Is it more fun to play the Oblivion expansion pack when...

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Myrkan

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#1 Myrkan
Member since 2004 • 1304 Posts

When you dont beat the main quest? The main quest is fun but I'm not very excited about being the amazing hero who plunged the world back into dandy everythings fine mode...I'd rather be a somewhat famous adventurer with the world in not perfect shape - not tragic oblivion gates popping up everywhere - adventuring in Shivering Isles. I'm just wondering what feels better, I might want to ignore the main quest and not be the perfect hero. I'm asking this because I'm eager to play Shivering Isles and I plan on picking it up today.

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kozzy1234

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#2 kozzy1234
Member since 2005 • 35966 Posts

Shivering Isles is awesome, in Oblivion i loved doing the side quests and helping the people of the Oblivion world (:

I enjoyed most the side missions alot more then the main quest

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iam2green

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#3 iam2green
Member since 2007 • 13991 Posts
i just started playing oblivion again, i like doing side quest more then main quest.
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Myrkan

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#4 Myrkan
Member since 2004 • 1304 Posts

your saying its probably more fun to do sidequests and play Shivering Isles? The main quest is horribly linear and forces me to be good all the way. I like helping people in the game and having a lot more fame than Infamy but everyone loves me after it and I dont have much flexibility to have some somewhat evil fun in Shivering Isles.

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ElArab

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#5 ElArab
Member since 2007 • 5754 Posts
You still gotta save the shivering isles and turn it into "everyything is fine land", but it's more fan than closing oblivion gate after oblivion gate.
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Myrkan

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#6 Myrkan
Member since 2004 • 1304 Posts
I figured that.
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ElArab

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#7 ElArab
Member since 2007 • 5754 Posts
Also, it makes you think you have a choice, like what side to pick, it doesn't make a difference at all!!! All that is different are what rewards you get, you'll probably be playing more sidequests because Oblivion is still a very linear experience with shivering isles, but, it's worth the time because shivering isles is better than the main game itself lol.
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Myrkan

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#8 Myrkan
Member since 2004 • 1304 Posts

Creating a new character for Shivering Isles, and I'm planning on a heavily armored weapon-master. Eventually capping out Blunt, Blade and Hand-to-Hand. Bludgeoning, Slicing, and Fatiguing...Not sure if I should be Imperial, Khajiit, Argonian. I was thinking Imperial since they are more suitable warriors but I've played them to death, so I though it would be cool to be a fierce Khajiit weaponmaster, agile yet heavily protected and looking cool and unique (unlike a human) If you remember, going through the blackwood company and getting to the top room and killing the Khajiit leader, he was sporting heavy armor and no matter what I tried he would always counter it - disarming his blade, he goes and paralyzes me with his fists then pulls on an axe and hacks me apart. That would be cool for a Khajiit. As for an argonian, I like the swampy areas and their interesting culture as being able to breathe water and such. Being a hard skinned reptile countering every move being a complete master in every weapon and every style, hard to kill and excellent survivors...What would anyone else reccomend?

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Orakk

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#9 Orakk
Member since 2007 • 951 Posts

The guild missions are really as good as the main storyline. The game is awesome.

-Orakk

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VRN-KingS-

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#10 VRN-KingS-
Member since 2007 • 163 Posts

Creating a new character for Shivering Isles, and I'm planning on a heavily armored weapon-master. Eventually capping out Blunt, Blade and Hand-to-Hand. Bludgeoning, Slicing, and Fatiguing...Not sure if I should be Imperial, Khajiit, Argonian. I was thinking Imperial since they are more suitable warriors but I've played them to death, so I though it would be cool to be a fierce Khajiit weaponmaster, agile yet heavily protected and looking cool and unique (unlike a human) If you remember, going through the blackwood company and getting to the top room and killing the Khajiit leader, he was sporting heavy armor and no matter what I tried he would always counter it - disarming his blade, he goes and paralyzes me with his fists then pulls on an axe and hacks me apart. That would be cool for a Khajiit. As for an argonian, I like the swampy areas and their interesting culture as being able to breathe water and such. Being a hard skinned reptile countering every move being a complete master in every weapon and every style, hard to kill and excellent survivors...What would anyone else reccomend?

Myrkan

For surviving in general go for a Redguard, their resitance to most effects and melee boosts are ideal if you just want to hack away no matter where you are.

Orc is a similar role and they can even surpass a Redguard when they go Beserk, and are capable of repairing their own armor more efficiently at the start.

Khajiit are ideal if you like to play quickly. Raise their speed, make sure you choose female for more health.

Argonians are I find to be a poor choice for a Jack of All trades. They have to really work as either Assassin Mages or as Alchemist Warriors, which means they take longer to skill up compared to say the Redguard who uses all his skills on a regular basis. BTW Argonians dont really benefit from being Hardskinned.

A good trick for Argonians is to become an Assassin Mage. Lure your target into a lake/river, and then Paralyse them.
Dive down with them as they sink, and keep paralysing. You cant die from combat as its onesided and you cant drown. :D

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F4ll3n_1

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#11 F4ll3n_1
Member since 2005 • 1263 Posts
You really wanna pick up some mods for oblivion if you havent already. I played the 360 version and compared to morrowind, it was basically a bit pants. The PC version is supposed to be far better with mods.
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banemind

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#12 banemind
Member since 2007 • 122 Posts
the shivering isles are awesome the character work done is really good.