Left 4 Dead opinions

This topic is locked from further discussion.

Avatar image for SuperQ-2
SuperQ-2

51

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#1 SuperQ-2
Member since 2008 • 51 Posts
So what do you think? Will valves new game live up to its expectations?
Avatar image for Forerunner-117
Forerunner-117

8800

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 Forerunner-117
Member since 2006 • 8800 Posts
I think it's going to kick ass and take names come this November. ;)
Avatar image for SuperQ-2
SuperQ-2

51

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#3 SuperQ-2
Member since 2008 • 51 Posts
i agree.
Avatar image for Sirmonkey12
Sirmonkey12

32

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 Sirmonkey12
Member since 2007 • 32 Posts
I hope valve outdoes itself again. I really hope it goes far from its roots like they usually do. Some thing new, like what they did with TF2 and portal. I mean, if i looked at TF2 (without knowing valve made TFC) i would think it was made by a differant developer. I also hope (sience its a co-op game) that there wont be that many un coopertive douchebags who kamakazee 5 seconds into the game.
Avatar image for Elann2008
Elann2008

33028

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#5 Elann2008
Member since 2007 • 33028 Posts
Yes it will. Valve does not disappoint.
Avatar image for Jodan77
Jodan77

2567

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#6 Jodan77
Member since 2005 • 2567 Posts

I was about to make this myself.

I've never wanted to play something more than I do this Game. This has been my most wanted game, not just this year, but since it was announced in 2006. Valve has yet to do me wrong. And now that they acquired Turtle Rock and Left 4 Dead, I will finally play a worthwhile Zombie Game not made by capcom. I'm betting it will win PC GotY and Multiplayer GotY.

Avatar image for -Origin-
-Origin-

1816

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#7 -Origin-
Member since 2007 • 1816 Posts
Valve will live up to all the hype and expectations, and like they always do, go beyond it.
Avatar image for Vilot_Hero
Vilot_Hero

4522

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 Vilot_Hero
Member since 2008 • 4522 Posts
Im not getting it. The characters dont seem to have that defining element in them that makes them memorable.
Avatar image for Nolan16
Nolan16

4022

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#9 Nolan16
Member since 2006 • 4022 Posts
another game on the top of my want list under spore and warhammer online.
Avatar image for Xanthegreat
Xanthegreat

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 Xanthegreat
Member since 2005 • 25 Posts

Ive had my doubts about this game but tbh, I'm getting it fo sheer awesome of zombie invasion at lan party!

Avatar image for fatshodan
fatshodan

2886

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 fatshodan
Member since 2008 • 2886 Posts
It looks amazing.
Avatar image for GodLovesDead
GodLovesDead

9755

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#12 GodLovesDead
Member since 2007 • 9755 Posts

Im not getting it. The characters dont seem to have that defining element in them that makes them memorable.Vilot_Hero

It's a party coop game. It's not a lengthy singleplayer story-based RPG.

Avatar image for kozzy1234
kozzy1234

35966

Forum Posts

0

Wiki Points

0

Followers

Reviews: 86

User Lists: 0

#13 kozzy1234
Member since 2005 • 35966 Posts
I seriously cant wait for coop zombie mayhem with friends online!! As the great "Mac Dre" use to say
"YEEE!" :P
Avatar image for Treflis
Treflis

13757

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 Treflis
Member since 2004 • 13757 Posts
It'll be a great Muliplayer game.
Avatar image for nutcrackr
nutcrackr

13032

Forum Posts

0

Wiki Points

0

Followers

Reviews: 72

User Lists: 1

#15 nutcrackr
Member since 2004 • 13032 Posts
they've spent a year polishing the damn thing, it better be good.
Avatar image for mracoon
mracoon

967

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 mracoon
Member since 2008 • 967 Posts
This a day 1 buy for me.
Avatar image for thusaha
thusaha

14495

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 thusaha
Member since 2007 • 14495 Posts
It's gonna be a great game.
Avatar image for MythPro1
MythPro1

2746

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#18 MythPro1
Member since 2003 • 2746 Posts
Valve isn't developing this game, Turtle Rock Studios is. Valve is merely a publisher. The game looks great though. My editor played a demo preview of it some months ago and he said it was the ****
Avatar image for Ninja_Dog
Ninja_Dog

2615

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 Ninja_Dog
Member since 2003 • 2615 Posts

it doesnt look exciting to me. it looks like the game would get repetetive with just the same zombies over and over and over. (at least thats how it looks in the vids) You do have the "tank" zombie, but it looks very artistically uninspired.

So i dont know. It looks like a fun multiplayer game that would get old after a while. im not willing to spend $50 on it, though.

Avatar image for bignice12
bignice12

2124

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 bignice12
Member since 2003 • 2124 Posts

Im not getting it. The characters dont seem to have that defining element in them that makes them memorable.Vilot_Hero

Nobody cares about the characters, we just want to shoot some zombies with friends.

Avatar image for fatshodan
fatshodan

2886

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 fatshodan
Member since 2008 • 2886 Posts

Valve isn't developing this game, Turtle Rock Studios is. Valve is merely a publisher. The game looks great though. My editor played a demo preview of it some months ago and he said it was the ****MythPro1

Turtle Rock is Valve. Valve owns the company and whatever TR releases under the Valve banner reflects upon Valve, so Valve will naturally devote all their resources to ensuring that L4D lives up to their high standards.

It's not like the Raven/id partnership or something, TR is Valve now.

Avatar image for modai119
modai119

531

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#22 modai119
Member since 2007 • 531 Posts

So can someone enlighten me whats so special about it? So far it looks like CS but with more shooting and keeping your buddies alive. I'm not trying to flame the game but I can't see whats special about it.

Avatar image for thekodaman
thekodaman

1733

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 thekodaman
Member since 2006 • 1733 Posts
It's like Zombie Survival from Gmod10 but with all the polish and improvement that a massive budget affords a game's development - I just hope they don't implement any sort of wave system, to keep the tension high it has to be a more-or-less constant action otherwise things get sleepy.
Avatar image for fatshodan
fatshodan

2886

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 fatshodan
Member since 2008 • 2886 Posts

So can someone enlighten me whats so special about it? So far it looks like CS but with more shooting and keeping your buddies alive. I'm not trying to flame the game but I can't see whats special about it.

modai119

Huge swarms of enemies: this is something of a niche subgenre, but games like Doom, Serious Sam, Painkiller and the like all had big swarms of enmies, and there are people who just love gunning down swarms. I've been playing Doom ever since its release for that very reason.

Zombies: what's not to love? Exactly! Nothing. Everyone loves zombies.

Coop: there's an alarming shortage of truly great coop FPS games on the PC, and to find a game that is not only built around coop, but that is built for fourplayer coop is awesome. As it happens, I have three friends, so I am in luck.

Dynamic: the game randomly spawns enemies based on how well players are doing, meaning every game will be unique, making the maps 'reusable' in the same sense that they are in competitive multiplayer FPS games.

Source: while the engine is showing its age, Source games still look amazing - and the art direction of TF2 notwithstanding, L4D is easily the best looking Source game ever. The engine also guarantees that the game will run well for almost everyone who has a PC built for gaming.

Steam: while Steam may not be loved by all its users, most adore it. The game won't require a disc, finding servers will be easy, the game will auto-update...

Valve: it's a Valve game, and Valve games are well known for their vibrant modding and mapmaking community, as well as Valve's own post-release support. If L4D gets the TF2 treatment (and it's fair to assume it may), the game will grow into something much greater than what first comes out of the box. Valve games are also generally well known for being awesome.

Avatar image for t3ch82
t3ch82

42

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#25 t3ch82
Member since 2004 • 42 Posts

I'll be buying it and also running a fan mapping site for it however..

I'm honestly not impressed by the game at all, Valve looks like they are using a dated engine and we know they are using the worst/dated editor out there *Hammer*, i really wish they would upgrade their stuff!!

Avatar image for modai119
modai119

531

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#26 modai119
Member since 2007 • 531 Posts
How long is each match? Is singleplayer an option? Any servers for multiplayer or its thru LAN? I heard we get to play as a 4 Super zombies but they're not in the same area is that true?
Avatar image for fatshodan
fatshodan

2886

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 fatshodan
Member since 2008 • 2886 Posts

How long is each match?modai119

I can't find any numbers, but I believe they're aiming for around 20-30 minutes.

Is singleplayer an option?modai119

There are always four survivors (hence the name), but AI will always fill in any absent players, and other players joining can take over at any time.The distinction between singleplayer and multiplayer is like the distinction between sp and mp in Counter-Strike. It's the same game, but bots fill the gaps.

Any servers for multiplayer or its thru LAN?modai119

I haven't read any conclusive info on exactly how servers work, but considering how there are only four players, I would guess it would work in the same kind of way that an RTS game works. Just a guess, though. Naturally there will be internet multiplayer.

I heard we get to play as a 4 Super zombies but they're not in the same area is that true?modai119

The last I read, there were originally plays for players to be able to play as super zombies who are assisted by the AI zombie swarm, but this was removed in the PC version - or so I read. The focus is entirely on the four survivors against the zombie swarm.

Avatar image for 1005
1005

3738

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 1005
Member since 2003 • 3738 Posts
I imagine Left 4 Dead will be a big hit amongst players and industry professionals. Valve have been trying to emphasise focus onto team orientated online play since TF2 was released and L4D looks to be a great example of this. Online coop with small numbers of players in one server as they fight against a horde of zombies of all shapes and sizes in a survival horror setting is just a great game idea in my opinion.
Avatar image for Jodan77
Jodan77

2567

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#29 Jodan77
Member since 2005 • 2567 Posts

I can't believe people don't see the potential of this game.

Yes you can play as the boss infected.

Here is my work-in progress hype thread.

LEFT 4 DEAD HYPE THREAD
RELEASE DATE- NOVEMEBER 18, 2008 (US) 21 (UK)

VALVE
HORROR FIRST-PERSON SHOOTER
PC/360
1-4 Player Cooperative/8 Player Versus

Video

Interview

WHAT IS IT?


Left 4 Dead is a first-person shooter being made by Valve (Developers of Half-Life). It pits four humans (referred to as survivors) against hordes of zombies (referred to as infected). The Infected are similar to the zombies seen in the film 28 Days Later.

Your allies may either be controlled by AI or other players. In addition to the common horde, there are 5 special bosses in Left 4 Dead: The fat Boomer whose vomit attracts infected to attack the unlucky victim; The Smoker who will strangle and suffocate his prey with his long tongue; The Hunter, who pounces and mauls on anyone unlucky enough to get in the way; The juggernaut like Tank; and the Witch, who appears to be defenseless, when in actuality should be avoided since she can kill players very quick.

The game is split up into four "movies" which are basically scenarios. Each "movie" contains 5 maps that players progress through until the finale. The total map count in Left 4 Dead is 20 (not including remixes for the versus mode).

The game is currently known to have two modes. One is a traditional co-op mode, where four players take over the role of the survivors and try to get from point A to point B alive. The other mode is pretty much the same deal; however four more players may take over the roles of the boss infected (Excluding the Witch) and prevent the Humans from reaching safety. Versus mode is for veterans, since the AI allows the Human Boss infected to spawn quicker than the AI Bosses in the traditional co-op mode.



WHY SHOULD I CARE?


THE AI DIRECTOR

The driving force in Left 4 Dead is referred to as the AI Director. The Director's influence is felt everywhere. Primarily it controls where and how many zombies spawn. It will react to how players are progressing through a map. If a team is doing well and cooperating; they can expect a much more dramatic experience meaning more infected attacking, and payoffs. If the team is doing bad (Shooting each other, or constantly getting hurt), then the game will be more forgiving. This does not mean Left 4 Dead is an easy game, if players expect to beat a map, they must work as a team. The director also has an influence over ammo placements outside of saferooms and is able to set the tone of the game by amplifying and changing the background music and post process effects. The main goal of the director is to adjust the pace of the game to create hills and valleys; resulting in moments of quiet suspense followed by adrenaline pounding action.


COOP EXPERIENCE



The game features Drop -In/Drop-Out support, meaning that if you start up a game by yourself, players can hop in and take control of an ai controlled survivor immediately. Likewise they can leave the game, and the ai will resume control.

Team work is vital to success in Left4Dead. Aside from the fact that more survivors means more guns shooting infected, there are situations in the game where the players must cooperate to save someone in jeopardy. Once a player reaches zero health in left4Dead, they fall to the floor. While on the floor, Players are unable to move, but they can still fire their weapons in a prone like position. These downed players only have a certain amount of time before they bleed out and die, but if another survivor comes and picks them up; they can continue to play. A player may only fall down three times, after that they die (Unless they use a health pack after being helped back up).

While the characters themselves possess no abilities that set them apart, the weapon load out that each team chooses will serve to give them specialty roles. The hunting rifle is useful to take down infected at a distance and is more suited for rural, open maps. Likewise, the hunting rifle is not the best choice in enclosed spaces, such as the hospital scenario. Every survivor is able to carry just one medkit at any given time, which may be used on themselves or their friends.

To encourage good sportsmanship, the game's ai monitors everyone's actions, and at each saferoom/check point, the game displays various stats. Such examples are who shot the most infected, killed the most infected, and healed the most teammates. On the other hand, the game will also display who did the most friendly fire damage (Friendly Fire is ALWAYS on). These stats are permanent like TF2, and players will easily be able to view these stats and see who is worth teaming up with or not. While in game, there is a voting system that is able to kick players out, and even block them from using explosive weapons like the pipe bomb if they are incapable of using it properly.

Boss infected all have special moves that either will kill a player or disable them unless their teammates help them out. The Hunter pounces on people, pinning them to the ground. The Smoker will strangle a victim with his tongue and can pull them away from the group. A survivor is covered in bile and their vision is blurred when a boomer either vomits on them or explodes in their vicinity, attracting infected to that survivor: leaving his teammates to protect him. And the Tank is able to easily kill survivors, able to toss chunks of debris, but if a team keeps their cool and focus, no one will die. The Witch, the only unplayable infected boss, can be heard crying from a distance. The Witch is usually laying down, and players must be careful not to aggravate her, or else she will get up and attack the nearest player. Depending on difficulty, this could mean a one hit kill. Getting too close, shining light on her, or firing near her is known to provoke her.

___

To be continued.

Avatar image for kozzy1234
kozzy1234

35966

Forum Posts

0

Wiki Points

0

Followers

Reviews: 86

User Lists: 0

#30 kozzy1234
Member since 2005 • 35966 Posts

I can't believe people don't see the potential of this game.

Yes you can play as the boss infected.

Here is my work-in progress hype thread.

LEFT 4 DEAD HYPE THREAD
RELEASE DATE- NOVEMEBER 18, 2008 (US) 21 (UK)

VALVE
HORROR FIRST-PERSON SHOOTER
PC/360
1-4 Player Cooperative/8 Player Versus

Video

Interview

WHAT IS IT?


Left 4 Dead is a first-person shooter being made by Valve (Developers of Half-Life). It pits four humans (referred to as survivors) against hordes of zombies (referred to as infected). The Infected are similar to the zombies seen in the film 28 Days Later.

Your allies may either be controlled by AI or other players. In addition to the common horde, there are 5 special bosses in Left 4 Dead: The fat Boomer whose vomit attracts infected to attack the unlucky victim; The Smoker who will strangle and suffocate his prey with his long tongue; The Hunter, who pounces and mauls on anyone unlucky enough to get in the way; The juggernaut like Tank; and the Witch, who appears to be defenseless, when in actuality should be avoided since she can kill players very quick.

The game is split up into four "movies" which are basically scenarios. Each "movie" contains 5 maps that players progress through until the finale. The total map count in Left 4 Dead is 20 (not including remixes for the versus mode).

The game is currently known to have two modes. One is a traditional co-op mode, where four players take over the role of the survivors and try to get from point A to point B alive. The other mode is pretty much the same deal; however four more players may take over the roles of the boss infected (Excluding the Witch) and prevent the Humans from reaching safety. Versus mode is for veterans, since the AI allows the Human Boss infected to spawn quicker than the AI Bosses in the traditional co-op mode.



WHY SHOULD I CARE?


THE AI DIRECTOR

The driving force in Left 4 Dead is referred to as the AI Director. The Director's influence is felt everywhere. Primarily it controls where and how many zombies spawn. It will react to how players are progressing through a map. If a team is doing well and cooperating; they can expect a much more dramatic experience meaning more infected attacking, and payoffs. If the team is doing bad (Shooting each other, or constantly getting hurt), then the game will be more forgiving. This does not mean Left 4 Dead is an easy game, if players expect to beat a map, they must work as a team. The director also has an influence over ammo placements outside of saferooms and is able to set the tone of the game by amplifying and changing the background music and post process effects. The main goal of the director is to adjust the pace of the game to create hills and valleys; resulting in moments of quiet suspense followed by adrenaline pounding action.


COOP EXPERIENCE



The game features Drop -In/Drop-Out support, meaning that if you start up a game by yourself, players can hop in and take control of an ai controlled survivor immediately. Likewise they can leave the game, and the ai will resume control.

Team work is vital to success in Left4Dead. Aside from the fact that more survivors means more guns shooting infected, there are situations in the game where the players must cooperate to save someone in jeopardy. Once a player reaches zero health in left4Dead, they fall to the floor. While on the floor, Players are unable to move, but they can still fire their weapons in a prone like position. These downed players only have a certain amount of time before they bleed out and die, but if another survivor comes and picks them up; they can continue to play. A player may only fall down three times, after that they die (Unless they use a health pack after being helped back up).

While the characters themselves possess no abilities that set them apart, the weapon load out that each team chooses will serve to give them specialty roles. The hunting rifle is useful to take down infected at a distance and is more suited for rural, open maps. Likewise, the hunting rifle is not the best choice in enclosed spaces, such as the hospital scenario. Every survivor is able to carry just one medkit at any given time, which may be used on themselves or their friends.

To encourage good sportsmanship, the game's ai monitors everyone's actions, and at each saferoom/check point, the game displays various stats. Such examples are who shot the most infected, killed the most infected, and healed the most teammates. On the other hand, the game will also display who did the most friendly fire damage (Friendly Fire is ALWAYS on). These stats are permanent like TF2, and players will easily be able to view these stats and see who is worth teaming up with or not. While in game, there is a voting system that is able to kick players out, and even block them from using explosive weapons like the pipe bomb if they are incapable of using it properly.

Boss infected all have special moves that either will kill a player or disable them unless their teammates help them out. The Hunter pounces on people, pinning them to the ground. The Smoker will strangle a victim with his tongue and can pull them away from the group. A survivor is covered in bile and their vision is blurred when a boomer either vomits on them or explodes in their vicinity, attracting infected to that survivor: leaving his teammates to protect him. And the Tank is able to easily kill survivors, able to toss chunks of debris, but if a team keeps their cool and focus, no one will die. The Witch, the only unplayable infected boss, can be heard crying from a distance. The Witch is usually laying down, and players must be careful not to aggravate her, or else she will get up and attack the nearest player. Depending on difficulty, this could mean a one hit kill. Getting too close, shining light on her, or firing near her is known to provoke her.

___

To be continued.

Jodan77

Great post man, cant wait for this game:)

Avatar image for mmmd0nut
mmmd0nut

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31 mmmd0nut
Member since 2008 • 25 Posts
As long it is a valve games its awesome, valve game = awesome L4D=awesome
Avatar image for Digital_DJ_00
Digital_DJ_00

1460

Forum Posts

0

Wiki Points

0

Followers

Reviews: 21

User Lists: 0

#32 Digital_DJ_00
Member since 2005 • 1460 Posts
I'm not the least bit excited for this title, but that doesn't mean I think it's going to be craptastic. I'm waiting for Dead Space and Fallout 3.
Avatar image for Digital_DJ_00
Digital_DJ_00

1460

Forum Posts

0

Wiki Points

0

Followers

Reviews: 21

User Lists: 0

#33 Digital_DJ_00
Member since 2005 • 1460 Posts

I can't believe people don't see the potential of this game.

Yes you can play as the boss infected.

Here is my work-in progress hype thread.

LEFT 4 DEAD HYPE THREAD
RELEASE DATE- NOVEMEBER 18, 2008 (US) 21 (UK)

VALVE
HORROR FIRST-PERSON SHOOTER
PC/360
1-4 Player Cooperative/8 Player Versus

Video

Interview

WHAT IS IT?


Left 4 Dead is a first-person shooter being made by Valve (Developers of Half-Life). It pits four humans (referred to as survivors) against hordes of zombies (referred to as infected). The Infected are similar to the zombies seen in the film 28 Days Later.

Your allies may either be controlled by AI or other players. In addition to the common horde, there are 5 special bosses in Left 4 Dead: The fat Boomer whose vomit attracts infected to attack the unlucky victim; The Smoker who will strangle and suffocate his prey with his long tongue; The Hunter, who pounces and mauls on anyone unlucky enough to get in the way; The juggernaut like Tank; and the Witch, who appears to be defenseless, when in actuality should be avoided since she can kill players very quick.

The game is split up into four "movies" which are basically scenarios. Each "movie" contains 5 maps that players progress through until the finale. The total map count in Left 4 Dead is 20 (not including remixes for the versus mode).

The game is currently known to have two modes. One is a traditional co-op mode, where four players take over the role of the survivors and try to get from point A to point B alive. The other mode is pretty much the same deal; however four more players may take over the roles of the boss infected (Excluding the Witch) and prevent the Humans from reaching safety. Versus mode is for veterans, since the AI allows the Human Boss infected to spawn quicker than the AI Bosses in the traditional co-op mode.



WHY SHOULD I CARE?


THE AI DIRECTOR

The driving force in Left 4 Dead is referred to as the AI Director. The Director's influence is felt everywhere. Primarily it controls where and how many zombies spawn. It will react to how players are progressing through a map. If a team is doing well and cooperating; they can expect a much more dramatic experience meaning more infected attacking, and payoffs. If the team is doing bad (Shooting each other, or constantly getting hurt), then the game will be more forgiving. This does not mean Left 4 Dead is an easy game, if players expect to beat a map, they must work as a team. The director also has an influence over ammo placements outside of saferooms and is able to set the tone of the game by amplifying and changing the background music and post process effects. The main goal of the director is to adjust the pace of the game to create hills and valleys; resulting in moments of quiet suspense followed by adrenaline pounding action.


COOP EXPERIENCE



The game features Drop -In/Drop-Out support, meaning that if you start up a game by yourself, players can hop in and take control of an ai controlled survivor immediately. Likewise they can leave the game, and the ai will resume control.

Team work is vital to success in Left4Dead. Aside from the fact that more survivors means more guns shooting infected, there are situations in the game where the players must cooperate to save someone in jeopardy. Once a player reaches zero health in left4Dead, they fall to the floor. While on the floor, Players are unable to move, but they can still fire their weapons in a prone like position. These downed players only have a certain amount of time before they bleed out and die, but if another survivor comes and picks them up; they can continue to play. A player may only fall down three times, after that they die (Unless they use a health pack after being helped back up).

While the characters themselves possess no abilities that set them apart, the weapon load out that each team chooses will serve to give them specialty roles. The hunting rifle is useful to take down infected at a distance and is more suited for rural, open maps. Likewise, the hunting rifle is not the best choice in enclosed spaces, such as the hospital scenario. Every survivor is able to carry just one medkit at any given time, which may be used on themselves or their friends.

To encourage good sportsmanship, the game's ai monitors everyone's actions, and at each saferoom/check point, the game displays various stats. Such examples are who shot the most infected, killed the most infected, and healed the most teammates. On the other hand, the game will also display who did the most friendly fire damage (Friendly Fire is ALWAYS on). These stats are permanent like TF2, and players will easily be able to view these stats and see who is worth teaming up with or not. While in game, there is a voting system that is able to kick players out, and even block them from using explosive weapons like the pipe bomb if they are incapable of using it properly.

Boss infected all have special moves that either will kill a player or disable them unless their teammates help them out. The Hunter pounces on people, pinning them to the ground. The Smoker will strangle a victim with his tongue and can pull them away from the group. A survivor is covered in bile and their vision is blurred when a boomer either vomits on them or explodes in their vicinity, attracting infected to that survivor: leaving his teammates to protect him. And the Tank is able to easily kill survivors, able to toss chunks of debris, but if a team keeps their cool and focus, no one will die. The Witch, the only unplayable infected boss, can be heard crying from a distance. The Witch is usually laying down, and players must be careful not to aggravate her, or else she will get up and attack the nearest player. Depending on difficulty, this could mean a one hit kill. Getting too close, shining light on her, or firing near her is known to provoke her.

___

To be continued.

Jodan77


What the hell, there weren't ANY zombies in 28 Days Later. What people THINK that are zombies in 28 Days Later/28 Weeks Later are actually humans that have been infected with a virus called R.A.G.E. causing humans to be ferociously violent and bent on angrily harming uninfected humans. The infected people aren't blood thirsty or flesh hungry, they bite and thrash with their teeth to cause pain and harm. Watch the movies...christ... That movie so happens to be one of my favorite, I know what I'm talking about.
Avatar image for Jodan77
Jodan77

2567

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#34 Jodan77
Member since 2005 • 2567 Posts

Ok Sorry. Yes 28 Days Later does not have zombies in the traditional Romero sense, and neither does Left 4 Dead. The people in Left 4 Dead are driven mad by a strain of rabies virus, with symptoms similar to those in 28 Days Later.

I do sometimes lapse and call the RAGE infected people zombies. Aside from them running, there is one glaringly obvious difference between them and zombies. You don't need a headshot to kill the infected. Also to get real technical, the RAGE victims will [spoiler] Die From Starvation. [/spoiler] However, I'm a big zombie fan, and I accept different interpretations on zombie lore, since it's based on fiction anyway. Hence the slipup.

Avatar image for Digital_DJ_00
Digital_DJ_00

1460

Forum Posts

0

Wiki Points

0

Followers

Reviews: 21

User Lists: 0

#35 Digital_DJ_00
Member since 2005 • 1460 Posts

Ok Sorry. Yes 28 Days Later does not have zombies in the traditional Romero sense, and neither does Left 4 Dead. The people in Left 4 Dead are driven mad by a strain of rabies virus, with symptoms similar to those in 28 Days Later.

I do sometimes lapse and call the RAGE infected people zombies. Aside from them running, there is one glaringly obvious difference between them and zombies. You don't need a headshot to kill the infected. Also to get real technical, the RAGE victims will (spoiler) Die From Starvation. (spoiler) However, I'm a big zombie fan, and I accept different interpretations on zombie lore, since it's based on fiction anyway. Hence the slipup.

Jodan77


You're forgiven. :)
Avatar image for xipotec
xipotec

493

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#36 xipotec
Member since 2005 • 493 Posts

I am becoming less and less interested in this title. They keep changing the game play to more things I do not like.

Its kinda like re-watching 28 days later versus the ORIGINAL Dawn of the Dead. They both have good parts, but overall the ORIGINAL DOTD was a better story, with better characters, even though it must appear dated to the younger people out there.

I am more excited about Fallout 3, Dead Island, and Far Cry 2

Avatar image for Franko_3
Franko_3

5729

Forum Posts

0

Wiki Points

0

Followers

Reviews: 24

User Lists: 0

#37 Franko_3
Member since 2003 • 5729 Posts
I will get it. I hope Valve will support the game like they did with tf2 free expansion pack.
Avatar image for CavalAnts
CavalAnts

398

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38 CavalAnts
Member since 2008 • 398 Posts
I only want it for coop, otherwise i am sure it will be average shooter...