Note: GS tabulation is broken again so I couldnt use the regular 'quote' button.
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.no offence dude but i dide laughing Unlike most people i am not saying that to insult you, but i was just thought you are kidding, apparently you dont. Wait are you kidding?
Yeah kotor was awesome and mass effect was a "wannabe epic game" I start to doubt mass effect epicness when i was turned into a spectre. Everything that was coming out of the counsil mouths made me think of one simple thing "Lameeeeeeee" "what kinda writing is this? Are the va actors kidding me" and the other thing was "Kotor did the jedi part so much better". Ofcourse the way went down that way and keep getting worse. Well you know the rest!!
And that is my point. It's the same story. One has Jedi the other has specters, in Baldurs gate is was a child of a god. You might like the story better in Kotor, but compare them 1 to 1 and every BioWare game retels the same story with a new skin. To claim that Kotor is awsome and epic and ME one is dumb and flat.. well each to their own I guess but It's hard to take serious given how little diffrence there is between the two.
Also here comes the part i laugherd: "they are the same thing. one uses a derived D&D system and the other a semi-fps combat system"
How the hell is that the same?
Its not, its like they pulled pc rpgs from mass effect 2 and filled them with a huge dosage of halo and fable. Only then one can find mass effect story amazing and gameplay great!!
Read my post.. I didnt say they were the same, I said they were both mediorcre. My point is that it dosent matter if you used a 'dumbed down' D&D system or a 'Dumbed Down' Third Person FPS, neither are very good. Both games are 95% about people talking. If you thought that was awesome in KotOR but think it's horrible in ME1 then it sounds like you've changed rather than there being a significant diffrence between the two games. KotOR and ME1 and ME2 are pretty juch the same games, the only diffrences are cosmetic. You don't like long dialogs.. great I can understand that.. but 95% of KotOR was long dialogs.
As for mw2 part. MW2 is not an endless dialogue of idiots in bioware trying to explain and give answers to what and why and which and what, when they dont know the answer themselfs. They just get down to it and say BOOOM now go and fight!!
If they just did that I wouldnt mind the story so much. But they spend SO much energy taking themselves serious. The whole self important 'see how gritty, realistic and edgy we are' Airport scene. And yet they can't even tell a half coherent story when all is said and done. If they really just said to hell with it, here's a silly plot, there's bad guys.. shot 'em. I'd have no problem with it, but that's not what they are doing.
I guess that makes the story crap too
But i was not bored by listening to endless of dialogues, instead they throwed me some pretty controversial stufff and Plotwists that actually grabed my attention and made me care about the game. Unlikely mass effect was an endless blah, blah, blah,blah with a "Save the universe" sticker on it. When all you did is to talk to people and get stupid explanations on questions you asked in the form of dialogues in an borring room!!
While I disagree with MW2's story, I do agree with your point about ME's story. Just like KotOR it involves dialog, people talking and you picking dialog lines. That's the heart of KotOR, KotOR2, ME1, ME2 and for that matter Jade Empire and Dragon Age.
Unlikelly, in mw2 the story is told by watching the events unfold infront of you. You watch it as every "cinematic" game should be like uncharted and mgs4, and not talk about it in the entire freaking playtrough like you are talking about history. Most of ME story was history instead of awesome things happen right infront of you. MW2 had plenty of epic moments, yet politically unstable and broken in scriptwritting terms. But ME story was like you talk about history instead of everything happen right infront of you or watch a movie. The only parts that were actually like that on mass effect were the beginning of the game, the ending and slightly that part when you find Saren and have to sacrifice one teammate. All the rest however felt unimpotant blah blah in dialogues!! How about using a cutscene to tell the past insted of talking forever with that Prothean Ai?
This I don't get. How can you say that MW2's story unfolded in front of you?! MW2's story was told during the loading screens for crying out loud! They didnt couldnt even be bothered to make cut scenes. They had the voice actors talk over the loading screen. Unfortunatly the story made less sense than most '80 ninja movies (and that friggen bad). Seriously look at the single biggeest event in MW2.. the invation of the USA. You don't see the Russians arriving, you don't see ships or planes landing. You see a loading screen with people talking about plans on the radar.. then *Abra-cadabra* the most powerful nation in the world was invaded, it's capital occupied by a magically huge army of suicidal and really really dumb Russians. Eh.. well I guess we got very diffrent opptions on what constitutes good story telling.
You re however right that most of ME's story happens in dialogs, the stories are told through dialogs, the plot twists appear though dialogs. It's agame about people tlaking.. just like Kotor and every other BioWare game out there. Again, don't like that? Cool I an appreciate that, but that dosent make it any diffrent from KotOR.
Bad writing and plot holes or stupid excuses i can forgive if what happens infront of you is impressive and grasping. But a game or a movie borring me to death with endless dialogues and borring enviroments with no explosions is something i cant forgive.
Unlike MW2 where the bad writing and plot holes are largly presented during the loading screen?
Just like price commented on Twillight New moon book: "Wait,a bit later they all have super powers and stand and talk for 70 pages and nobody is fighting, thats a great way to end a book series".......NOT!!! 
To put it simply, i would have liked mass effect more if they showed some space battles or some huge armies fighting one each other. If the game gave me the impression that it actually is that epic sci fi mastepiece they make it sould like. I can bet than in ME2 there is no Counsil alliance standing together and fighting the aliens. Neither there is some kinda "spark" between the good guy (Shephard) and some bad guy Villian. Instead of fighting, they just cruise around planets that jumped out in the middle of nowhere and they collect partymembers!!!
Interestingly enough ME1, ME2 and Kotor each has the same number of space battles shown in cut sceens. that is.. each of those games have 1 space battle shown in a cut scene.
In Kotor the republic fleet fights the Star Forge
In ME1 the Alleigance fleet fights the Reaper
In ME2 the Normandy fights the Collector ship.
Interestingly enough it does kinda underline the whole point of KotOR = ME1 = ME2. They each have some super entity that is presented as incredibly powerful and than later defeated i a battle just before the end of the game.
WTF is this? Assemble a fleet and attack the Evil AI ships and sent them back from when they came from!!!
Thats how you continue an epic game, by taking the fight to them.
Well.. if an epic sequal has to involve 'taking the fight to them'. What does that say of MW2? That involves the US doing nothing and getting invaded by Russia.. yeah it makes about as much sense as space aliens, and MW2 tries to present it self as realistic.
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