If so to what degree? as I really dont notice much difference at all.
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I can still notice the difference easily in games if it is off, but 2-4xaa is adequate in most.ferret-gamerCertainly. When playing on my 42" Pasansonic Plasma, 2x AA for me is always a minimum. Anything less than 1080P benefits a lot from 4x AA or more.
As higher goes the resolution, less visual impact has the AA and higher is the drop in performance. Distance of view and pixel dot size has also a relevant impact in the aliasing perception -as far away you sit to play or as smaller is the pixel size less notiecable are the jaggies-. At 1080p the AA is less necessary than at 800 x 600, of course.
Resolution and jaggies are control variables. It depends on the pixel density(dependant variable), that's like putting 1920x1080 on a 60in monitor, of course it will be jaggy. But 1024x600 on a 6 in display won't be.
Well graphic cards today are so far ahead having AA enabled at a high resoution wont affect the performance to much anyway. Besides AA can do more then just get rid of jaggie edges, it can make your games look more crisp.AA become less necessary at higher resolutions. I never turn it on.
cmdrmonkey45
Depends on the game -
Games like Crysis for example, with highly detailed, high polygon models, and high resolution textures - Not having AA can make them look a pretty bad from a distance as those sharp edges the model itself and the textures have are strewed by the aliasing causing most of the detail they have to look jagged...
Other games though, such as RTS's don't really need that much AA as the smaller units don't have that much detail and thus don't benefit from the higher clarity...
AA is necessary at any resolution, no matter how high it is, the real question is if it's worth it for "you" and nobody can answer that.DanielDustA resolution of 1000000000x1000000000 will not need AA. . . . unless the screen is enormous and you are up close to it.
[QUOTE="DanielDust"]AA is necessary at any resolution, no matter how high it is, the real question is if it's worth it for "you" and nobody can answer that.PieISAwesom3A resolution of 1000000000x1000000000 will not need AA. . . . unless the screen is enormous and you are up close to it. Your comment is so outrageous is doesn't even deserve any actual consideration o_0. Unless the display is enormous? if you are up close to an enormous screen? Are this educated assumptions or just thrown there for the sake of putting out some kind of smart comment? If you aren't as smart as you assumed then think about digital cinemas that have resolutions far below the number you casually typed on your keyboard, they too use "AA".
I usually use 4x or 8x AA when playing at 1080P but its certainly not that necessary at a resolution this high. Even without AA most games look fine in 1080P or higher.
Btw. here are some 32xAA pics of Just Cause 2 :P
I've generally used low AA, which included games like JC2, Dirt 2 and Crysis. They all look fine, and since I'm around 5 feet away from the screen I don't need a lot of AA anyway.
I'd say use it, but make it the first thing you lower or switch off if performance gets hit.
[QUOTE="PieISAwesom3"][QUOTE="DanielDust"]AA is necessary at any resolution, no matter how high it is, the real question is if it's worth it for "you" and nobody can answer that.DanielDustA resolution of 1000000000x1000000000 will not need AA. . . . unless the screen is enormous and you are up close to it. Your comment is so outrageous is doesn't even deserve any actual consideration o_0. Unless the display is enormous? if you are up close to an enormous screen? Are this educated assumptions or just thrown there for the sake of putting out some kind of smart comment? If you aren't as smart as you assumed then think about digital cinemas that have resolutions far below the number you casually typed on your keyboard, they too use "AA". They are not assumptions, they are fact. Aliasing , or distinguishable pixels for that matter, will be invisible at a given distance from the screen if the pixel density is high enough. Pixel density will depend on the size and resolution of the screen. So of course, size, resolution, and viewing distance matter. I don't see what the misunderstanding is. What do digital cinemas have to do with anything? Of course they have lower resolutions than the absurdly high number I gave.
Some games really have a lot of jaggies so you need to use AA. But most games I don't really feel a need to put AA on.
Because you're contradicting yourself with those statements, you misunderstood what you're saying.DanielDust
What?!?!?
Slightly off topic, but what is the point of say 32x AA? I mean i cant really tell the difference between 4x and 8x aa o.0
sn4k3_64
Yeah its pretty much overkill.
I think it depends on the textures in the game. In Bad Company 2 and Neverwitner Nights 2, it makes a huge difference. In other games, such as TF2 or Metro2033, it makes practically no difference. Adam_the_Nerd
you have clearly never played tf2 in 1080p+ with 24x AA- it looks AMAZING!!!
[QUOTE="Adam_the_Nerd"]I think it depends on the textures in the game. In Bad Company 2 and Neverwitner Nights 2, it makes a huge difference. In other games, such as TF2 or Metro2033, it makes practically no difference. scoots9
you have clearly never played tf2 in 1080p+ with 24x AA- it looks AMAZING!!!
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