Whoever wrote that article obviously never played Pre-CSU SWG. Before SOE messed everything up, a Jedi was EXTREMELY rare to see. One reason was because the tasks and quests one had to complete to become a Jedi required an abundance of time and skill, and were not easy to obtain. Secondly, there were MANY bounty hunters. Everyone seems to think Jedi was the most popular class, but that is false. Until the CSU, SWG was prefect. Nothing needs to be changed. Other than the Jedi and the silly spore thing, I agree with everything.
Whoever wrote that article obviously never played Pre-CSU SWG. Before SOE messed everything up, a Jedi was EXTREMELY rare to see. One reason was because the tasks and quests one had to complete to become a Jedi required an abundance of time and skill, and were not easy to obtain. Secondly, there were MANY bounty hunters. Everyone seems to think Jedi was the most popular class, but that is false. Until the CSU, SWG was prefect. Nothing needs to be changed. Other than the Jedi and the silly spore thing, I agree with everything.fatzebra
I'm not a SOE fanboy but if you think for a second that they have free rein to do whatever they want with the Star Wars license then you are dead wrong. Lucasarts is the 'master' and all things go through them or are directed by them period, save your spit for them...they deserve it for the 3 prequels. It's no coincidence that the SWG changes started about the time WoW proved MMORPGs could be a very solid money maker. Now Lucasarts is changing horses and betting that Bioware will pull it off...they have the background and there is enough MMORPG experience out there now to know what works and what fails. Time will tell if it's just a copy of the UO/EQ model or something with enough innovation to interest the been there done that crowd to try another MMORPG (who wants to invest 100s of hours to level up a character and gear it out AGAIN?).
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