Is AA necessary at 1080p?

This topic is locked from further discussion.

Avatar image for soldine
soldine

1980

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#1 soldine
Member since 2007 • 1980 Posts

If so to what degree? as I really dont notice much difference at all.

Avatar image for 6matt6
6matt6

9726

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#2 6matt6
Member since 2005 • 9726 Posts
For me it varies game to game sometimes I notice a big difference by turning up the AA. However most of the time the difference is minimal. Take Bad Company 2. I push the AA from 4x to 8x and could barely tell if anything was different.
Avatar image for Adam_the_Nerd
Adam_the_Nerd

4403

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#3 Adam_the_Nerd
Member since 2006 • 4403 Posts
I think it depends on the textures in the game. In Bad Company 2 and Neverwitner Nights 2, it makes a huge difference. In other games, such as TF2 or Metro2033, it makes practically no difference.
Avatar image for deactivated-5cf4b2c19c4ab
deactivated-5cf4b2c19c4ab

17476

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#4 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
I can still notice the difference easily in games if it is off, but 2-4xaa is adequate in most.
Avatar image for KHAndAnime
KHAndAnime

17565

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#5 KHAndAnime
Member since 2009 • 17565 Posts
I can still notice the difference easily in games if it is off, but 2-4xaa is adequate in most.ferret-gamer
Certainly. When playing on my 42" Pasansonic Plasma, 2x AA for me is always a minimum. Anything less than 1080P benefits a lot from 4x AA or more.
Avatar image for Ondoval
Ondoval

3103

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#6 Ondoval
Member since 2005 • 3103 Posts

As higher goes the resolution, less visual impact has the AA and higher is the drop in performance. Distance of view and pixel dot size has also a relevant impact in the aliasing perception -as far away you sit to play or as smaller is the pixel size less notiecable are the jaggies-. At 1080p the AA is less necessary than at 800 x 600, of course.

Avatar image for mattuk69
mattuk69

3050

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 mattuk69
Member since 2009 • 3050 Posts

Erm for me 4X AA @1920x1080p is jaggie free. Some games 2X AA is fine and sometimes just 1080p with no AA is fine. Here are some pics.

1080p

1080p 2X AA

1080p 4X AA

Avatar image for KHAndAnime
KHAndAnime

17565

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#8 KHAndAnime
Member since 2009 • 17565 Posts
1080P without AA = icky. :(
Avatar image for JigglyWiggly_
JigglyWiggly_

24625

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#9 JigglyWiggly_
Member since 2009 • 24625 Posts

Resolution and jaggies are control variables. It depends on the pixel density(dependant variable), that's like putting 1920x1080 on a 60in monitor, of course it will be jaggy. But 1024x600 on a 6 in display won't be.

Avatar image for cmdrmonkey45
cmdrmonkey45

360

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 cmdrmonkey45
Member since 2010 • 360 Posts

AA become less necessary at higher resolutions. I never turn it on.

Avatar image for mattuk69
mattuk69

3050

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 mattuk69
Member since 2009 • 3050 Posts

AA become less necessary at higher resolutions. I never turn it on.

cmdrmonkey45
Well graphic cards today are so far ahead having AA enabled at a high resoution wont affect the performance to much anyway. Besides AA can do more then just get rid of jaggie edges, it can make your games look more crisp.
Avatar image for Filthybastrd
Filthybastrd

7124

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 Filthybastrd
Member since 2009 • 7124 Posts

Depends on the game but yes.

Avatar image for -Unreal-
-Unreal-

24650

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 1

#13 -Unreal-
Member since 2004 • 24650 Posts

It depends on the game and engine. In general you won't need AA, but there's a few games that still have jaggies such as the latest Aliens versus Predator game.

Avatar image for Buttons1990
Buttons1990

3167

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 Buttons1990
Member since 2009 • 3167 Posts

Depends on the game -

Games like Crysis for example, with highly detailed, high polygon models, and high resolution textures - Not having AA can make them look a pretty bad from a distance as those sharp edges the model itself and the textures have are strewed by the aliasing causing most of the detail they have to look jagged...

Other games though, such as RTS's don't really need that much AA as the smaller units don't have that much detail and thus don't benefit from the higher clarity...

Avatar image for broken_bass_bin
broken_bass_bin

7515

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#15 broken_bass_bin
Member since 2009 • 7515 Posts

I always notice jaggies at high resolutions. If I can use 2xAA, I will.

Avatar image for DanielDust
DanielDust

15402

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 DanielDust
Member since 2007 • 15402 Posts
AA is necessary at any resolution, no matter how high it is, the real question is if it's worth it for "you" and nobody can answer that.
Avatar image for PieISAwesom3
PieISAwesom3

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 PieISAwesom3
Member since 2009 • 25 Posts
Depends on the size of the screen and the distance that you view it from. Similar to what someone else said, 1080p on a 1 inch screen is not going to need any AA. In fact, some AA techniques are similar to running the game at higher resolution and then scaling it down to the resolution being played at. (Like running the game at 1080p on a 1280x720 screen)
Avatar image for PieISAwesom3
PieISAwesom3

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 PieISAwesom3
Member since 2009 • 25 Posts
AA is necessary at any resolution, no matter how high it is, the real question is if it's worth it for "you" and nobody can answer that.DanielDust
A resolution of 1000000000x1000000000 will not need AA. . . . unless the screen is enormous and you are up close to it.
Avatar image for DanielDust
DanielDust

15402

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 DanielDust
Member since 2007 • 15402 Posts
[QUOTE="DanielDust"]AA is necessary at any resolution, no matter how high it is, the real question is if it's worth it for "you" and nobody can answer that.PieISAwesom3
A resolution of 1000000000x1000000000 will not need AA. . . . unless the screen is enormous and you are up close to it.

Your comment is so outrageous is doesn't even deserve any actual consideration o_0. Unless the display is enormous? if you are up close to an enormous screen? Are this educated assumptions or just thrown there for the sake of putting out some kind of smart comment? If you aren't as smart as you assumed then think about digital cinemas that have resolutions far below the number you casually typed on your keyboard, they too use "AA".
Avatar image for morrowindnic
morrowindnic

1541

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#20 morrowindnic
Member since 2004 • 1541 Posts

AA and AF will always be needed. Atleast untill we get to like 5000x10000 or something.

Avatar image for HeavenIceDay
HeavenIceDay

798

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 HeavenIceDay
Member since 2004 • 798 Posts

I usually use 4x or 8x AA when playing at 1080P but its certainly not that necessary at a resolution this high. Even without AA most games look fine in 1080P or higher.

Btw. here are some 32xAA pics of Just Cause 2 :P

Avatar image for Barbariser
Barbariser

6785

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#22 Barbariser
Member since 2009 • 6785 Posts

That depends on what monitor you have, if by "necessary" you mean "doesn't hurt the eyes".

Avatar image for Animatronic64
Animatronic64

3971

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 Animatronic64
Member since 2010 • 3971 Posts

It also depends on your display.

Avatar image for LordRork
LordRork

2692

Forum Posts

0

Wiki Points

0

Followers

Reviews: 26

User Lists: 0

#24 LordRork
Member since 2004 • 2692 Posts

I've generally used low AA, which included games like JC2, Dirt 2 and Crysis. They all look fine, and since I'm around 5 feet away from the screen I don't need a lot of AA anyway.

I'd say use it, but make it the first thing you lower or switch off if performance gets hit.

Avatar image for DukeDelta
DukeDelta

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25 DukeDelta
Member since 2010 • 25 Posts
Depends on the game, but if I can't get AA with 1080p, I often choose 1600x900 2xAA. In perticular, with BF:BC2 jaggies are VERY noticable. In other games, like Civ5, I hardly notice a difference. Experiment and see what looks best to you. How you have your monitor setup affects this as well.
Avatar image for PieISAwesom3
PieISAwesom3

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 PieISAwesom3
Member since 2009 • 25 Posts
[QUOTE="PieISAwesom3"][QUOTE="DanielDust"]AA is necessary at any resolution, no matter how high it is, the real question is if it's worth it for "you" and nobody can answer that.DanielDust
A resolution of 1000000000x1000000000 will not need AA. . . . unless the screen is enormous and you are up close to it.

Your comment is so outrageous is doesn't even deserve any actual consideration o_0. Unless the display is enormous? if you are up close to an enormous screen? Are this educated assumptions or just thrown there for the sake of putting out some kind of smart comment? If you aren't as smart as you assumed then think about digital cinemas that have resolutions far below the number you casually typed on your keyboard, they too use "AA".

They are not assumptions, they are fact. Aliasing , or distinguishable pixels for that matter, will be invisible at a given distance from the screen if the pixel density is high enough. Pixel density will depend on the size and resolution of the screen. So of course, size, resolution, and viewing distance matter. I don't see what the misunderstanding is. What do digital cinemas have to do with anything? Of course they have lower resolutions than the absurdly high number I gave.
Avatar image for DanielDust
DanielDust

15402

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 DanielDust
Member since 2007 • 15402 Posts
Because you're contradicting yourself with those statements, you misunderstood what you're saying. We're talking about personal use here, of course you'll be close to the screen, especially since no matter how big your house is an extremely high resolution screen will be enormous. It's simple, as long as there are pixels AA will always be needed, not using filters is subjective.
Avatar image for flipin_jackass
flipin_jackass

9772

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 flipin_jackass
Member since 2004 • 9772 Posts
I'd still notice the difference. If you're playing on a TV and sitting further from the screen, the rough edges won't be as apparent, therefore it may no be required as much compared to a PC monitor.
Avatar image for Zillaschool
Zillaschool

1610

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#29 Zillaschool
Member since 2004 • 1610 Posts

Depends on the game but yes.

Filthybastrd
This.
Avatar image for ArchonOver
ArchonOver

1103

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

#30 ArchonOver
Member since 2010 • 1103 Posts

Some games really have a lot of jaggies so you need to use AA. But most games I don't really feel a need to put AA on.

Avatar image for Agent_Kaliaver
Agent_Kaliaver

4722

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#31 Agent_Kaliaver
Member since 2004 • 4722 Posts

Because you're contradicting yourself with those statements, you misunderstood what you're saying.DanielDust

What?!?!?

Avatar image for the_ChEeSe_mAn2
the_ChEeSe_mAn2

8463

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#32 the_ChEeSe_mAn2
Member since 2003 • 8463 Posts
I wouldn't hesitate to lower AA personally, if it helps improve performance. My display is far enough from my desktop that I don't need anything greater than 4x AA.
Avatar image for DJ_Lae
DJ_Lae

42748

Forum Posts

0

Wiki Points

0

Followers

Reviews: 73

User Lists: 0

#33 DJ_Lae
Member since 2002 • 42748 Posts
Depends on your own personal taste, the size of your monitor, and your viewing distance. I can notice it when it's off, but 2 or 4x AA is generally enough to take the edge off for me without garnering a performance hit.
Avatar image for VeryBumpy
VeryBumpy

1718

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#34 VeryBumpy
Member since 2008 • 1718 Posts

With large monitors at this res, yes AA is a must for me.

Avatar image for sn4k3_64
sn4k3_64

1134

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#35 sn4k3_64
Member since 2007 • 1134 Posts

Slightly off topic, but what is the point of say 32x AA? I mean i cant really tell the difference between 4x and 8x aa o.0

Avatar image for PieISAwesom3
PieISAwesom3

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 PieISAwesom3
Member since 2009 • 25 Posts
[QUOTE="DanielDust"]Because you're contradicting yourself with those statements, you misunderstood what you're saying. We're talking about personal use here, of course you'll be close to the screen, especially since no matter how big your house is an extremely high resolution screen will be enormous. It's simple, as long as there are pixels AA will always be needed, not using filters is subjective.

There are no contradictions and I am quite sure I understand what I am saying. I gave an outlandish hypothetical situation to illustrate the point that I explained above. By enormous screen I meant something like several hundred square kilometers. Obviously impractical, but it illustrates the relationship between resolution, viewing distance, and screen size and how they affect image clarity from the perspective of the viewer. And no, an extremely high resolution screen will not necessarily be enormous. When the technology allows, a 5 inch screen can have a wildly high resolution, so high that individual pixels, and therefore aliasing, will be invisible and AA not necessary unless the screen is viewed through a microscope. So no, AA will not always be needed.
Avatar image for HeavenIceDay
HeavenIceDay

798

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#37 HeavenIceDay
Member since 2004 • 798 Posts

Slightly off topic, but what is the point of say 32x AA? I mean i cant really tell the difference between 4x and 8x aa o.0

sn4k3_64

Yeah its pretty much overkill.

Avatar image for scoots9
scoots9

3505

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

#38 scoots9
Member since 2006 • 3505 Posts

I think it depends on the textures in the game. In Bad Company 2 and Neverwitner Nights 2, it makes a huge difference. In other games, such as TF2 or Metro2033, it makes practically no difference. Adam_the_Nerd

you have clearly never played tf2 in 1080p+ with 24x AA- it looks AMAZING!!!

Avatar image for mitu123
mitu123

155290

Forum Posts

0

Wiki Points

0

Followers

Reviews: 32

User Lists: 0

#39 mitu123
Member since 2006 • 155290 Posts

[QUOTE="Adam_the_Nerd"]I think it depends on the textures in the game. In Bad Company 2 and Neverwitner Nights 2, it makes a huge difference. In other games, such as TF2 or Metro2033, it makes practically no difference. scoots9

you have clearly never played tf2 in 1080p+ with 24x AA- it looks AMAZING!!!

You must have a high end rig!