see the enemy but they can see you doesn't help either, they will kill 1 soldier and the rest wont have a chance to fight back because they are not able to see the alien, like I said you can never see the point of origin of the shot unless the alien is already within your LOS so it doesn't help to put a guy as bait because you will never be able to spot the alien even if you can see the direction of the shot.
10- Can't close my distance when I can't see them, I usually just take 4-5 guys out and place them behind cover then move little by little and it still results in a lot of guys getting killed with no way to fight back.
1. Doesnt matter, they are supposed to be weaker than the aliens in the start. Keep in mind that you are facing an alien threat who are not only capable of easily being able to travel between planets, but are quite possibly also capable of FTL travel.
2. A soldier with 30 bravery is going to go berserk IF you are losing. Morale is lost when your troops die, and replenished by when you kill theirs. I very seldomly have problems with morale, and really suffer from it when mind control is involved. And enemy MC is something you can very easily cheese. A soldier with 40 TU is good enough, move 10 tiles per turn, and energy wont matter a lot unless they are overencumbered. TU and energy have no impact on shooting, Weapon fire costs are dephendant on Total TU % so a guy with a fire mode that costs 10 TU for a guy with 40 TU will cost 20 TU for a guy with 80 TU.
3. I would say they hit around 75% of the time, the idea is that you dont even give them the chance to get those shots in. Or at least that is how I play. As for armor, you know modern kevlars right? Development of kevlar armor would not have been possible if the materials for kevlar armor had not been developed. The first armor can actually be the second thing you research. However, any alloys currently developed by human beings will not be sufficient for any better armors.
4. Smoke grenades tend to work to prevent that. Yes it is lame and this is one thing that could have been improved upon, make sure the aliens start with 50% TUs or so (this would mean that while they can still shoot you via reaction fire, they would still give your troops a chance to shoot first)
5. You have a LOT more freedom in what to equip your troops with in this game than you do in Enemy Unknown, give your guy as many grenades (smoke grenades too) as you like. In EU you can only give them weapons and armor, the rest is based off their class, here it is based off what you give them, the better you play, the more money you have, the more money you have the better equiped your troops. Game rewards skill (luck too, darn Alien Infiltrations).
6. That is exactly what they are for, blow up walls and in the case of explosives (and with good predicting skills) kill a few aliens you havent seen yet.
7. I never said you could see him. You can use the angle of the shots and the direction to get a VERY good idea of where the alien was standing as he made the shot. That is what I was saying. You dont need to see the enemy to make out his position.
8. that sounds more like insufficient tactics than anything. You cover ground, but you have to be smart while doing so. Keep in mind that you can have up to 14 troops (until you get 24), that gives you plenty of soldiers to cover the entire map. It really isnt that much of a dice roll, while there is some luck ofc, but not to the point you are making. This game is a lot less RNG heavy than its reboot.
9. Take the map one step at a time. The aliens arent very smart and tend to blow through most of their TU in a single turn even if it just results in them walking around aimlessly. If you are having troubles with line of sight. Employ the flares, or avoid nighttime missions. Also with proper use of cover and use of the map, the only way they will get a shot at you is if they run right through your choke points. Use flares in nighttime missions, in daytime missions your LoS is the same as the aliens'.
10. Again, use flares.
As for your other post.
Oh I played it, and beat it multiple times. Also no he wont if he is standing right next to him, the bullets wont be able to spread that far. And no, explosives are more accurate, even if they dont hit the alien directly, the explosion radius is huge. As for the percentage, ignore it, it is not accurate, the way that thing says is how much your shots can spread, and the maximum degree at the spread can be from its target, a shot with 20% accuracy will have a 24.3% chance of hitting within 1 degree and will at its worst make a shot that is 24.6 degrees off.
But I modded the game for my second playthrough, why, because of the difficulty bug. Which sets the difficulty to the lowest difficulty after the first battle.
You may start underpowered, but you can easily overcome this through superior tactics. And that is a big part of the game's charm.
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