Intel Converts ET: Quake Wars To Ray-tracing

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Jamiemydearx3

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#1 Jamiemydearx3
Member since 2008 • 4062 Posts

http://www.tomshardware.com/news/Intel-ray-tracing,5650.html

Enjoy! Exciting! :shock:

" Intel demonstrated ET: Quake Wars running in basic HD (720p) resolution, which is,a ccording to our knowledge, the first time the company was able to render the game using a standard video resolution, instead of 1024 x 1024 or 512 x 512 pixels. Seeing ETQW running in 14-29 frames per second in 1280x720 has brought up our hopes for Intel's CPU architecture, since we do not believe that CPUs would deliver a similar performance when rasterizing graphics. For the record, the demonstration ran on a 16-core (4 socket, 4 core) Tigerton system running at 2.93 GHz.

The game itself was vastly expanded when compared to original title. Intel's Daniel Pohl showed how the engine now shoots three million rays in all directions, enabling collision detection based on rays alone.

Also, during the conversion, some effects were integrated by default, even if they had not been planned. One of those effects was fog shadow on the floor and physically-correct refractions of water. If you ever dived into a swimming pool or sea and looked up, you could have seen that the world is distorted. Now, ET: Quake Wars has the very same effect."

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OoLugioO

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#2 OoLugioO
Member since 2008 • 60 Posts
Miraculous.