Ok, this has to be the most surprising and astounding test I have ever done. I actually couldn't believe it when I performed this test. Left 4 Dead is known for it's very demanding nature, ecspecially when it comes to the cpu department. When i did this test I had extremely low expectations, I didn't even think I would get over 15 fps. Boy was I wrong...
TEST SYSTEM SPECS:
Intel Celeron 2.2 ghz
nVidia 6200 OC 256 mb
2 gigs of factory ram
LEFT 4 DEAD:
Ok, this was very surprising, the game ran at a perfect 60 fps nearly through the whole game with all graphics setting other than resolution at low. With more than 25 characters on screen the fpps dropped between 5-20 fps.
SETTINGS USED:
Screen Resolution - 640x480, 800x600, and 1024x768. (above 10x7 were not tested.) The game ran perfectly at these three resolutions with all graphics on low.
Texture quality - low
Shader Quality - low
Texture Filter - Bilinear
Page memory file usage - low
SIDE NOTE:
The game ran at great speeds, yet for some strange reason, lighting and shaders were permantly disabled and could not be turned on. It was very strange, no matter what I tried, lighting did not work! it kind of reminded me of the PC port of Resident Evil 4.
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