My bad... I just looked more closely at the key bindings. And it turns out that you can separate some of the functions. I always tend to ignore those alternate keybinds. But just noticed that for the mouse default bindings, the alternate bindings separate functions.
What was messing me up, through out the game wast that I would hit the Right Button on the mouse to counter, and it would go into aim mode... and I'd get hit. It was aggravating. Now I see that you can take off the aim and bind it to a keyboard key, that way he doesn't go into aim mode when you are too far away for a counter. Problem with Aim mode is that you have to wait for the animation to end before you can fight again, and I was always getting hit. Too bad I didn't notice that until after finishing the story.
Still a great game, though. But... a gamepad is still the way to go with this game, I'm sure.
As for the Joker, I wasn't really expecting to fight him. I mean, that's not his s-tyle (geez that word is censored by the forum... had to put a dash in.) I imagine the developers did it the way they did, because if they hadn't; we would be complaining about not fighting him and his defeat being nothing but a cutscene or something. At least this way he's still the main focus of the last battle. Instead of his goons.
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