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Yesterday me and a bud had a talk about Steam and maybe ways of improving Steam. Nevertheless what came to mind was maybe finding a way to make it more comfortable to influence gamers to buy off Steam. What came to mind was maybe what if Steam supported Steam Pre paid Cards similar to what Blizzard does for World of Warcraft where you can buy a card at a retail store and then use it for online activations. Feel free to comment...OoSuperMarioOThat would be the best thing ever.
Source games get pirated easily.
Anyway, even though this idea won't cure piracy AT ALL. I think that prepaid cards sold at retail stores is an excellent idea. Being able to buy games with cash would encourage younger teenagers to spend money on games as they don't have to ask their parents for their credit card.
Piracy Is never going to stop.Look at BioShock and several other games that implemented some sort of ant-piracy measure.....They never worked out at the end.
Steam is a pain in the ass anyway, it's annoying as hell.
And like some already mentioned, the problem is not the piracy, it's the lack of good games. If a game is good, I and many people will buy it.
+ multiplayer is always a good way to make people buy the game.
I'm against digital distribution i like to have a hard copy and my Internet connections here in the UK are not god enough to download massive files like whole games as we don't want to have our computers running all night.
But i think to have less piracy they should make games cost less and none of these silly bugger prices like almost fifty pounds for one game twenty for a new game i can justify that but forty almost fifty no thats almost extortion and thats what makes piracy worth it.
Yesterday me and a bud had a talk about Steam and maybe ways of improving Steam. Nevertheless what came to mind was maybe finding a way to make it more comfortable to influence gamers to buy off Steam. What came to mind was maybe what if Steam supported Steam Pre paid Cards similar to what Blizzard does for World of Warcraft where you can buy a card at a retail store and then use it for online activations. Feel free to comment...OoSuperMarioO
If that would happen Valve would see a HUGE jump in sales, especially from the younger gaming crowd who don't have access to credit cards, and from people who don't like to give credit card info over the internet (some of my friends only use paypal supported sites).
That wont work Steam games get cracked easily. What will work is if they sell games for about $35 that would end piracy, at that price it wouldnt be worth the hasstle for people to pirate games.
Steam.OoSuperMarioO
Make game sell for 10$ or sosandeep410
That's pretty unreasonable for a company to make a lot of profit off of (it'll drive them into console territory), unless the game is something like Audiosurf. What you probably mean is for companies to make a game WORTH the 30 bucks or more.
Is piracy really that much of problem? The only games that are REALLY pirated are the games of big, rich companies. They make thousands if not millions even though hackers break their protection software.eggiebertus
Sure thing, Robin Hood.
Is piracy really that much of problem? The only games that are REALLY pirated are the games of big, rich companies. They make thousands if not millions even though hackers break their protection software.eggiebertus
That doesnt make it right for someone to steal their property. Those millions of dollars made are put back into making more games.
The best anti-piracy device I've seen so far is the dongle that comes with Steel Beasts Pro. It's a little USB card that you have to insert before you can play the game. Never seen a pirated version of SB Pro. bogaty
What if you loose the USB card?
The problem is not piracy, but developers getting lazy and releasing half-assed ports and generic games instead of actual good products.
What a load of braindead tripe. If you don't think a game merrits the cost of buying it, don't buy it. It dosent however justify stealing. It would be the equivilent to saying thatit's OK to steal Kia model cars from the dealer because you think they are a crummy brand, however, don't steal Toyotas.. that would be wrong!
And like some already mentioned, the problem is not the piracy, it's the lack of good games. If a game is good, I and many people will buy it.
So people stealing is not the problem, the real problem is that they dont have enough to steal? As for you being willing to buy it.. how kind and noble of you. If you want a game, yes, you'll have to pay. If you don't want to pay in the first place you should have the game.. regardless of whether its a good or a bad game.
Make game sell for 10$ or so
Riiight. By that logic would it also be fine with you to make every game 1-2 hour long instead of a typical 10+ hours? But you know I don't think $10 is fair either. Games should be free! I shouldnt ahve to pay, thats unfair. Those lazy devs.. Anyways, fregames this way: http://www.addictinggames.com/index.html
However if you wan't top quality game with good graphics, high quality design and story line, decent dialog, voice acting, mutliplayer.. those things cost 10-20 million dollars to create. Thats why games cost what they cost. Because of the amount of work that goes into creating them.
That wont work Steam games get cracked easily. What will work is if they sell games for about $35 that would end piracy, at that price it wouldnt be worth the hasstle for people to pirate games.
Why would people suddently decide to pay $35 for something they can get for free as easily as they can go and pay? Why would there be a diffrence between $50 and $35?
Is piracy really that much of problem? The only games that are REALLY pirated are the games of big, rich companies. They make thousands if not millions even though hackers break their protection software.
Yes, all those rich rich game devlopers. They are swimming in money right. Iron Lore who created the awesome Titans Quest had to close down since they couldnt make ends meet. This in spite of the game being a pretty big success.
Flagship studio just had to close down since the one game they had funds to make came out flawed and buggy (since they didnt have enough money to spend the extra time on the game).
While EA and Activision might be giants, most game studios are not. In fact, if one single game fails, thats often enough to force the studio to close and the devlopers to look for another job.
[QUOTE="OoSuperMarioO"]Stardock's business model.PunishedOne
Fixed.
Oh, and there's no such thing as ending piracy.
I think whats going to really happen if this trend of monopoly/buyingout, or focus on a paticular platform because of piracy is that eventually open source might finally get what it needs when people are realizing that every single coporate are becoming all in one. That be the day when open source will finally get a kick.
Dell realized this and so does IBM. I am already starting to see dell laptops with Linux on them for the consumers and IBM might start supporting Linux. So things to come in the future i guess
[QUOTE="bogaty"]The best anti-piracy device I've seen so far is the dongle that comes with Steel Beasts Pro. It's a little USB card that you have to insert before you can play the game. Never seen a pirated version of SB Pro. Hook-a-holic
What if you loose the USB card?
SAme as if you lost your game DVD. People have to accept some personal responsibility.
thats pretty cool.
On the piracy topic Only non steam games gets pirated not the source vavle games because source is native to steam not a third party
MarioJP_
[QUOTE="Hook-a-holic"][QUOTE="bogaty"]The best anti-piracy device I've seen so far is the dongle that comes with Steel Beasts Pro. It's a little USB card that you have to insert before you can play the game. Never seen a pirated version of SB Pro. bogaty
What if you loose the USB card?
SAme as if you lost your game DVD. People have to accept some personal responsibility.
There is only one way to end piracy, and that is to destroy the internet >_>MrLions
Not really. The internet is only one method of piracy.
[QUOTE="bogaty"][QUOTE="Hook-a-holic"][QUOTE="bogaty"]The best anti-piracy device I've seen so far is the dongle that comes with Steel Beasts Pro. It's a little USB card that you have to insert before you can play the game. Never seen a pirated version of SB Pro. Love_Hina_Lover
What if you loose the USB card?
SAme as if you lost your game DVD. People have to accept some personal responsibility.
Is piracy really that much of problem? The only games that are REALLY pirated are the games of big, rich companies. They make thousands if not millions even though hackers break their protection software.
Yes, all those rich rich game devlopers. They are swimming in money right. Iron Lore who created the awesome Titans Quest had to close down since they couldnt make ends meet. This in spite of the game being a pretty big success.
Flagship studio just had to close down since the one game they had funds to make came out flawed and buggy (since they didnt have enough money to spend the extra time on the game).
While EA and Activision might be giants, most game studios are not. In fact, if one single game fails, thats often enough to force the studio to close and the devlopers to look for another job.
Ok, that's correct. But I blame the government! 8)
Still, I don't believe that those game studios would have it any easier if there wasn't any piracy. A game fares good or it doesn't. The amount of piracy uses the same variable as the amount of buyers, right? Maybe 25% of the players of the game in question pirates a game, but i believe that is a very high estimate. Correct me if i am wrong, please.
How to end piracy? The best you can do is (attempt to) shut down all those annoying torrent sites.aliblabla2007the problem is torrnet sites are legal and work legally , honestly torrents are awesome sharing way, but ppl upload the bad stuff.
anyway, better ways for fighting piracy will be bad on normal gamers who buy the game, you know, like those programs that come with games.
the problem is torrnet sites are legal and work legally , honestly torrents are awesome sharing way, but ppl upload the bad stuff.[QUOTE="aliblabla2007"]How to end piracy? The best you can do is (attempt to) shut down all those annoying torrent sites.-Gray_Fox-
anyway, better ways for fighting piracy will be bad on normal gamers who buy the game, you know, like those programs that come with games.
the sites themselves are usually legal for the country that they're in, but the use of them for the purposes people are talking about here are illegal for.. say, the US or UK. if the sites were physically here and noticed, they wouldn't last very long.Piracy will never end, even if there was a system way more secure than Steam there will always be somebody that will crack it and release it, from there many others will host and maintain private non-steam servers for all of the cracked game copies to play on. There is no beating it, unfortunately pirates will always be one step ahead. :) On the plus side though, most people who download games will buy them if they enjoy them enough, or if they want to play online legit. The only people who consistently don't buy these games are the kiddies who can't scrounge up enough allowance money.Levrar
yea thats true but how do a couple of hackers out smart a whole gaming company?
yea thats true but how do a couple of hackers out smart a whole gaming company?TheBeast789it's much, much, much more than a couple hackers. and anyway, the gaming companies are more or less stuck saying 'here's this box and we bet you'll NEVER EVER EVER be able to figure out how to open it. EVER.' the entire world has as much time and resources as they want to figure out how to break it open.. and once it is, that's it.
[QUOTE="eggiebertus"]
[QUOTE=""] Is piracy really that much of problem? The only games that are REALLY pirated are the games of big, rich companies. They make thousands if not millions even though hackers break their protection software. Mazoch
Yes, all those rich rich game devlopers. They are swimming in money right. Iron Lore who created the awesome Titans Quest had to close down since they couldnt make ends meet. This in spite of the game being a pretty big success.
Flagship studio just had to close down since the one game they had funds to make came out flawed and buggy (since they didnt have enough money to spend the extra time on the game).
While EA and Activision might be giants, most game studios are not. In fact, if one single game fails, thats often enough to force the studio to close and the devlopers to look for another job.
Ok, that's correct. But I blame the government! 8)
Still, I don't believe that those game studios would have it any easier if there wasn't any piracy. A game fares good or it doesn't. The amount of piracy uses the same variable as the amount of buyers, right? Maybe 25% of the players of the game in question pirates a game, but i believe that is a very high estimate. Correct me if i am wrong, please.
I can't correct you. To be honest I doubt anyone really know just how many games are pirated which of course is part of the problem.. we don't really have any solid evidence. But look at it this way. If it became clear that you could take anything you wanted from the local supermarket without risk of being caught. All shelves, as much as you wanted. How many people do you think would stop at the register to pay for their goods?
I do believe it has a significant effect on game developers profit, and I think that in turn means that a lot of developers and publishers are a lot less likely to, for example, try something new because of the risk. We're less likely to see new, smaller studios surviving their first game, we're more likely to see companies like EA and Activision grow since they are better able to handle a few titles not generating the profit.
However in the end no one can really prove anything one way or the other
I see many saying the solution is for companies to stop releasing half finished games as their justification for pirating.
Well from the companies eyes you know what their solution will be? "We'll just stop making games for the PC." With console gaming becoming more and more popular, why waste money on producing a PC game that's just gonna get ripped off? Yeah, console games get pirated too, but not nearly on the level as PC games.
As torrents become more popular the closer the end to PC gaming comes (except for MMO's).
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