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No it's much brighter than Doom 3.
Want proof? People are asking for mods to make night time darker! Wouldn't see that on a Doom 3 forum :D
It's good fun so give it a go :)
Asking if STALKER is like Doom 3 is like asking if Far Cry is like like HL2. TacticalElefant
Relax.Â
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[QUOTE="TacticalElefant"]Asking if STALKER is like Doom 3 is like asking if Far Cry is like like HL2. Jack_Summersby
Relax.
Â
I think that's a valid comparison.Dungeons are really dark, but that's a good thing in my opinion. It's not like Doom though.RK-Mara
Ya...and you can have a flash light on AND have your guns out. So it's not like doom where you have to decide if you want light...or if you want protection.
I still cannot believe ID made such an idiotic design descision on that aspect...
[QUOTE="RK-Mara"]Dungeons are really dark, but that's a good thing in my opinion. It's not like Doom though.dnuggs40
Ya...and you can have a flash light on AND have your guns out. So it's not like doom where you have to decide if you want light...or if you want protection.
I still cannot believe ID made such an idiotic design descision on that aspect...
Switching between your flashlight and weapon was a good attempt at being scary.  I would have to say, it worked fairly well at first....it made things much more scary. The big design flaw with Doom 3 was being WAY too repetitive/predictable within an hour of the game.   Although IMO the first hour of the game was 10X scarier than FEAR, which wasn't scary at all :)Â
[QUOTE="dnuggs40"][QUOTE="RK-Mara"]Dungeons are really dark, but that's a good thing in my opinion. It's not like Doom though.SuperBeast
Ya...and you can have a flash light on AND have your guns out. So it's not like doom where you have to decide if you want light...or if you want protection.
I still cannot believe ID made such an idiotic design descision on that aspect...
Switching between your flashlight and weapon was a good attempt at being scary.  I would have to say, it worked fairly well at first....it made things much more scary. The big design flaw with Doom 3 was being WAY too repetitive/predictable within an hour of the game.   Although IMO the first hour of the game was 10X scarier than FEAR, which wasn't scary at all :)Â
Yeah, I second that. At some point you are thinking stuff like this:
*Moving around*
"Ok... 10 seconds have passed since the last monster, time to get ready... Ah, there's the next dark corner, now it's time to pull out the gun".
After you shoot the monster:
*Moving around again*
"10 seconds have passed again. (Sarcasm)Â ooooohh, a vent.... I wonder what's inside..." *Equips gun*
In FEAR I was quite surprised that I didn't find anything in vents most of the time. You could almost call that revolutionary... For a FPS.
[QUOTE="dnuggs40"][QUOTE="RK-Mara"]Dungeons are really dark, but that's a good thing in my opinion. It's not like Doom though.SuperBeast
Ya...and you can have a flash light on AND have your guns out. So it's not like doom where you have to decide if you want light...or if you want protection.
I still cannot believe ID made such an idiotic design descision on that aspect...
Switching between your flashlight and weapon was a good attempt at being scary. I would have to say, it worked fairly well at first....it made things much more scary. The big design flaw with Doom 3 was being WAY too repetitive/predictable within an hour of the game. Although IMO the first hour of the game was 10X scarier than FEAR, which wasn't scary at all :)
It was way too contrived. It ruined the immersion for me.Â
[QUOTE="Jack_Summersby"][QUOTE="TacticalElefant"]Asking if STALKER is like Doom 3 is like asking if Far Cry is like like HL2. TacticalElefant
Relax.
I think that's a valid comparison.
Oh. Sorry! I thought you were just being pissy because the OP didn't know that STALKER is quite a bit different from Doom 3. NEVER MIND!Â
[QUOTE="TacticalElefant"]Asking if STALKER is like Doom 3 is like asking if Far Cry is like like HL2. The answer is no.l-_-l
Did you read his post? Or did you just not understand him, because your answer makes no sense in response to his question.
Seems like half of you missed his question all together. He simply wants to know if Stalker is a dark game like Doom 3. As in the lighting, not how scare or anything else. I would love to answer your question TC, but I have yet to play Stalker. I will be waiting awhile before I buy the game because of all the problems I have been reading about with the game. I will wait on a patch.if there are doom3 fans here, too bad. it was a mediocre game with fancy eye candy.
Stick to Stalker, its better, it doesn't need too much undeserved hype to be a good game.
Speaking about that, where can I find mods to make STALKER's night time darker? The night time in STALKER as it is is just like daytime (static lightning here). I have to watch the in-game clock to know that, in fact, it's night time.
And no, STALKER isn't like DOOM 3, DOOM 3 is much darker than STALKER. Unlike DOOM 3, raising the brightness of your monitor would help you seeing in the dark in STALKER. Plus, STALKER is a much better game.
The only similarity between the two is that there are some parts of STALKER where you spend a lot of time walking around in the dark looking for a code or whatever to open a door. STLAKER's maps and nav things can be confusing and frustration at times like Doom 3.
Other then that STALKER is really good. And Doom 3 is one of the all time worst games IMO.
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