Is Guild Wars 2 a real MMORPG?

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chansaet

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#1 chansaet
Member since 2003 • 6282 Posts

I was wondering about guild wars 2. Theres no monthly fees and its a MMORPG. Is it a real MMORPG? Is there like thousands of people in each server similar to WOW or is it like Diablo where theres only a few people. Or is it a mixture of both?

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XaosII

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#2 XaosII
Member since 2003 • 16705 Posts

Yeah, its a few hundred in cities and probably several dozens in the different zones.

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BrunoBRS

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#3 BrunoBRS
Member since 2005 • 74156 Posts
it's an MMO alright. you walk around and you see other players walking around.
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mitu123

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#4 mitu123
Member since 2006 • 155290 Posts

But is it fun playing alone is a better question(haven't played it yet).

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lostrib

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#5 lostrib
Member since 2009 • 49999 Posts

Nope, it's imaginary

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BrunoBRS

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#6 BrunoBRS
Member since 2005 • 74156 Posts

But is it fun playing alone is a better question(haven't played it yet).

mitu123
you don't need to group up. in yahtzee's words, guild wars 2's twist to the party system is "THE SERVER IS A PARTY AND EVERYONE'S INVITED". basically, there's no way to kill steal, steal nodes or otherwise punish other players, and buffs always affect areas, rather than party members or individuals. everyone also has their own healing skill, and everyone can revive a downed player (and get exp for it). the result is an extremely friendly, fluid multiplayer experience.
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k2theswiss

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#7 k2theswiss
Member since 2007 • 16599 Posts
just because it's not p2p doesn't mean it's not a mmo.... lol
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k2theswiss

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#8 k2theswiss
Member since 2007 • 16599 Posts

[QUOTE="mitu123"]

But is it fun playing alone is a better question(haven't played it yet).

BrunoBRS

you don't need to group up. in yahtzee's words, guild wars 2's twist to the party system is "THE SERVER IS A PARTY AND EVERYONE'S INVITED". basically, there's no way to kill steal, steal nodes or otherwise punish other players, and buffs always affect areas, rather than party members or individuals. everyone also has their own healing skill, and everyone can revive a downed player (and get exp for it). the result is an extremely friendly, fluid multilayer experience.

agreed. You can team up if you want but the game makes it so where you don't have to if your not that type of person. bosses are like random events and puts a hit marker on them on the map so whom ever is in the area thing will pop up. IF there isn't no one in the area usually NPC will help you fight the boss if it requires it

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mitu123

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#9 mitu123
Member since 2006 • 155290 Posts
[QUOTE="mitu123"]

But is it fun playing alone is a better question(haven't played it yet).

BrunoBRS
you don't need to group up. in yahtzee's words, guild wars 2's twist to the party system is "THE SERVER IS A PARTY AND EVERYONE'S INVITED". basically, there's no way to kill steal, steal nodes or otherwise punish other players, and buffs always affect areas, rather than party members or individuals. everyone also has their own healing skill, and everyone can revive a downed player (and get exp for it). the result is an extremely friendly, fluid multiplayer experience.

Sounds amazing, I should try it one day!
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gamebreakerz__

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#10 gamebreakerz__
Member since 2010 • 5120 Posts

[QUOTE="BrunoBRS"][QUOTE="mitu123"]

But is it fun playing alone is a better question(haven't played it yet).

k2theswiss

you don't need to group up. in yahtzee's words, guild wars 2's twist to the party system is "THE SERVER IS A PARTY AND EVERYONE'S INVITED". basically, there's no way to kill steal, steal nodes or otherwise punish other players, and buffs always affect areas, rather than party members or individuals. everyone also has their own healing skill, and everyone can revive a downed player (and get exp for it). the result is an extremely friendly, fluid multilayer experience.

agreed. You can team up if you want but the game makes it so where you don't have to if your not that type of person. bosses are like random events and puts a hit marker on them on the map so whom ever is in the area thing will pop up. IF there isn't no one in the area usually NPC will help you fight the boss if it requires it

The only exception though is the dungeons. You can go with random group but I find it's a complete mess unless you have voice chat with them, so I think that has to be done with people you know.
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Hate_Squad

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#11 Hate_Squad
Member since 2007 • 1357 Posts

yes,even though after a little there is nothing to do,once you reach max level its game over,that why most of the people that bought it have adandoned it.but for a game with no subscription it worth it,you can just come back whenever you feel like it

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skrat_01

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#12 skrat_01
Member since 2007 • 33767 Posts
Hell yes. And it's fantastic. First 'traditional-ish' MMORPG I've enjoyed in eons, and that for me is a pretty huge thing.
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#13 Ondoval
Member since 2005 • 3103 Posts

yes,even though after a little there is nothing to do,once you reach max level its game over,that why most of the people that bought it have adandoned it.but for a game with no subscription it worth it,you can just come back whenever you feel like it

Hate_Squad

I greatly disagree. I have 2 characters at level 80, with another 2 in the way, and 100% of the map with one of them and still have tons of things to do:

# Upgrading all the gear to exotic status.

# Crafting alternative gear for specific purpouses (magic findieng, etc.)

# Transmuting every piece of my gear to the desired skin I want.

# Finishing the personal campaign (currently 36/40, despite I finished the campaign in coop with a character of a friend as amphitrion).

# Crafting my own legendary weapon.

# Playing ever more the WvWvW. Seriously, is the most fun part of the game. The thrill of fighting real persons in huge maps and the teamwork required to achieve success is what makes the game great. And even if one doesn't like playing in coop the game alone offers at least a couple of hundred hours of gameplay to lone wolve players.

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BrunoBRS

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#14 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="k2theswiss"]

[QUOTE="BrunoBRS"] you don't need to group up. in yahtzee's words, guild wars 2's twist to the party system is "THE SERVER IS A PARTY AND EVERYONE'S INVITED". basically, there's no way to kill steal, steal nodes or otherwise punish other players, and buffs always affect areas, rather than party members or individuals. everyone also has their own healing skill, and everyone can revive a downed player (and get exp for it). the result is an extremely friendly, fluid multilayer experience.gamebreakerz__

agreed. You can team up if you want but the game makes it so where you don't have to if your not that type of person. bosses are like random events and puts a hit marker on them on the map so whom ever is in the area thing will pop up. IF there isn't no one in the area usually NPC will help you fight the boss if it requires it

The only exception though is the dungeons. You can go with random group but I find it's a complete mess unless you have voice chat with them, so I think that has to be done with people you know.

i usually don't have problems with pick-up groups, unless they're trying some stupid exploit that inevitably fails. i usually restrict going to dungeons with my guildies though, and use random players to fill the remaining slots. but that brings up the fact that you don't need specific cIass combinations to run a dungeon successfully. play with who you want to play with, not with who you need to play with :D
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#15 Sleepyz
Member since 2003 • 3805 Posts

Yes and its weird like your never teamed but work with other people to take down bosses. I like this game better than wow and have near 300hrs and still playing.

If in the mood for an mmo without monthly fees this is the one. I hope more games will be made like this because my days of paying per month are over.

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Ravenshout

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#16 Ravenshout
Member since 2012 • 1265 Posts

Yes and its weird like your never teamed but work with other people to take down bosses. I like this game better than wow and have near 300hrs and still playing.

If in the mood for an mmo without monthly fees this is the one. I hope more games will be made like this because my days of paying per month are over.

Sleepyz

Thank you.

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Maroxad

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#17 Maroxad  Online
Member since 2007 • 25324 Posts

you don't need to group up. in yahtzee's words, guild wars 2's twist to the party system is "THE SERVER IS A PARTY AND EVERYONE'S INVITED". basically, there's no way to kill steal, steal nodes or otherwise punish other players, and buffs always affect areas, rather than party members or individuals. everyone also has their own healing skill, and everyone can revive a downed player (and get exp for it). the result is an extremely friendly, fluid multiplayer experience.BrunoBRS

Yeah I love this. One thing that makes GW2 so great is that it does a good job making players not hate other. And discards things that would make sense in a sandbox mmo but not a themepark mmo.

No more comments like this

"**** off"
"You do not deserve that mob, you suck"
"It is my node you ****"

Also, no more players snagging a resource node, while I am busy trying to fight off a mob that happened to be guarding it, causing me to fight over nothing.

In other words, GW2 does not make me a misanthrope like WoW did.

but that brings up the fact that you don't need specific cIass combinations to run a dungeon successfully. play with who you want to play with, not with who you need to play with :DBrunoBRS

In other words, GW2 has party compositions on how they used to be, back in the golden age of mmos. EverQuest 1 was the same and later on when the population started declining unorthodox group compositions were common. Of course, the group compositions in GW2 are more free than those in EQ.

Also, you can say class now.